The first thing I noticed when beginning to play the game was that there was no story. No clip or anything just for different modes to play: Score Attack, Marathon, Time Attack, and Challenge. Score Attack: Obviously you try to obtain the highest point score as you can. Marathon: You try to go as far as you can before you die. Time Attack: Rescue Baby Mario from the shy guys who are holding him captive and you must knock them down from the sky while traveling on the ground. Challenge: Like marathon you must try and get as far as possible except this you are given 60 seconds and you regain seconds by knocking down enemies with shells.There are two portions to the game, an air portion where Baby Mario is falling and a ground part where Baby Mario is riding Yoshi. During the galling portion you draw clouds to lead Baby Mario down by collecting coins. You may also draw circles around enemies and coins and throw them at Baby Mario as it is the same with the ground portion. Depending on the score you achieve in the air, you will receive a different color Yoshi. The higher the score, the higher the number of eggs your Yoshi can carry. For instance, blue Yoshi’s may carry 40 eggs if you receive 100-124 points as opposed to a green Yoshi that carries 25 eggs if you receive 25 points or less on the air portion. On the ground you can shoot the eggs and kill the enemies. To refill your eggs you must eat the fruit that are lying within the levels of the ground portion. One frustrating area us that once Yoshi is hit he dies and you must restart over although it is a strong point that the game allows you to restart from the ground version instead of having to go all the way back to the air portion again. The one hit death can be irritating especially if you are at the 2800 yard mark in Marathon and only need 200 yards to complete Marathon mode (totaling 300 yards in Marathon, the highest score). You receive nothing when completing any of the four modes not unlocking anything. The game seems to only thrive on replay value and the fun factor. I regret to inform you that I have not been able to try the online yet because I don’t have any friends with the DS, so I am unable to experiment with it. If you purchase the game and don’t know how to play it, don’t fear because they give you a demo on how to play both the ground and air portions. I give Yoshi’s Touch and Go a 7.4 because of the lack of levels, which there are four types and each with a different type of ground and air portion. It also, like I mentioned before, has a lack of story. What the game really is, is the demo from last years E3. It seems Nintendo put the demo of Yoshi’s Balloon Trip in a box, changed the name, and sold it to the consumer. The game does have a replay value and it is very fun while it lasts.
ok, seriously read this... GAMEPLAY this is something thats imperitive to know: this isnt an dadventure or platformer or action game, its a high score game. as such, it has many modes of which to play, b ut no partic... Read Full Review
Another Great Yoshi game but this time for the nintendo DS. This game is nearly perfect. Well it all starts out as the stork dropping Baby Mario (again!) and then Yoshi ends up being with him. The way you play t... Read Full Review