11 Minutes of Dark Souls 3: The Ringed City DLC Gameplay

Check out 11 minutes of walking through Dark Souls III's latest and final DLC, including a boss battle against Halflight, Spear of the Church!

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benam007

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wow....i died over and over ....one on the best game i played, when i finished dark souls 3 the ringed city dlc i cried why this game doesn't continue.

thank you FromSoftware and so thank Hidetaka Miyazaki.

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Gelugon_baat

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Edited By Gelugon_baat

The awkwardness of fighting massive enemies in expansive environments and the missed opportunities in these are becoming more and more apparent in the Souls series.

When game designers like those that did Breath of the Wild, Dragon's Dogma and The Last Guardian have implemented scripts which allow players to climb all over giant creatures, it is unseemly for From Software's designers to have their own giant enemies be defeated by players who dance around their feet and hacking at their toes.

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TenraiSenshi

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@Gelugon_baat: Not all games need to be the same. Having a mechanic to climb on enemies would circumvent the current combat mechanics in Dark Souls, which is one of the main draw cards of the series. Boss battles are more of an elaborate dance that involves evading attacks and waiting for an opportunity to counter, and I can't see any way in which adding a climbing mechanic would lend to that positively. Rather I think it would simply detract from the core mechanics.

I'm not sure why you even think it's necessary.

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Gelugon_baat

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Edited By Gelugon_baat

@TenraiSenshi: Sure, it is not necessary - but then, the Souls series have recycled its combat designs (namely the "core mechanics" that you mentioned) so, so many times already, haven't it?

You can make the argument that "if it ain't broke, don't fix it", but that's how an IP turns stale.

"Familiarity breeds contempt" and all that.

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TenraiSenshi

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@Gelugon_baat: Indeed, but I think that's part of why they decided to end the series at number 3, so that it doesn't become too stale. Though some would say they still enjoy the series and wish for more, I do think it's commendable for the developers to want to explore new ideas instead of just rehashing existing ones. That being said, I think it's fitting that Dark Souls 3 ended as just that, a Dark Souls game through-and-through to the end, without trying to be anything besides what it is.

Of course, that's not to say they didn't try to freshen things up a bit with things like combat arts, but even that didn't really change the core mechanics of the combat so much as simply add a bit of variety.

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RaveNRolla

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@Gelugon_baat: Hollows can only climb ladders, nothing else ;) There are some puzzle bosses though like the Dragon God in Demon's Souls, which you fight differently. Other than that the game focuses on basic gameplay: light att, strong att, run, dodge, block, etc. it's a pretty deep system, since there are so many different weapons and spells and ways to make a build, but the basic concept is simple: you fight in real time and realistically (in the sense that movement is very realistic apart from carrying and swinging really heavy weapons and casting magic, but you can't e.g. jump up platforms, run up walls, do double jumps or have any attacks that launch and keep you in the air, run unrealistically fast or anything like say Dante from DMC). It's what i always liked about this game: you're really just a human using medieval weapons to fight Demons and other enemies. For me it's way more exciting to beat a boss like Sinh, the Slumbering Dragon like this, instead of beating him with a character that has supernatural powers. You can always find something you find kinda stupid in a boss fight, because it's in a game and you have to accept that for a game to work. Example: Why would you be able to actually fight ANY Dragon in any Souls game or any game at all for that matter? Why are they conveniently coming down to earth so that puny humans can "hack their toes" as you say, instead of just staying in the air and coat the ground with fire? Don't overthink it, i think it might take the fun out of gaming ;)

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Gelugon_baat

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Edited By Gelugon_baat

@RaveNRolla: Now, you can make that argument of course.

But I would point you to what you have mentioned here, specifically the bit about climbing ladders.

In the first Dark Souls, there are more than a few boss fights where the player is rewarded for getting to higher ground and making a plunging attack.

This is not as common the second, but I am aware that the third brought some of these back. However, not all of the fights with massive enemies have such opportunities.

In other words, what the first game did was not even expanded on. Again, this is a wasted opportunity.

That said, "a human using medieval weapons to fight Demons and other enemies", really? I don't see the player character as human at all - especially not when a skilled player would be going through these monstrous things like they are food. I know I had in the previous two Dark Souls.

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RaveNRolla

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@walidras: better late than never :) it's hard to say about the difficulty. i think all Souls games are more or less the same. Bloodborne is just a lot faster, you can quickstep away from danger much faster than in the Souls series but enemies are faster too and bosses have gigantic reach compared to Souls series so it kinda evens itself out. what probably made it easier for you is your experience with previous Souls games.

edit: actually i remember i got frustrated sometimes with the fact that so many bosses in Bloodborne had 1-shots, so i might actually have found that a bit harder than the other games (counts mostly for the Dungeons though).

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RaveNRolla

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@walidras: there's definitely some new (and old) interesting stuff in there. i personally love the setting of an ancient city covered with lush plantlife. and i hate snowworlds (so much for the last 2 DS dlcs). i haven't gotten that far yet though. i'm only at the 2nd boss. And yeah i died quite a few times.

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deactivated-5c66a5fc40886

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00:57

- The ringed city brings back the horror into Dark souls.

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darkninja66613

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The difficulty shouls keep noobs away from this game. Good job, FROM. Elite gamers rejoice!

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blindbsnake

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@darkninja66613: "Elite gamers rejoice!" Hahaha... you guys...

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khjsaw

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@computernoises: no dude

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khjsaw

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Edited By khjsaw

on the other hand i want this series to end at this point unlike most of the US developers whom milk a franchis like God of war.....thank you so much Fromsoftwar for amazing games and simply my game of all time "Dark souls" .Thx

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khjsaw

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Edited By khjsaw

fantastic stuff...i would say far better than last dlc ...btw i rly want demon souls and bloodborn on pc :((((((( i want to cry :( donot have any money to buy any kind of console :(

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deactivated-5bda06edf37ee

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@khjsaw: I bought both PS3 and PS4 only because of those two games. I literally have nothing else for them lol.

No wait. I did buy Nioh. Anyway, soulsborne series is the shit <3

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silversix_

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The DLC is amazing. Once again, FROM shows the rest how its done.

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