A odd sequel to a series starter

User Rating: 9.1 | Zelda II: The Adventure of Link NES
I know if I even try to get away with a bad review for this game I’ll be hunted down and murdered. Don’t worry fan boys, I like this game and I plan on giving it the review it deserves. That said lets get started.
After the amazing creating know as “The legend of Zelda” creating a sequel was going to be a challenge. It had to be just as amazing as the original, but have something new to it…well instead of one or two new aspects the game was recreated from the ground up. When the game first starts you’ll notice one key new factor, you have just stepped into the world of side scrolling. After leaving the first building it seems like its back to normal. Ah, good ol top down view, how wonderful you are. Don’t get too excited though. Fights will be occurring from the side view perspective, along with town exploring and dungeon crawling.
The game play here is solid. You start out having to learn how to stab your enemies by ducking down, standing up, and jumping. As time goes on you’ll learn new moves, such as stabbing down while in the air. Each enemy has a strategy to beat them. Even in one on one battle with knights you’ll find yourself struggling between blocking and attacking. This becomes even faster pace when you begin to battle two or three of them at the same time.
Enemies are extremely diverse in design. You’ll fight the classic foes, such as bats and knights, but suddenly when you find your self face to face with an enemy bubble you know something has gotten weird. Now don’t try and imagine a super bubble that has a face or large in size, just blow a bubble with your spit. That’s your enemy. Here’s the best part though, bubbles can kill you just as easy as any other creature if you don’t find strategies.
Another new aspect is the ability to level up. After defeating a certain number of enemies you gain a level. You hen increase one of your stats. This is another concept that seems simple, but the game makes it hard. If you die and all your lives are gone, then you’re done. No more experience points and you have to start over. Luckily you keep your levels. Now let’s discuss dying. No one ever wants that to happen in a video game, but in this on, you’ll loath it like it was Satan. When you run out of lives you go all the way back to the first building of the game. It doesn’t matter where you are in the world or how hard it was to get there, you have to start the journey all over again. There’s only one point in the game where this isn’t true, and that’s the final stage. And you should be grateful for that. Even some people who spend there whole lives playing this game have trouble with the last level.
The games graphics are nothing to write home about now and days, but when this game first came out they stood out. It amazed people to see that a few simple colors and pixels could create an entirely new world. People were drawn into it, without questioning what objects were. Well at least what the objects were in the background, still not sure what some of those creatures were supposed to be.
Time for music. This is the single greatest aspect of this game. Yes, I love the game play and addictiveness of it all, but the music will forever hold my heart. My friends play this game all the time and I can just sit there and listen to the music. It’s the kind songs that get stuck in your head but you can’t sing because there aint no words.
To rap it up, this game is great. It’s a must play for anyone who even dares call themselves a gamer. It’s understandable if you can’t beat it, it’s not a easy game, but if you can’t even say you’ve played it, then your no gamer.