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Vubz

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Always make such a cozy unique home in games that allow you. I have such a baller house in fallout 4, equipped with a bar, pool table, jukebox, 55" inch samsung 4k tv, a temprepidic bed, a 6ft glass bong with 2 percs and a ash catcher, etc. Just like to feel homey ya know?

-vub

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Singularity_

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This is exactly what happened to me after downloading a great player home mod for Skyrim

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placksheep

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Edited By placksheep

I'm always on the lookout for cool items to stash back at my 3-story shack in Sanctuary. I love that out of the box you can farm, generate purified water, operate stalls to make caps, as well as set the fast travel target be right next to your crafting benches. It may not have a designated purpose within the confines of the plot, but there are plenty of legitimate uses for the base-building.

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jimrhurst

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Couldn't agree more, Danny. I picked a home base in previous fallouts, but nobody ever treats you like you belong there. This feature really drives home a different sense of purpose. You can feel like you are making a more lasting difference. Love the feature, and love your show!

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Liliroots

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that was really well thought out and expressed! bravo danny

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StinkB

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Like Danny said building settlements at first seems like a bit of a throwaway feature but I've probably spent more time making sure my residents are comfy than completing missions, it is so addictive and fun and has a surprising amount of depth.

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deactivated-5bda06edf37ee

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I totally agree.

At first my thoughts were "well, this is pointless. why would i bother?", but as i progressed in the game, i later found myself sinking hours and hours on base building. I just wanted to do it, even though it has no meaning when it come to progressing in the game.

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chieflion

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fkin so fkin true

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DLaney34

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Perhaps this video will help people understand why people love this game so much.

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amdreallyfast

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I wonder if this sense of having a home is why Final Fantasy 13 felt so weird to me. I didn't have a town that I called home. In almost every RPG there is a place for you to call home. Kingdom Hearts has Traverse Town, Knights of the Old Republic has the Ebon Hawk, The Last Story has Ariela's Tavern. TV shows also have this sense of "home". Star Trek has the Enterprise's bridge and hallways, Star Gate has the SGC, and Agents of Shield have the airplane. When these places are invaded, I feel personally threatened.

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RElKO57

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if you run out of space, you can drop a bunch of guns on the ground, and then open the workbench menu and store everything (don't scrap it, STORE it), it pulls size out of the meter. I was able to use that trick to completely roof the castle as well as adding a 2nd level. and building a huge 7 level palace at somervill (it's the only place i know of where you can keep going higher without auto leaving the workshop menu, if theres another, please share the info), I built it to house 50 settlers, 50,000 caps spent on materials (with charisma 10 and sales perk), some of those materials were junk, i had to buy junk to decorate it, I couldn't find enough junk. it was awesome until some raiders got past my turrets and my companion threw a grenade in the middle of the medical lab

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deactivated-5eecdca5bab06

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I don't agree with this. The building mechanics are the worst thing about this game. They have no real meaningful impact to the game. All it does is make you stop doing missions, but the missions are the point of the game. I'm out to explore the wasteland and find new quests, plus finish the ones i'm doing. Not grow npc's their fruit and veg, or build them defences. They should be doing that themselves, and then when you come back to that place after a long time you see things have changed for the better because the npc's have been living and actually been doing things.

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mpl911

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Edited By mpl911

@nickyparmar92: I didn't expect to enjoy the base building stuff, but I am. Sort of. I'm still not entirely sure. I'm about 40-odd hours in, and have probably spent only 3 or 4 hours on it. At some point I assume raiders will do their thing so probably only then will I really see the point in endless walls, turrets, lights, etc, and feel a little more responsible for the place and the people there. I enjoy exploring / questing more.

But the point is that the base building does NOT stop you doing missions as far as I know. I remember reading that Bethesda were aiming at adding something new that some people may enjoy but that wouldn't detract from the main gameplay of the Fallout games.

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PS2fweak

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Edited By PS2fweak

@nickyparmar92: "but the missions are the point of the game"

You're just saying what you like. Danny is talking about one of the aspects he likes in Fallout 4. The "real meaningful impact" on HIS game is explained quite well in this episode.

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Alurit

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@nickyparmar92: a steady stream of caps is a meaningful impact, although it might not worth 2 perk point. and maybe if the management side were not complete trash and artillery strikes were not useless settlements might have a meaning

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chechak7

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ya great ..but loll's u play with female character

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sorintitus

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The Point has a point!

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ignore78

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Edited By ignore78

one thing i dont get. When he is talking a front of the camera, he is talking normal. But when he is talking when we see fallout gameplay he is talking more like a news anchor.

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theteaface

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@ignore78: It's journalistic reporting like news features or documentary.

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Isaac_Redfield

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Edited By Isaac_Redfield

The points made in the video might actually have impact if you completely ignored all logic within the game and the motivations of the main character. This isn't even really an RPG anymore, and even though you could mostly skip the main quest in FO3 if you wanted, it makes much less sense here to do so.

So, if you were in the shoes of the protagonist, would you drop searching for information about your family to instead spend months building up a village from the scraps of your previous home? If so, why? Are you trying to have somewhere safe for your family to return to in the event you find them? Most of what you do benefits everyone else more than it does you and potentially your family anyway (even counting setting up sweat-shops for purified water and vegetable starch). This goes against what most rational humans would do.

