The only downside to this great action game is that the combat engine is excellent but the game is still a bit too easy. There are more combat challenges this time around but those challenges are pretty rare too. And it doesn't help that there are times when you feel like the game is "playing itself." In other words, you are controlling any 1 of the 4 members on your team and enemies will go down and you might as well have been sitting on the sidelines while the other 3 computer-driven players take down the enemy for you. You cannot play the whole game sitting out on the fighting, but there will be too many moments when you can. You can reduce your team to less than 4, but it is clear that the game wasn't particularly designed for that type of gameplay. The whole issue goes away if you are playing with humans on-line. It sounds like I'm trashing the game but I'm not; its just not as challenging as some of us might like it to be. I should mention that the game starts off slowly, and your non-melee characters will have extremely little to do until they reach level 15. THEN those characters long-range abilities and "team-buffing skills" will be great to try out. Cyclops has several "leadership" buffs that improve the abilities of everyone on the team. All of the characters have distinct abilities. And you can still pick up and throw objects at enemies like in the first game. Very cool. The game really shines in the combat interface. It makes it easy to pull off team-based combos and to switch your control between the different members of the team. The combos are always fun to pull off. If you liked the first game on the consoles, getting this is a no-brainer. You should buy it immediately since this game offers a very solid single and co-op player game. With 5 acts and well over a dozen missions, plus skirmish missions in a "danger room" area, you get at least 20 hours of gameplay. If you aren't sure, it might be a good idea to wait for a demo.
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