Public quests are very smart. They work far better than I thought they would. The RvR content is very organic.

User Rating: 9 | Warhammer Online: Age of Reckoning PC
Before I started playing I didn't really think i would be all about the game due to the heavy PvP emphasis (RvR whatever...) but i love the IP and have been playing wow for years so i figured i should give it a try. I had also heard they had a public quest system that let random people just roll up and join a group working toward mini-raid goals. "That's NOT gonna work" i said. Well, the public quests work perfectly. They are worked into the game in such a way that you come across them as you are moving through zones following your quests. Its not particularly confusing once you do happen upon one as the goals will appear on the top of your screen. Super anal tactical raid gurus who like to figure out every inch of an encounter and scold the tank for not standing in the exact spot he should may not care for this system though. It is pretty chaotic, but that's fine with me. I don't need some psycho guild master screaming, "minus 100 dkp for you !!!". As far as the RvR scenarios they work pretty much like battlegrounds in WoW which is a pretty solid system in my book. Overall i find it to be a very strong game with some really smart innovation.