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Tekarukite

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I'm surprised. Thank you. I was expecting a more cynical, typical "we're GameSpot so we hate everything" video.

VR really has to be experienced to be appreciated. I mean c'mon, he was JUGGLING that's insane!

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nomailx

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Edited By nomailx

VR will suck until Facebook buys Leapmotion and integrate it on the Occulus.

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Edited By 69

@nomailx: LeapMotion iirc requires you to have your hands in front of (close to) the sensor. Oculus is already getting outsold handily by Vive, mostly due to its current lack of motion controllers and the misconception it is and will always be a sit down device. Meanwhile Oculus is packaging a second camera with the motion controllers so that they can better handle non seated experiences once the controllers go on sale.

When its all said and done, imo, eye tracking coupled with foveated rendering is really whats gonna push VR to the masses. Hand tracking will make VR more believable (the motion controllers already do this to an extent anyways), but eye tracking and foveated rendering will dramatically reduce the overhead required to power VR, and (again, imo) that's the more important thing to worry about, by far.

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bluefox755

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Holy camera closeup!

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slakor

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@ChernnunosPlay Dirt Rally with a force feedback wheel. If you still feel that way you aren't actually a gamer.:

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deactivated-5cd08b1605da1

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I'm in love with lucy... whoever is her boyfriend, he's a very lucky guy :(

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pa_amb_tomaquet

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I have played with the VIVE for 2 hours and the PSVR for 30mins. Both were amazing, VR is something you can't judge until you try it. The videos don't do it justice. It most certainly is here to stay.

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bluefox755

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@computernoises: Right? Would be 100x better if they would just embed a youtube video.

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kazeswen

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Edited By kazeswen

VR is definitely the future, it will overtake traditional gaming in a decade or so, maybe even faster. Just like how home gaming overtook arcade gaming in the past, VR is here to stay and will eventually become the standard for gaming.

Biggest issue with VR is the lower non HD resolution. You essentially need 4K at 120fps to achieve a VR experience of 720p due to pixel warping, and in order to achieve a VR experience of 1080p you need 6-8k at 120fps, and that's just to give you 60fps experience. If we want silky smooth 120fps experience, you need VR to run at 240fps.

The hardware needed for VR is just insane at the moment, its really the only set back is the hardware. Everything feels like slightly better than SD at the moment.

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solarrainuk

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@kazeswen: I don't think it's quite as bad as you think. Current resolution looks fairly similar to about 720p to me, at least with close to medium distance stuff, granted long distance looks really bad, way less than 720p. But this is all kind of hard to compare.

I personally think 2k per eye at 90fps+ is going to look really damn nice, especially if they improve the lenses and fov too.

The biggest issue for me is any games with distance, Project Cars, Elite Dangerous etc. Ugh, I can't play these due to that. It's the really pixellated distance objects, mixed with bloody awful screen door effect that make it a hot mess.

I don't expect these issues to be a major problem in the next gen.

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kazeswen

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Edited By kazeswen

@solarrainuk: Doesn't look 720p to me, it looks slightly better than SD, like SD plus.

Its gonna be a long time before we see HD VR. The hardware just doesn't exist right now for it. Sadly nobody knows about, a lot of people gonna be in for a rude surprise when they their VR looks blurry

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heydink

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Seems like VR only works great, at the moment, with a very specific genre... Flying or driving. Aka NOT FPS.

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@heydink: FPS is one of the more popular VR genres. The moving around in an FPS is the part that sucks. Aiming, shooting & reloading, etc, pretty much everyone speaks highly about that in VR.

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PointingMonkey

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Why would you make game in VR, in black and white? Surely that would break the "immersion" aspect of the game straightaway? Unless there is a reason for it in the story. Something along the lines of your character has some sort of eye disease, which causes them to only see in black and white.

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Kruiz_Bathory

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I liked what I've played and the use for the headsets are expanding and it's cool that there will be more use than just for games in the near future.

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iandizion713

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Edited By iandizion713

All the games ive played have been a cool experience, but nothing fun so far.

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TechAddikt

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I bought a Vive this week and It really does feel like a quantum leap over gaming on a TV or monitor. I expected it to be somewhat gimmicky like when the Kinect came out. But you really do feel like you are somewhere else when you put the headset on.

One of the reasons I chose Vive over Occulous, is that I didn't want to just sit down and play a game and move my head around to look. Right now, the games are too short though and seem more like demos. However, I am very interested to see how they handle Fallout 4 and Doom when they are released on Vive.

I am running a new rig with an I7 6700k and a GTX 1070 card and In some cases, the graphics seem low rez. Most noticeably in Star Wars, but even there the immersion makes up for it. It's pretty cool seeing the Millennium Falcon arrive and practically land on your head. I hope enough people buy these systems for them to catch on and go mainstream.

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BuyaPC

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Not yet but they have massive potential is the short answer

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the-games-masta

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Seeing as there is barely an article on vr these days and it's been out for months now - I assume not

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SwooshDutch

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ok so i used to be super hyped for VR until i actually owned it and 9 times out of 10 its just sitting in the corner of my room. and i have actually even got my playstation to work with VR, i think i still prefer gaming on a normal screen even tho VR is good for the occasion. i do not think VR will ever take off as the main gaming platform because whilest it is a fun experience like i said it leaves a lot to desire, you kind of want to be able to touch everything and walk around as if it was the real world, but the catch is you cant realy do that, sure the vive pushes the boundry pretty far but you will still feel limited by the controls. and feeling limited in vr in my opinion realy brakes the emersion. my personal opinion on buying VR would be that if you are having to actually save up for it you may just want to sit out this generation.

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Zicoroen

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@swooshdutch: I agree. Actually VR can be anything, but "reality". Your character walk and jump, but you are always seated. The experience isn't fine.

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gotrekfabian

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Edited By gotrekfabian

Great vid, I enjoyed seeing footage of people in game as well as the player perspective. Can you show footage from the new VR experiences in other vids please?

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