This is a gamer's MMO.
User Rating: 9.3 | World of Warcraft PC
Some guy said in his WoW review: "The major problems are: 1. security - the online hackers are as easy to find as trees in the word of warcraft, the security settings are powerful but fairly easy to get around, I was hacked within 10 minutes of being onine. 2. lag - overloading your CPU may be a problem unless you just got a PC, you will lag, other people will lag and you may even freeze, although not a problem that can be easily fixed, its a huge problem when it coes to really enjoying the game to its full potential." You were "hacked within 10 minutes"? Your CPU may get overloaded "unless you just got a PC"? Honestly, and forgive my candor...why bother posting a review if you have no idea what in god's name you're talking about? Even if I translate what you've said into English, it's completely inaccurate. It's false and misleading. Anyway...let's talk about photo-realism in games and when it's important. It belongs in racing games, sports games, certain first person shooters -- absolutely. But honestly, what would be the point of playing the art form of video games if there was strictly one goal: To achieve photo-realism? That's right, it would be pointless. Better to obsess over live action films, perhaps. I digress; Warcraft's art style has always been 'cartoonish' and in World of Warcraft it lends the game one of the most cohesive presentations of any game in the genre. MMO players once complained about the experience grind. World of Warcraft gives you motivation and rewards you at every step. The goals are clear and the quest interface is well conceived. The quest writing is good, the lore is rich and completely in line with a post-Frozen Throne plot progression, and the quests are fun. Ultimately, your experience gain has constant motivation and within that system (for Warcraft fans especially) the narrative is enjoyable. This is a great, big seamless world. Crank up the anisotropic filtering in game, and dial your video card's anti-aliasing up. I defy anyone to deny the wonderfully consistent art design on display and the must-have-in-this-genre zoneless environment transitions. There's tons of content and gameplay here for solo, group, and guilded players. They've implemented an excellent and intuitive UI for any situation. Most importantly: Charm. Once again, Blizzard doesn't rewrite the rules of a genre per se, but they absolutely soak their version of the standard in personality, class, and ease-of-interaction. A definite MMORPG success.