The critical reception of Warlords Battlecry III has displayed some of the shallow mentality of the modern gaming world. Here we have a game that has many of the qualities of a great RTS - lots of individualized units and factions, tonnes of strategic potential, attention to detail, an innovation single-player game - but it has been blacklisted and underrated by the gaming media for one primary reason: THE GRAPHICS ARE NOT CURRENT EDGE. To which I must reply: so what? Don't we constantly admonish that substance is more important than flash, and then we turn around and demand all the latest visual effects? And really, who can AFFORD the cutting edge of PC games nowadays? You have to sell your car to do so.
I have been a huge fan of WB series ever since the first one. In my opinion, the only series to really successfully implement the Hero notion in an RTS, aside from the newer Spellforce games. But these heroes you level... Read Full Review
My friend got me hooked on this series with Warlords Battlecry 1, and I have to admit that I was kind leary about this game when he introduced it to me. I didn't think it would be that great of a game, since I had never ... Read Full Review