Great game, that you MUST patch before playing, with one of the best storylines in RPG history.

User Rating: 9.3 | Vampire: The Masquerade - Bloodlines PC
I find it difficult to put into words how great and revolutionary this game was. Before Oblivion, and before the soon to be released Hellgate: London, no game company was creating RPG's using a First Person Shooter engine. In this case, they went with the Source engine, the same that created the amazing Half-Life 2 game. The graphics in Vampire is not in the same league as the HL2, and the quality of the graphics caused all kinds of problems with peoples systems when the game came out. The fact is that unlike HL2, Troika really failed to optimize their game for the Source engine. As such, when the game came out, even high end systems really had problems running it. Further complicating the issue, the game was not complete and not properly tested, as such, before you play the game you MUST patch it. There is literally a level about two-thirds of the way through the game that cannot be beaten without patching. In spite of this, I have told every RPG fan that I know that this is one of my top ten all time favorite games. The story is nothing short of amazing. The character creation is simple, yet with substantial differences in game play between different character bloodlines (think classes). Some bloodlines are stealthy, some are fighters, one is a mage, and some are specialized towards communication. In general, Troika did an excellent job of balancing the game, without making it feel like you your choices do not matter.
The FPS aspects of the game are the truly revolutionary aspects of the game. As your character advances, and you spend experience raising your firearms skill and your attributes, you will the recoil from weapons gets less and less, the crosshairs (the area in which any given bullet will hit) will get smaller and smaller. Early in the game the more powerful guns are virtually unusable because of the amount of recoil, and your characters inability to use the gun at any significant range. What is interesting is that with melee and unarmed combat the game designers went in a totally different direction. As your skill and attributes are raised, your character can do more damage, and attack faster. While this may not seem significant, it is actually really intuitive, and very realistic.
Finally, I would like to mention that the year this game came out, it was awarded the Best Level Design by Gamespot. Never heard of best level design? That is because that year Gamespot created that award, just because they knew that this game, which only received a 7.7 from Gamespot, nonetheless deserved to be credited with being one of the great games of the year. And I certainly agree with them. The level that they mention in that award, the Haunted Hotel, is one of the most interesting, most memorable, and just the spookiest level that I have ever played. It is simply an amazing level.
With the necessary patches, and a system considerably more advanced then systems were when this game came out, the game can be smooth and very fun to play, and still visually appealing.
A definite recommend, and a great game. It is up there with Psychonauts as one of the greatest games ever made, that no one you know has played.