The final expansion to one of the best RTS series ever is upon us and it rocks.....if not for a few shortcomings.
The Bad: The campaign feels cheap in that the planets are not that detailed compared to Kronus from Dark Crusade. Kronus was well though of containing a lot of unique power ups etc. The four planets and three moons of Kaurava in Soulstorm contains all that Kronus contains just by itself; or what is contained in one planet is spread out if four planets and three moons making the campaign feel much of the same. If they just made the planets and moons as detalied as Kronus then it would be much better. Also the removal of the Commander to Commander interaction during a army stronghold assault was dismal. I prefer having my commander character interacting with the enemy commander this gives the game depth.
The ugly: The Air factor. Come on THQ and Relic you really thought you could firmly cement the concept of air warfare in a game just by introducing one air unit per army? Oh please it will take much more than that. It will take around four to six air units, a dedicated structure for air units and other air warfare stuff you see in an RTS that successfully have air warfare.
Maybe I am asking too much, maybe in Dawn of War 2 (if they make one and I will be there to review it) will solve all of the mess but for now this is where Dawn of War stand.