How Massive Entertainment Brought Their Unique Voice To Star Wars Outlaws | GameSpot Insider

Massive Entertainment is one of Ubisoft's most prolific studios. With over 25 years under their belt, they have worked on everything from real-time strategy games to open-world Avatar games. All of their experience and expertise has been leading up to Star Wars Outlaws, one of the first true open-world Star Wars games. In this documentary, we follow a handful of developers from Massive Entertainment as they share their story, their ambitions, and how they plan on bringing the Star Wars universe to life on

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Simonthekid7

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It looks like a very promising game with a lot of attention to detail. Previously i think they mostly showed the exteriors but looking at all the details in the interior scenes (and the bar from Mos Eisley scene)..wow, it looks kind of awesome.

But you are able to tell they are swedish with the very swedish accents. It must be a bit tough to work with all the english people everyday. I would feel more natural and comfortable if i worked with other swedes instead of having to speak english, sometimes even with my swedish working partners. It is a bit weird. Sedish company, living in sweden, working in sweden, swedes, speaking english all day. But i guess they need to, in order to get talent from abroad. Otherwise the international employees would be kind of lost. (And it is easier for swedes to speak half decent english than the other way around for people from other parts of the world to learn and speak half decent swedish) And my guess is they really need to recuit some international folks to get at least some of the best people to work on their huge AAA projects.

I do not think i would like to work on such a big game project anyway. Being in a studio of 20 is maybe okay, but being a small cog in a 200 person machinery where some might be very bossy and try cheap shots to get ahead and advance in the company? Nah. I would rather be the boss myself in a small indie studio than a crucial part of a 200 person AAA game. Too much pressure and overtime (crunch) working on such big projects, probably. (But a small indie studio might not get to work on franchises like Star Wars)

I think Ubisoft Massive expanded to Stockholm as well, or at least planned to..maybe it fell through. But they are located in Malmö. But they started in a smaller city or town in the southern swedish region Blekinge, i think. There are two regions in the most southern part of Sweden. Skåne and Blekinge. Skåne is more to the west and has a population of around a million people.. and Blekinge more to the east and has no big cities, only small and middle sized ones. And a smaller population. (In general, there are few big or even middle sized cities on the swedish east coast south of Stockholm, except for Stockholm itself which has like 25% of the entire population in Sweden. There are more big and middle sized cities on the west coast, for some reason. ) But back in the Ground Control and Ground Control II days, i think they were in a smaller city in the Blekinge region before moving on to the relatively big city Malmö.

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Simonthekid7

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First star Wars game in over a decade not published by EA? Well , kind of.. .. But there have been Lego Star Wars Skywalker Saga a few years ago and Star Wars Battlefront (the remastered game which released in march or april) .

But if you only look at new big star wars games, it might be accurate. Lego Star Wars is not really a "real " Star Wars game because it is a fake Lego world.

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