Most games make it pretty clear how to be good and how to be evil. There are some recent examples, however, of games that make morality and decision-making far more complicated.
How? With one clever addition: kids.
In a new video feature, Jess McDonell examines how games like the recent adventure-stealth title A Plague Tale: Innocence and others like God of War, The Last of Us, and The Walking Dead use children as a sort of moral guidepost.
Having a child by your side can change how you play, and perhaps more significantly it can change how you feel about your decisions in games. You might want to be a murderous, bloodthirsty action hero playing solo, but with a child by your side you may want to think twice about rampaging through your foes.
Be sure to watch the full video above for our thoughts.
GameSpot's A Plague Tale review scored the game an 8/10. Reviewer Khee Hoon Chan said the game tells an "emotive story of resilience against harrowing odds."