Spin the base building all you like, but it's just a side game added in to appease those that love "house mods", modders and Minecraft fanatics. There's nothing wrong with enjoying it, but it's nowhere near as deep as this video wants you to believe.

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InYourMouf

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@Isaac_Redfield: I agree. It just doesn't fit Fallout.

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theteaface

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@Isaac_Redfield: I disagree. I don't think the inconsistencies in what we do as the character (wear stupid clothes, kill indiscriminately) with the central plot, contradicts with Danny's point that player love the sense of belong that comes with developing a home.

The plot is a device to move us forward as the moralistic heroine, whilst we also want to get sweet head-shots a steal peoples' stuff. That contradiction doesn't stop a gamer wanting the sense of ownership that comes with a dog companion, customizable weapons and home base. I see quite a lot of gaming theory which conflates immersion (such as through realistic storyline) with game play, but I think this can be exaggerated. No, the story doesn't fit the base building, but Besthesda are giving player what they know will keep the hooked for longer. Smart move I say!

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HippyTrippy

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Bang on mate, exactly how I feel about Fallout 4.

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penstrol

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Your character's name is Liz Lemon. You are a hero.

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tommiveceti

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@dude12790: flagged for spam

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chrisb2313

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I may be in the minority but I find basebuilding to be a chore. It might be because at my age I don't have the time to dedicate to the game wholeheartedly. Just an hour or so a day. I prefer to get into the quests and find items rather than build them.

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Fandango_Letho

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@chrisb2313: Some people prefer hotdogs over burgers, some people prefer Star Trek to Star Wars. You have a life and certain obligations which you decided to obligate in the way you chose. Life goes on. You don't have a lot of gaming time, then indeed, spend it wisely.

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InYourMouf

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Bases would feel more comforting and necessary if I didn't already feel so safe everywhere else. This game is a breeze. No matter where I am, no matter what I'm faced with, I have enough boosters, stimpacks, and weapons & ammo to destroy anything that gets in my way. And even if I did die in Fallout 4, I can just quickload to a couple minutes before and try again. This is not the same as something like Minecraft where you drop everything once you're killed and have to retreat to your base at night because the world becomes unbearably dangerous. It's not even like New Vegas's Hardcore Mode where you have to eat, drink and sleep to survive. Fallout 4 is a cakewalk, and it makes the base building just feel like pointless busywork.

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Fandango_Letho

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@InYourMouf: Fallout 4 isn't a cakewalk. Crank up the difficulty if you're so confident in your success.

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InYourMouf

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@Fandango_Letho: I have it on Survival. It's easy.

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Fandango_Letho

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@InYourMouf: No, it's not easy. You make it sound as if you can just carry one pistol with a couple of bullets and one-shot everything. THAT is a cakewalk.

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InYourMouf

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@Fandango_Letho: Compared to other games, yeah, it's really easy. You lose nothing when you die, can quicksave as much as you want, you get loads of supplies everywhere, fast traveling anywhere, etc. There is no penalty for failure. Try Dark Souls sometime, or any number of roguelikes or retro games, then tell me how hard Fallout 4 is.

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Verityrant

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Now that I have most of my character's weapons and armor where I want them, I am taking more time to base build. I admit I am enjoying it, and its nice to build something in the post apocalypse rather than just destroy everything, not that I am saying I want to do less of that either, just that its good to have options.

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CatAtomic999

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Edited By CatAtomic999

I skipped all the base building stuff at first-- seemed like a needless little side chore. But man, I love what it adds to this game now. All that crap you can find actually has a point, and it turns the whole experience into an infinite sandbox. I find a roll of tape or an oil can and I get almost as jazzed as if I found a perk statue.

And all that extra weaponry and armor I used to see as cash tokens is now stuff to pass out to other people at my base to make them a little tougher.

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HyperXT

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@CatAtomic999: Yup, same as me, the settlers really need a better weapons to defend themselves from raiders.

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dribblesbarbax

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As soon as I was introduced to the building aspect I was turned off immediately from it. The menus etc were just horrendously laid out. It was a mess to navigate. Not to mention the whole time it would take to make all this crap. I just ignored it from there and went on my merry way off into the wastelands.

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bigruss730

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@dribblesbarbax: Honestly, you are missing out on a very enjoyable feature, stick with it and you will be glad you did.

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Cheekz77

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Good Video Danny. I like the random stranger wandering in your time elapsed scene at the conclusion... LOL

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phili878

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today is the first day I look at video game news since fall out 4 came out, oh, need to get back to playing.

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Xan26

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Danny is always so full of it. So full of truth and good points, and interesting remarks.

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Gamer_4_Fun

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4:50 Danny why the f*** is the Brahmin on the rooftop?

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crazeon

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Edited By crazeon

@Gamer_4_Fun: I walked into a house and turned a corner, and was surprised to find Carla's brahmin chilling on top of a bed, in a room it could barely fit in. Totally random and hilarious.

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Gamer_4_Fun

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Really addicted to the base building. Trying to make the Red Rocket station as live-in as possible.

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