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What Red Dead Redemption 2 On PC Is Like To Play

Red Dead 2 can push your PC to its limits, but Michael and Jean-Luc discuss how graphics and framerate can change the experience and cover other features unique to this version. Captured on PC.

 

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Abdulrahman1981

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Waiting for Nintendo Switch version ;)

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deactivated-5ed5ff7933d88

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Freezes after 1 hr of play for me. Have to manually save every time I do something worth keeping. Pain.

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Berserk8989

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Edited By Berserk8989

Well, it's a technical wreck, but you can brute force through that mess with a beast of a PC. Tough luck for non-enthusiasts with modest PC's, though.

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Aegis_Kleais

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Aside from the technical shortcomings and performances issues (which should NEVER be dismissed and always factor as a part of my score), the other aspect of this game, seemingly small as it is, but in reality, vastly important (and failed miserably by Rockstar), is the UI.

It's beyond horrendous.

Basically, a system that works well on consoles was almost 1:1 ported to PC and left as is. Menus are time-consuming to navigate, often don't register focus or change context with ease. Keymappings are unintuitive, requiring your hand to leave home row very often and pulling attention away from the game. If you try to remap keys, it hard binds 1 key to multiple actions (because it assumes we only have 14 buttons like a gamepad) and when you attempt to rebind 1 key, it wipes the binding for everywhere else it was used.

On top of that, there are next to no tutorials, and many of the ones they provide (like hand to hand combat) put you IN an active fight and then expect you to notice a series of tooltips that appear slowly which tell you about the controls while you're mainly focused on the fight occurring at center screen. This is all testament to the fact that Rockstar was, is and will always be a console developer, despite building these games ON a PC, they're never developed in a way where you feel like they fit the PC platform; LOTS of friction.

On the good side, there is an attention to detail that also makes it evident that next to CDPR, there's simply no other developer out there who does a realistic open-world game better. Voice strain that matches character actions in the audio, random events like people being thrown through saloon windows, etc. Immersion is something Rockstar does in spades.

Sadly, the aspects that are done poor have a significant detraction to that which is done well. I feel for those consummate professionals who know their craft well at Rockstar being shadowed by someone else's shortcomings and inadequacies.

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Berserk8989

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Edited By Berserk8989

@aegis_kleais: CDPR? If you're talking about The Witcher 3's world - It's very static on all possible fronts and also incredibly limiting (non-interactive). Literally a decade behind Red Dead Redemption 2's one, considering that Gothic from 2001 featured a more realistic open world deisgn (judging by world simulation and world interactivity, not the graphics, of course). I have no idea how one could put those two in the same bracket, especially since you went on and mentioned some features like "Voice strain that matches character actions in the audio, random events like people being thrown through saloon windows, etc.", which are things of which there's no trace to be found in The Witcher 3's open world and those are just 2 of hundreds of such features and details...

The world in RDR2 is a character of it's own. The game would crumble without it, it's the heart of it. Meanwhile, the one in The Witcher 3 feels like it's one that was shoved in because open world games were the biggest trend of that time period and would just as well work without it - as a linear action adventure game (even better, in my opinion, since I prefer The Witcher 2's approach).

TLDR; RDR2's world has substance, The Witcher 3's is all flash.

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SebB

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Do I still have to keep tapping the A button to keep my horse running? That is the only thing I care to know about.

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deactivated-6475046c6040f

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F*** the PC version price of admission is too high, just not worth it.
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Aegis_Kleais

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@cage_92: I budget $3500 for a new PC every 4-5 years. Assuming 4.5 years, that's about $2/day. But I guess it depends on what you need. PC does gaming AND everything that a PC does. If you just want to game, a console might be a more affordable route.

For me; the 1 thing that would have made me a console gamer was if they supported keyboard/mouse. And no, "support" is not that I can plug one in and it just works. It means that along with properly supporting gamepads like they already do, the games properly supported keyboard/mouse preferences. I simply don't like gamepads; that's just me.

But to each their own.

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ronaldmcreagan

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I'm not even going to attempt to play this game with my piss-poor 1060 graphics card.

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SebB

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@ronaldmcreagan: why not? Just set the graphics settings to something your card can handle and play the game.

