A near perfect game destroyed by peer pressure.
Let me elaborate.
Quick note: If you would like to read how good WoW is, and a bunch of well deserved glorifying garbage, just read one of the other million reviews. THIS review touches base on what a huge group of well organized, mic-toting, website-having jerks did to a great game.
Numerous classes, a seemingly endless map, professions, specialties, skill trees and armor classes up the wazoo…. You’d think a game couldn’t offer anything more. Well you’re pretty much right, except one major fault. Everyone else. I know I’m subject to degradation as being called a “Newbie” or “Baby”, but after a bout ¾ of a year playing WoW I just HAD to quit. It wasn’t because I had a few Level 60 characters (highest possible), It wasn’t because I had nearly seen everything there is to see (40person raids, Molten Core, ect.); it was the people. Early in its development, you could meet 50 hunters, or 50 priests, and every single one would be put together a little bit differently. However, nowadays, if you’re a warrior all you’ll hear is; “you’d better have a Defense Build” or “If you can’t be a good tank, then good to ‘heck’ you newbie”. These adopted attitudes of how the game should be played accompanied by zero perspicacity to hybrid builds or alternative designs quickly ruin game play. If you’ve spent 10hours playing WoW you probably know what I mean. It’s a dog-eat-dog world out there, and our friends who now are reporting 50+ DAYS of playtime are governing exactly what, when and how to make a winning character. Who said being right had to be so rigid?
My advice, get it, play it, and the second you lose interest cancel your account, it’s a downhill spiral. There’s no creativity or sportsmanship left in the world (my world) of online RPGs. Go play myst.
Cynical, but honest.
Love brad