No matter from what perspective you look at it from. Two worlds just isn't a game that should exist
Lets start out: You are a bounty hunter, you sister gets kidnapped by a mysterious and sinister organization known as "The dark brotherhood" (Wait doesn't that sound familiar somehow?) and you intend to go find her/rescue her. It is quite obvious at already this point that the story leaves something to be desired, but then again so did oblivion and gears of war, but then again again those two MADE UP for it with fun and/or depth. Two worlds continues down the high road to hell and bankruptcy as soon your character opens his mouth. Usually i can cope with bad voice acting, i will admit that i've met some games that have some "not appealing" voice actors but by christ, two worlds made all of these combined seem like a shakespear show. Your character and everyone around tries to speak "real"medival english, however let me remind you that the "real" medival english in american accent sounds so baffingly stupid that you most likely will skip through every single dialogue there is, and then miss a big part of the "ohh hoo-bloody-ray" story.
Now that we have litterature and acting made up lets move on to the more central things in a game: Graphics, gameplay and sound.
Graphics are straight out ugly, even if you look at it and forgive it for being released in 2007, they are still unforgiveable compared to other titles on the market and strangely enough it even manages to keep the framerate BELOW the average 20 FPS. Apart from that, the animations are so incredible ugly that you'd think that a legion of (orcish) gromms all were doing an electric boogie. When fighting you swing you sword attempting to look all fancy and skilled, but results in you looking like you have something bad and creepy in your pants.
Even worse, southpeak company and reality pump somehow manage to defuse another major draw of RPG games, the need for new equipment. Because they apparently thought that the abillity to combine simillar types of equipment together, to form a new piece of equipment which is slightly better and can be upgraded yet again, was great idea, the only problem they forgot to think of was that you can loot the enemies, meaning if you attack a mine guarded by 20 dwarves and they all use the same axe and armor, chances are that you are going out again with an extremely overpowered version of that axe and armor, and will be wearing it for the next couple of levels. This also means that it won't pay off to go off killing a big dragon for a rare item (I.e Epics if you speak Woweasian) because it rarely is more powerfull than the standard vendor axe. Considering this supposedly an RPG, this is a HUGE gameplay flaw. Oh and did i mention that horses are IMPOSSIBLE to handle?
Now onto another not-as-important part but still one of the can-make-a-difference parts. The sound. Like i said before, the voice acting is so terrible that you'd rather be cutting your ears off than hearing a two worlds conversation. But of course voice acting isn't all there is to it. Two worlds sounds in general makes you wish you could ask the developers alot of questions. Such as:
A: Why does it sound like a wooden stick when i am hitting my enemy with a sharp sword?
B: Why does it make a metallic cutting sound when i make a critical hit on someone with a wooden club?
C: Why in the world did you combine a medival RPG with both opera AND electric guitars??
Overall: It isn't hard to see where Southpeak and reality pump got their inspiration from *COUGH* Oblivion *COUGH*, and how they tried to improve it, but for every single step that Two Worlds got forward, a lot of facepalm mistakes and glitches throw the game 10 steps back