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Metaphor: ReFantazio Everything To Know

From the director of Persona 5, Metaphor: ReFantazio is an RPG that blends turn-based combat with real-time action, alongside social elements. Here is everything you need to know about the game.

Metaphor takes place in the Kingdom of Euchronia, where the king has recently been assassinated. With no living heirs to succeed him, the kingdom has become a land of chaos and unrest. If only the people knew the prince was in fact still alive, just cursed. It is up to you and your fairy companion Gallica to lift the deadly curse off the prince, however in order to do that you must take part in a royal tournament for the throne that has broken out. In the daytime, You'll go on quests, dive into dungeons and discover various treasures. Night time is when you'll strengthen relationships and increase your virtues.

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I've played the demo, cannot figure out what makes it "real time action" for it was always turn based combat lol. I was played like a damn fiddle for I wanted to try it for real time action because I really hate turn based combat.

They intentionally tried to copy paste from persona 5 but for this game it doesn't suit well at all.

Imagine you wanna make spaghetti but all you have is meat. No, man, it's not how spaghetti is done. Not mama mia lol. Thus the game looks more like another japanese Indie game who stole from persona 5. :DDD

Honestly, yet again another character whose gender is not clear, another "chosen one" and "special character" whose eyes have different color than the other, story is boring, characters are boring, "open world" is just an illusion as literally nothing to do with it, mobile game menus and artstyle compared to Persona 5 they tried to copy paste a lot, too much conversation = another Atlus trash. I don't even think generic japanese kids would like this game for everything is so generic in this game. The worst aspect of the game is even though I skipped conversations I had to waste like 2 hours to start the game itself and after 2 minutes combat 1 hour long conversations started again and again. Clearly they wanted to develop a visual novel but they said "why not merge some Persona 5 like stuff", as a result I cannot even call this a game. Japanese people love to ruin what's supposed to be a video game further bruh. They started with this interactive cinema BS and now visual novel BS. I don't wanna even imagine what's next lol. No wonder they dislike mouse and keyboard and the sense of "playing" they have is just using gamepad and pressing few buttons. They are no gamer clearly so they just wanna watch but somehow they like a little interaction aspect to feel personal about it, still without it being a video game for real cannot get personal. For example as I "watched" (played (!)) Death Stranding it was more like I'm being a ghost floating around watching a dude walking and some bad dude licking half naked woman ayy lmao. This does break video game immersion. Ironically I felt the same way in CyberJunk 2077 despite CPDR tried so hard for this so called "immersion" lol.

Another point is this game can easily pass as another Shin Megami Tensei game so IDK why they didn't name as one because if they were I wouldn't try its demo for SMT games known to use very ancient japanese gameplay. You can use persona like BS in this game too, making Carl Jung roll over in his grave further lol for it's not what he meant with "persona" but japanese people took it literally. This cannot be a franchise on its own so IDK what they smokin'.

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