The brevity of the game combined with the single-note gameplay makes Wanted: Weapons of Fate very difficult to recommend

User Rating: 4 | Wanted: Weapons of Fate X360
In Wanted: Weapons of Fate, you play as both Wesley and his father, Cross in a cover-based third-person shooter that acts as both a sequel and prequel to the movie, Wanted.

Although this game is indeed a cover-based third-person shooter, don't expect anything like Gears of War here. Where Gears of War was a mostly linear shooter that allowed you to use some basic squad-level tactics (such as flanking and fire support), this game is so excessively linear that you are funneled down narrow corridors the entire game, taking cover behind the nearest box when the shooting starts, occasionally popping your head out to take a shot when you see an opening, which makes the game play much more like a third-person Time Crisis than anything else. To further compound the monotony, you only ever get two different weapons to play with (a handgun and two automatic submachine guns), although there are a couple of parts where you either mow down enemies with a fixed heavy machinegun or snipe incoming enemies.

In the game's defence, there are a couple of mechanics that help the game from becoming intolerably boring. One of these is the ability to bend bullets, which works similarly to the movie in that you get to curve your shots in completely unrealistic ways in order to hit opponents that are hiding behind cover. The other somewhat interesting mechanic is your ability to move either quickly between pieces of cover in order to change your position while taking a minimum of incoming fire, or dive in slow-motion to another piece of cover, gaining the opportunity to obliterate opponents for a few seconds while they are practically frozen in time. These two elements combined with the ability to instantly kill enemies in close-quarters help the game seem slightly less repetitive. Of course, the incredibly short play-time of the game (I personally took my time and beat it in less than five hours on my first playthrough) combined with a total lack of other gameplay modes, multiplayer, or any incentive to replay the game helps keep the game feeling relatively entertaining for the short amount of time that it lasts.

The brevity of the game combined with the single-note gameplay makes Wanted: Weapons of Fate very difficult to recommend, even to people who really love the movie. Although it is a competent, if overly linear third-person shooter, it is so short that only obtaining this game at a greatly discounted price could possibly make it a good value.