Uncharted 3 unleashes what the PlayStation 3 system can really do. It is, in a word, a masterpiece.
The one major commendable attribute that the game possesses is the infallible physics engine, and the extremely crisp graphics engine, the likes of which one is only going to find in the previous Uncharted games. The graphics engine is what makes Uncharted, Uncharted. It imparts to the game an appearance of vigorous life and freshness. The environments of the game are replete with the tiniest but crucial details. Take, for instance the unforgettable chapter in which Nate tries to find his way across a Middle Eastern desert. The finesse of the game that the developers have so meticulously constructed does not go unapprobated. The very existence of this chapter is applause in disguise for all the hard work they have put in, for it is impossible for anyone who plays this chapter to not be awed by its accurate representation of nature and its beauty. The manner in which the sand dunes move around over the desert plains, the gait of an enervated Nate and his delusions of oases have been presented in a manner so adroit that it still makes me want to salute the developers.
The physics engine is evidently quite complex. The ninety degree shifts of the environments during the capsizing of the luxury ship, the wavering of the yachts on unstable waters during turbulent weather conditions, the collapsing of bridge as it's foundations totter have all been portrayed as though each one of them really did occur in some corner of the world some time ago, and the player gets to relive them from the comfort of his living room.