Bears strong resemblance to the Splinter Cell series. Open combat control is bit clunky. Great atmospheric visuals.
If you enjoyed the excitement that Splinter Cell offered, Velvet Assassin will not disappoint. The combat mechanics and AI interactions are very similar to what you may have once considered a job for Mr. Fischer. Coupled with moments of breathtaking visual environments, you may find yourself forgetting what you were doing, as you stare at your surroundings (most notably the utilization of sunlight for mood). The stylized flashback quality furthers the player's experience and involvement with the main character and her missions, allowing you insight into not only her mind but also the storyline of the game.
However, spectacular visuals and a compelling story will take you only so far. The levels are considerably linear in design, offering little freedom for exploration or innovative problem solving. It is somewhat disappointing to run into obvious level roadblocks that can not be accessed until a specific event has taken place. No one likes needing to do A before B; sometimes it is more satisfying to finish B first and then come back to A.
Combat is another concern, with the stealth kills only available for an enemy facing a certain direction, and live combat requiring difficult reticule control.
Aside from the linear design, and clunky combat controls, the only other concern to address would be the always menacing replay value. I can see Velvet Assassin being an instant hit with those who played through Splinter Cell or Assassins Creed, but the general audience, who may not be as enchanted with the tactical stealth/shooter game, may find themselves grasping for a reason to play the game when its finished. The one saving grace in this regard, is the implementation of trophies scattered about the game. These trophies offer points to spend on upgrades for your character, but item hunting can be only so interesting for so long.
Overall, Velvet Assassin is an exciting experience that will please those looking for engaging combat, as well as those concerned with visual aesthetics. While players may find themselves combating with the combat controls, or struggling to find a reason to play once the game is over, it remains a worthwhile experience that successfully brings a unique style to the gaming world.