Oblivion meets Dungeon Siege // Much better than I'd been led to believe // Worth at least a rent if not a purchase //
Game Play is pretty darned good. Only very brief auto-load times while moving thru areas... It's great to enter the many cities, castles, fortresses and outposts seamlessly without the long load times of Oblivion. Being able to fight while mounted, use two weapons in combat, and create stronger weapons (and the weapons and armor selection of Two Worlds far surpasses anything Oblivion offers) all leave little to be desired in this game. Knowing some monsters may be far beyond my abilities instead gauged just above my level to ensure I'll always be able to win makes for much more engaging game play.
Voice characterizations have been very well done (though the plot isn't necessarily the greatest) with very little repetition in individual voice usage. So, hearing the same voices from different characters isn't on the same monotonous scale as that of Oblivion.
Game Graphics are not quite as good as Oblivion 'on the surface'.
Some things, trees mainly, aren't as finely tuned as those in Oblivion but overall the environs, characters, monsters, etc. in Two Worlds have been very well rendered.
On the down side; the excessive dialog can be tedious. The 'Quest Log' does not make identifying and following given quests easy. Although there are virtually countless possibilities in building a character and bringing him to life there is only one sex and one race to choose from.
Overall, a very well done game which is deserving of at least a few nights rental...