WOLF

User Rating: 10 | Wolfenstein PC
Shooting Nazis and/or mutants – and, indeed, mutant Nazis – has become a staple of the FPS. There's a reason for this. It's fun. Nazis, as even Quentin Tarantino has realised, are the perfect enemy: evil in obviously human form.
Wolfenstein

The makers of the Wolfenstein franchise were basically the first to realise this and, for this long-awaited sequel/next-gen revamp, they've stuck to that winning formula. The catch, of course, is that so many imitators have popped up in the meantime. Even the last Call of Duty threw in some Nazi zombies in an incredibly popular postscript to the main game. There's a danger then that many will be disappointed with Wolfenstein's steadfast adherence to their proven formula – super-soldier BJ Blazkowicz single-handedly destroys Hitler's SS Paranormal Division – and yes, the likes of CoD, Gears of War or BioShock have stolen some of the thunder.
Wolfenstein

It is not a game that pushes the envelope; it's more the embodiment of "if it ain't broke ..." While there's a slight twist – a Prince of Persia-esque medallion that allows you to slow time, deflect bullets, see secret paths etc – this is still basically see Nazi, get Nazi, flee. This time round, the SS Paranormal Division has opened a parallel dimension known as The Veil, and is attempting to harness its incredible "Black Sun" power into a weapon that will wipe out the allied forces at a single stroke. With the help of the Resistance – including black marketeers who'll sell you weapon upgrades – BJ must stop them. Yada yada yada indeed.
Wolfenstein

But as one of the games that created the whole FPS genre, Wolfenstein will always have a place in this cynical heart. Besides, there's more to this revamp than just a sense of nostalgia. It's tough. The missions are genuinely challenging, wide-ranging and add some enjoyable depth to the standard central plot. The return to Resistance strongholds – to chat to allies, get upgrades, get new orders, etc – offers some respite from the trigger-pulling mayhem, too. Some will undoubtedly claim it slows the game but, after a few hours of fighting enemies that are very capable of picking you off from a distance, lurking in the shadows and attacking en masse, you may welcome the break.

I'll also take that "if it ain't broke" philosophy over "unnecessary changes for the sake of change" any day, when it means Return To Castle Wolfenstein's nigh-legendary multiplayer options remain pretty much intact for this incarnation. The only change? You now get to play with "occult-enhanced firepower" as well as the usual second world war weapons. Paradigm-shifting? Not a bit of it. Good, bloody fun? Hell yes.