distorts the Role-playing hall of fame book
This game didn't do anything to revamped or reinvent rpgs or set a revolutionary trend it didn't change anything about how you fight or how you travel and buy or find armor, weapons and items. But.. it did some things that were interesting to some degree but they weren't enough to save this game from doom. For instance it did take on a rather unique way of how you equipped those armor sets, items and weapons and magic spells and they did have cool names for them but none of this stuff was cool looking they all looked ordinary and bland looking.
Two Worlds does have its flaws that considerably are noticeable but so are its innovations of what's there. Those do try to do something with this game but there's just a tad too much of flaws then innovations that make it what it is, and that overshadows the games true potential making it not as good as it should have been or worth keeping and playing over and over. This is only good for a rental and that's enough to just try it but don't expect anything overly innovative to be in this game to make it shine or stand out.