Like Heidi Klum with a stutter… beautiful but repetitive.

User Rating: 7.5 | Uncharted: Drake's Fortune PS3
This game is gorgeous! Stunning in fact. Even on my Stone Age widescreen TV the lush visuals fill my eyes with colours, design, textures and lighting I never thought possible. I was literally blown away by its beauty. Dewey green palm leaves sway gently in the wind. Mossy brick crumble as a stray bullet cracks into a wall. Light blinds you as it reflects off a shimmering waterfall hiding a rusty brown German U-Boat. This sort of depth is not found regularly in a video game and it's a credit to the medium that designers still have the attention to detail enough to create a world that, whilst being highly fantastic remains truly believable and utterly desirable. The crispness of the visuals does not end at the environments. The characters in Uncharted have the most believable animation I have ever seen in a video game. Wading though a river up to his waist in murky water Drake barrel rolls for cover by a nearby crate. Flinching every time a bullet comes a little too close for comfort and with clear desperation in his facial animation he unloads his pistol into a group of mercenaries, sending them flailing for cover; apart from the one unlucky recipient of a blind head shot who realistically slumps to the floor in a tangled mess.

I feel I have mirrored the development of this game with my opening ramblings. Sadly this games one redeeming feature is its unbelievable visage. Sadly there is a fairly simple but pleasant young girl behind the supermodel good looks, and that's not what I was looking for. I feel the developers have relied too much on gamepaly modes that are very much of the now as opposed to those of the future. The two fundamental aspects of play rely on exploration and fire fights. Unfortunately the exploration is limited as there only ever seems to be one rout and the firefights are crushingly uninspired due to their lack of creativity in the set pieces and their elementary cover system. The action never seems to flow from one section to the next. This gives you time to catch your breath and collect ammunition until you walk through to the next section which leads onto a very similar situation, but their might be three pirates with shotguns as opposed to two like in the previous room. You lack the urgency to push on towards your goal during these shooting sections as the story simply lacks the drive push you forward.

Narrative and accuracy of character was important in this game. Cut scenes are punctuated though-out the action and provide you with base details of why your stuck in the middle of nowhere. It sits at an average Hollywood adventure film and all the stereotypical characters are in there. The voice acting and script is generally above par for a video game and on more than one occasion I found myself in stitches at some of the banter. It sits on the same fence as the gameplay mechanics, it's all very well put together but lacks any form of spark of genius that makes a good game great. Does this make it a bad game? No, but it does stop it from becoming a classic. The game play isn't varied enough to stay fresh and the one off sections (jeep chase and Jet Ski ride) are fairly annoying (the Jet Ski in particular) but do break up the monotonous gunfights.

Uncharted will stand as a trophy wife for Sony until something with a bit more bite comes along that dazzles the eyes as well as tickles the brain cells.