Middle-class, conservative, white, male, plays female, Malkavian and loves it
I would love to see a big game company like Eidos, pick up the fanchise and produce some sequals. Were it me I'd lock my writers, and developers in a room with copies of Dungeon Seige, Myst, Tomb Raider, and Thief, and this game, and have them play through all of them.
I'd like to see a player start with a vanilla vampire, that has access to all, the vampire magic, all the dialoge options, and so on. Then rather like Dungeon Seige, based on how a person plays, that is how their character develops. For example, the more stealth kills, the more lock picking, the more hacking, the more time squelching about in the sewers, the more twisted and deformed they become until they are Nosufertu. Or again, based on dialog choices and game play choices they become Malkavian, and so on for the different clans. Kind of a two tierd system of awarding expereince points, one for game play choices and one for completing missions. These choices could in turn limit the game ending options as well. Perhaps based on Masqurade violations, and humanity loss, one becomes a Sabbat. Too, I'd like to see more ways to complete a quest, less linear problem solving, and more manipulation of the environment. For one example, being able to shove a box in the way of the overhead door, and then crawling out under it instead of having to go down the stairs.
The fact that I'm imagining a future for the game franchise speaks volumes about its' underrecognized value. Get out of your comfort zone and try this one.