WarioWare + Wiimote = Genius

User Rating: 9.1 | WarioWare: Smooth Moves WII
Upon first playing WarioWare: Smooth Moves for the Nintendo Wii, one can't help but smile in awe at the inovative ways in which the Wii remote is used. You'll find yourself holding it at your hips doing the hula, perching it atop your head while you recreate a scene from The Legend of Zelda: The Wind Waker, and much much more. The only problem is that it all goes by so fast. This seemed perfectly ok at first, as there was much to unlock including multiplayer modes and modes that used the nunchuck attachment. It's Smooth Moves multiplayer that (although alot of fun) makes this game ultimately a bit dissapointing when compared to Mega Party Games for the Gamecube. While Mega Party Games was comprised of the exact same mini-games from the original WarioWare, it offered up an insanely fun variety of multiplayer modes. With Smooth Moves, we are given some multiplayer modes that use a pass the remote format as well as some other multiplayer modes that make use of the nunchuck attachment. There is also a darts mini-game. In one of these nunchuck multiplayer games you and a friend will hold the wii remote and nunchuck respectively at your hips as if tethered together and make your characters hop over objects by hopping yourself. It's a clever idea and quite fun though it grows old soon. In the other nunchuck required multiplayer game, you and your friend hold the wii remote and nunchuck respectively as though holding paper airplanes and pilot nose-shaped space ships. This, like the previous game is quite fun but also grows old fast.

Darts is also quite fun but ultimately I would have preferred another mode that actually integrates the wide variety of microgames instead of something that seems like it'd fit perfectly packaged with "Wii Play". Now for the Pass the Remote style games. One is a survival mode in which you and a friend/friends take turns playing microgames and passing the remote until one of you fails and is out. When playing with people who don't know what they're doing, this game doesn't last very long. Another pass the remote style game is a hot potato like game where you play minigames with a thing of dynamite in your hands.

A third pass the remote style game is one where you take turns inflating a balloon between mini-games and the person it pops on fails.

The final pass the remote style game involves an ending in which you and the other player/players take turns cutting ropes. The more microgames you win the more ropes you have. Still, there's a chance that you'll ultimately end up falling to your doom. All these minigames are fun but compared to the more multiplayer focused Mega Party Games they're somewhat lacking.

All in all, Smooth Moves main flaw is that despite unlockable modes and minigames it all seems over far too soon and you're left wanting more. Still, this says alot about how fun Smooth Moves truely is. What Smooth Moves does best is open your eyes to the numerous ways the Wii remote can be implemented and often times I found myself craving full fledged versions of these microgames because of how wonderfully the controller was used.