While Two Worlds does have a large scope and enough content to keep you playing for a long time, you may not want to...
Like all open-ended RPG's these days, Two Worlds begins by allowing you to customize the nameless oaf that you play as throughout the course of the game. The first thing you'll probably notice about the Two Worlds avatar creation system is that the avatar you're creating is ugly as all hell. The character models are blocky, clunky, and altogether very wooden and emotionless. The creation system itself is passable, but then again, the same can be said of a D-.
The story begins with a brief scene of accidental comedy, wherein the hero's sister falls off the back of the horse the two of you are sharing. While you look for a cozy place to hunker down for the night, your sister busies herself by being abducted by a gent in angry-looking black armor. The game begins a number of months later. We take control of the hero as he continues his search for his sister.
Good combat is the quintessential ingredient in a hack and slash game. But the combat in Two Worlds is not good. It's downright shallow. You attack using the right trigger and you block using the... ha ha ha. Got you! There is no block button (alternately: the block button is a lie!). Instead, pressing the B button causes your hero to jump about 3 feet backwards like he just stepped in dog poop. While it may sound preferential to simply avoid all attacks rather than block them, in practice its... odd. There is an auto-parry system that you can drop skill points into (gained by leveling up and discovering new areas), but having no interaction with the blocking system really does separate the player from the character.
The world of Two Worlds is extremely large, but unfortunately, there is not much to look at in terms of landscape diversity. The same bland road, grass, and rock textures remain consistent throughout the entire expanse. And navigating these same-y roads and grasslands isn't made any easier by the awkward map system. Quest goals are denoted with a colorful dot that is placed in your minimap upon receiving the quest. Unfortunately, when many quests involve going to the same town or foothill, the only way to be sure which goal is which is to keep checking your map in the menu. The atrocious menu system in Two Worlds sometimes remembers you were on the map sub-screen and opens right up to the map when you pause. But other times it forgets. I grew really tired of navigating through the menu to check my map. And while we're on the subject of the menu system, let's talk inventory. Two Worlds was clearly a pupil at the Diablo school of inventory management. It employs a grid based personal inventory, with the only striking difference from Diablo being that you can scroll left and right (albeit slowly) through the contents of the screen. Now remember this, because if you like to collect alchemy ingredients, they will clutter your inventory, and you'll find yourself scrolling through this ridiculous inventory every time you want to see if the new sword you just found is better than the one you're using. The constant scrolling wore on my nerves after awhile until I all but abandoned the collection of alchemy ingredients.
The alchemy system itself is fun, with some ingredients forming expected results (two ingredients that grant lightning resistance yielding a potion that grants lightning resistance) and some forming completely odd results (two ingredients that increase fire damage, though one to a lesser degree, yielding a potion that increases strength). I don't remember the specifics, but the alchemical element of "wtf" was definitely welcome and made me feel particularly awesome when I mixed a particularly potent potion.
All in all, Two Worlds is a decent but very flawed game. When it came out, there were severe framerate issues, but multiple patches have lessened their severity. Despite its many shortcomings, I found myself looking forward to my sessions with Two Worlds. Hacking and slashing is just as fun as it ever was, and if you're willing to overlook its numerous issues, Two Worlds is a salvageable hack and slash experience.