Divinity: Original Sin 2 launched for PC in 2017 and is one of the few titles that GameSpot has awarded a 10/10 score. In our Divinity: Original Sin 2 review we said it was "one of the most captivating role-playing games ever made" and showered it with praise for its "immaculately conceived and emotion-wrought fantasy world, topped by brilliant tactical combat," all of which made it an "instant classic in the pantheon of RPG greats." The game went on to place at No. 5 on GameSpot’s Game of the Year list, driving home our opinion that it is an experience that should not be missed.
With the launch of the Definitive Edition, Divinity: Original Sin 2 arrives on PS4 and Xbox One with tweaks to make it work on controllers. Additionally, the overall game experience has been reworked, which means even those who have already played it on PC are given a reason to jump back in. The story of Original Sin 2 is a captivating journey through a fascinating fantasy universe, and it's one that almost didn't get told. In the lead up to the launch of the Definitive Edition, we travelled to Larian Studios to talk to CEO and designer Swen Vincke about bringing the vision for the series to life.
Given how well received the first game was, and how critically acclaimed the sequel has been, it may surprise you to learn that Larian fought what often felt like a losing battle to get the games made, and found themselves on the precipice of complete failure numerous times. However, the studio and its developers maintained their faith in the games and their desire to share their vision with gamers. In the video above, you'll get to hear about that whole journey from the people involved, and get insight into the tumultuous development behind one of the most beloved RPGs in recent memory.
Divinity: Original Sin 2 - Definitive Edition launches on Xbox One, PS4, and PC on August 31. If you own the original version of the game on PC a free download will be available to upgrade to the Definitive Edition.