A game overhyped only to be ripped apart ...and in some cases deservingly
Shame southpeak failed to deliver on some of the more simple points and in the end it marrs almost every aspect of the game. Two Worlds doesnt get off to a good start, you design a character only for him to be replaced by some hideous mutant for the initial tutorial, then your character emerges from the tomb youve just been in. That serves nothing more than to totally detatch you from the game, as first impressions go thats like going to a girls house flirting with her mum then knocking out her dad in the space of 20 seconds.
The voice acting is the worst thing about the game in terms of its quality, but after a while it becomes funny, especially when you play the Two Worlds drinking game, a shot for every "mayhap" uttered.
The gameplay is fairly simplistic and the weapons and spells are varied, the same with the armor. The ability to stack items also adds a level of strategy to inventory management. HOWEVER the menus are awful, like a straight port from the pc (which i suspect they are) the interface doesnt work as fluidly as you would expect on a console which is a shame.
The only other problem to be had is some graphical problems but most reviews have already made light of them so i dont feel like i need to repeat everyone else :P
All in all Two Worlds would have benefitted from more time spent polishing the game off and ironing out some of the niggling features to streamline it for the console platforms. By all accounts the game in places feels incredibly rushed and its a shame as you can see the potential in the title, sadly its potential that falls short of the hype.