The final expansion to one of the best RTS series ever is upon us and it rocks.....if not for a few shortcomings.

User Rating: 8 | Warhammer 40,000: Dawn of War - Soulstorm PC
The Good: Well obviously the best part in Soulstorm is the two new races; The Dark Eldar and the Sisters of Battle. The more the merrier as they say. Fans of these armies will surely not feel left out except for Tyranids, and their fans, who are yet to have a Dawn of War debut. Anyway, the two new armies are unique from other armies in that they use two new resources exclusive to them; Faith and Soul Essence. The Soul Essence is used exclusively by the Dark Eldar. Everytime a unit dies it will leave behind this dark glowing stuff in the ground which certain Dark Eldar Units can gather and once you have enough you can use the gathered soul essence to unleash various power upon your enemies. The Faith resource is exclusive to the Sisters of battle. This faith is generated through 'faithful' units (The living saint, canoness etc) and upgrades (listening post upgrades)

The Bad: The campaign feels cheap in that the planets are not that detailed compared to Kronus from Dark Crusade. Kronus was well though of containing a lot of unique power ups etc. The four planets and three moons of Kaurava in Soulstorm contains all that Kronus contains just by itself; or what is contained in one planet is spread out if four planets and three moons making the campaign feel much of the same. If they just made the planets and moons as detalied as Kronus then it would be much better. Also the removal of the Commander to Commander interaction during a army stronghold assault was dismal. I prefer having my commander character interacting with the enemy commander this gives the game depth.

The ugly: The Air factor. Come on THQ and Relic you really thought you could firmly cement the concept of air warfare in a game just by introducing one air unit per army? Oh please it will take much more than that. It will take around four to six air units, a dedicated structure for air units and other air warfare stuff you see in an RTS that successfully have air warfare.

Maybe I am asking too much, maybe in Dawn of War 2 (if they make one and I will be there to review it) will solve all of the mess but for now this is where Dawn of War stand.