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@BalkanBoyo Well, when you say it like that explicitly, is a 1V1 match just blob vs. blob anyway? What the guy here is calling strategy is the units that you make here. It's still strategy but without the micro here. It sounds exciting because it's just you trying to outwit your opponent because the AI is taking control of your units. I'm not sure what you mean by strategy, but I'm sure that there is some going on in all of the games. Cheers
@SeptuagintXXX I'm not your buddy, guy. 0_o But I do agree it's rough at times. Although, I'm not narrating anything. no script etc. There is plenty of that style everywhere, ever. I like to keep things conversational and it usually works better when there is another person to converse with, but then the video ends up being way longer. Which is bad.
I don't like that they are making such a big deal over this. They make it seem like there's lots of new content but really it is just making it easier to get to things.
I like what this is doing overall, just don't think they should be treating it like this is the launch of all these cool modes people made.
It feels more like SCII was squeezed until the last drop rather than providing something truly original. Achievements and the arcade stuff all look and feel like they were made by the summer intern rather than the core developers, whom were all too busy with math, balance, and multiplayer to be bothered to make more worthwhile, original additions. The world expected a lot from Blizzard releases, once upon a time, and now it seems like the world just expects the hardcore fans to be satiated and the casual gamer to be distracted enough to forget that what they're playing isn't the best they could have gotten for their money.
@GreySeven They are already taking way too long with the expansion, so they should all be working on that instead of redoing the interface.Just look at Blizzard's history :Warcraft: Orcs & Humans 1994
Justice League Task Force[31] 1995
Warcraft II: Tides of Darkness 1995
Warcraft II: Beyond the Dark Portal 1996
Diablo 1996
The Lost Vikings II 1997
StarCraft 1998
StarCraft: Brood War 1998
Warcraft II: Battle.net Edition 1999
Diablo II 2000
Diablo II: Lord of Destruction 2001
Warcraft III: Reign of Chaos 2002
Warcraft III: The Frozen Throne 2003
World of Warcraft 2004
Great games coming out quickly with expansions following shortly after. That's the way to go. But after that release in 2004, games started to take way too long to come out... Their next non-WoW game was SC2, 6 years later! Still waiting on that part 2 and who knows if we'll see part 3 before 2016.
@deadkingdg @GreySeven I agree that they should make more games and make them more regularly, but look how the game industry has CHANGED since the early 2000s and 90s. It's very different. You have all these flashy visuals, HD rendering that takes forever, and a massive fanbase that wants their game NOW. This puts pressure on those that make games. With all of these things included and more, it necessitates more time to make them. It blows, but boy, was StarCraft 2 worth the wait for me. All the units came alive and it has a kickass multiplayer with all the mods that you can ever want. You got no complaints from me, mate.
@deadkingdg @GreySeven Oh, and btw, Bliz only has 1 RTS team. They released War3 in 2002, it's expan in 2003, then got to work on SC2. which was a brand new engine, and the first and only Bliz game with normal maps. Takes time for new tech to be built(as you know, being a game dev :), and staff to train up.
@deadkingdg @GreySeven Haha, I don't know why you had to go into detail about that when you were basically agreeing with me. :I Also, I've been a game dev since 2000 and worked on a big AAA game for 6 years. One of the main things that delayed SC2 is the cinematics.
@phrozac @GreySeven I work in the game industry. The time to make game didn't really increase, in fact, with increasingly better tools, it's becoming faster and faster, and that time is spent on making more stuff. (more animations, multiplayer, achievements, more special effects, etc) In those times, it was fine for the sequel to run on the same engine as the game before it. The game had a few more features, but games like the Megaman sequels are just like an expansion pack. Adding more content is actually pretty fast when the core game is done, that's why Megaman games were coming out so fast. The old Blizzard games were following that rule too. It's normal that Starcraft 2 and Diablo 3 took time as they were going by totally new game engines. They haven't been in development since the last game either. However, I was talking mainly about the delay for Heart of the Swarm. It's the same engine, with new features and new content. It could have been done in a year or a year in a half for balance. The problem is just what you said yourself : Their Starcraft team is way too small. They could make it bigger, they just care more about their cash cow. Considering they are a business, it's understandable, it just sucks for us gamers.