Defines how all MMO's should be.
However, WoW cannot be compared to other MMO's of the past; for, not only does it build upon a set standard of gaming, it also creates something that is totally unique. It is no wonder why WoW has generated a full 7.5 million customers. This world expands the MMO community. It immerses its players into a huge world, offers them many options for customization and personalization, then it allows them to venture their own path, make friends and become heroes.
All of this is set in a sureal fantasy setting. The graphics, though now outdated, quickly become lovable. Environments are lush and diverse providing a multitude of life and monsters to battle through. Many of these environments provide a gateway into a menacing dungeon called "instances." This is where players can fight their way through many "mobs" of enemies only to come to many and a final boss who drops better than average gear. These dungeons are many and variable making them an exciting experience.
In many respects, WoW is just like ever other MMO: A person creates an avatar of a certain class to go battle evil. They grind through monsters in order to increase their level and get better gear and more money to buy spells and abilities. However, WoW is just able to improve on this engine by providing many themes and plots in the chore task of grinding. This is made possible by the rich Warcraft lore from previous games. Also, with an expansive musical score ranging from quick intense boss melodies to Russian monastery chanting. This music enhances the addicting nature of the game
Just like most MMO's, WoW supports a hefty monthly fee of $15. Although many a player will find that this amount really becomes quite trivial if they can afford it. Gamers will find that they greatly will play many times over the value of the game. This is so considering that many $50 games will be played for a couple months before they are set down, amounting to 20 hours or so. WoW boasts hundreds and maybe thousands hours of enjoyable gameplay. Just like life, WoW may become frustrating at times due to the vast imature community. However the player will find that the good moments are more numerous than the bad, it's just that the bad are louder than the good. Socializing in this game is the key to succeeding. Most of the quests and dungeons require the player to work as a team with other players. The player must fill the role of his class, otherwise the group will fail and the time spent would have been a waste. Thus, communication and socialization are the high points of the game and one of the things that make this game worth your time.
Good Points: Huge immersive world with many things to do, lush environments and a multitude of creatures, exciting musical score fitting all situations, a huge communty of other players to socialize with, and the monthy payment will become trivial when the player plays long enough.
Bad Points: Sometimes repetitive, large portion of players are imature, the monthly payment may sometimes cause the player to rethink his investment, too much time away from the real world is spent.