Good
- the totem hints are vague enough that you can usually read what it's trying to say, and it is satisfying to successfully save a character based on the hint when the event comes.
- the don't move sections are tense
- the QuickTime events windows are very small, but not impossible to hit. It actually feels satisfying to get the timing.
- the branching storyline is great. My decisions made an impact on which characters lived or died. Most of the choices were a little ambiguous, but clear enough to get through it with common sense. If I ended up killing a character it was usually my own fault.
- the game reminds me of final destination. A movie concept I liked.
- the motion capture was done very well. The emotions of the characters feel organic.
Bad
- Chris knows the monsters hunt at night after meeting the old man, so they should have stayed in the basement until dawn. Plot hole.
- the game is too short.