GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.
@cynicalundead yea i know that lol, but they are just popping 'clipping' in and out of the screen. They dont use the full screen for animations, they just appear all of a sudden. Thats why i say teleport...
looks like they've actually improved the jiggle physics. before it was a simple effect on a set of two bones, now its a ripple! look closely at the end of animation of the two girls - its kinda weird, and strangely hypnotic..... these japanese developers eh?
It's also worth pointing out that statistically speaking, most Japanese women don't have larger breasts. The average Japanese woman or teenage girl comes in at a large B or small C at best. Most of them are B's or A's in sizes.
Hence, Japanese men have a more than natural obsession with large breasts that are commonly seen through-out All Cultures as a sign of great fertility.
In the other direction, many Japanese women have fetishes for men that are hairy, as Asian men don't have nearly as much body hair as Caucasian men.
These are all just basic statistics though that you can look up for your-self. I'm sure it doesn't speak for all Japanese men and women just as some statistics for American men and women don't apply to everyone.
DOA3 is my favorite fighting game (or atleast up there with Ultimate), felt DOA4 got a bit too fast paced with some drawbacks like some weird animations.
DOA5 just seems to be faster with even more animation issues, not to mention QTEs and all. Looks to me like DOA5 is going for flair over substance, just like NG3 did with its stupid scriptedness and streamlining.