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ronaldmcreagan

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Edited By ronaldmcreagan

@sebb: Honestly, I don't think my 1060 graphics card could run the game at 60FPS even on the lowest settings. I'm just going to wait for the Google Stadia.

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LiveDreamPlay

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@ronaldmcreagan: Piss poor? Doesn't it cost like 200 bucks?

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ronaldmcreagan

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@livedreamplay: The 1060 was a decent graphics card a few years ago, but not anymore. Anyways, I'm in no rush to play RDR2. Gameplay wise, I'm sure it sucks just like the first one. RDR is all about the visuals, so if I can't pull 60 FPS on medium settings, I'm will not be playing the game.

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SebB

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@ronaldmcreagan: I’d be okay with 30 fps on medium. That might be close to what the Xbox one S is running at. I’ve got it on the one S and it’s perfectly fine.

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ronaldmcreagan

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@sebb: Some people can do the 30FPS thing, but I can't. It's just way too choppy. 30FPS is the sole reason I stopped gaming on the consoles.

It will be interesting to see how well RDR2 will run on the Google Stadia. If Google can do 60FPS on all games, then I will definitely be buying it.

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SebB

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@ronaldmcreagan: Yeah. I was never bothered with 30 fps. The only things that bother me are:

- fluctuating framerate, like going from 60 to 30 and back again. This makes it hard for you to predict the movement of your character and enemies, and aiming. A steady fps at 30 solves that. For example, you get used to how long you should move the stick. But with a fluctuating framerate you can't get used to it because that duration is always changing.

- screen tearing, although this doesn't affect gameplay as much.

Having done some coding in the Cloud (my job actually) I can tell you that all games will run at 60 fps and beyond on Stadia. They will have the hardware to support that. I would be very surprised if it wasn't the case.

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ronaldmcreagan

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@sebb: That Stadia is really starting to sound more and more amazing. It will become the console killer. And consoles deserve to die for giving us 30FPS for all these years.

Although not all console games run at 30FPS. There are a few that run at 60FPS, like Call of Duty games, and the last DOOM. I'm pretty sure DOOM Eternal will also run at 60FPS on the consoles. Most games can handle 60FPS if the developers would just sacrifice some of the shiny graphics for performance. But the ideal situation would be if every console game gave the players a choice of 30FPS with pretty visuals, or 60FPS with less pretty visuals. That would be a good compromise for everyone.

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LiveDreamPlay

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@ronaldmcreagan:

I finished the first one twice on PS3, and I'm at my second playthrough of RDR2. Loving it. But I can imagine why someone that didn't like the first won't like this one either.

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ronaldmcreagan

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@livedreamplay: I find the guns in RDR extremely boring. And why does Rockstar always make auto-aim the default setting? Never understood the appeal of playing a shooter where the game automatically does the aiming for you???

This first time I played a Rockstar game, I didn't even know that auto-aim could be disabled in the options.

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LiveDreamPlay

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@ronaldmcreagan:

"I find the guns in RDR extremely boring" I don't.

"why does Rockstar always make auto-aim the default setting?" Something that always baffled me as well. I always turn it off. Maybe a lot of people like that for some reason.

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ronaldmcreagan

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@livedreamplay: Rockstar probably lost a lot of customers with their auto-aim default setting. Like I said, the first time I played a Rockstar game, I didn't even know that auto-aim could be disabled in the options. So I ended up playing the entire game with auto-aim mode enabled. Or as I call it -- handicapped mode.

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Edited By LiveDreamPlay

@ronaldmcreagan:

I don't like the fact that it's default either. Having said that, I don't think they lost customers, I think they've gained customers. 'Oh look, I'm not terrible' might have been something that a lot of people said when playing.

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ronaldmcreagan

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@livedreamplay: You know, maybe you're right. BTW, could you even disable auto-aim in GTA 3?

I know in Saints Row, they don't even have an auto-aim option. At least not that I know of, and if they do, it's definitely NOT the default setting.

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LiveDreamPlay

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@ronaldmcreagan: I don't remember. I played GTA3 on PC when I was a kid, so I don't remember whether my mouse was dragged over the enemies.

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DEVILTAZ35

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I am sure people trust Digital Foundry more when it comes to PC analysis sorry Gamespot no hard feelings but nobody takes anything Gamespot say seriously when it comes to PC.

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