Bad game design choices ruin an otherwise decent game.

User Rating: 6.7 | Classic NES Series: Zelda II: The Adventure of Link GBA
First off lets start off with the bad. You have 3 lives lose all 3 it's game over and back to the temple, this is really annoying when you get further into the game, you lose all experince ponits when you get a gam over, you can't chose what you want to upgrade when you leavel up, you get knocked bck far when you get hit, makeing faceing multiple enameys frustraiteing, Your sheild is next to useless. Ok now lets get down to the good. The leavels here are more like castelvainea. in fact this is a lot like castelvainea 2 simon's quest. You have to side scrol lyourself though 6 dougens to put the crystel in the socket. before you can do that you have to face off some anoying foes and defeat the big boss waiteing at the end. Thease bosses are hard even the first one. You learn spells along the way to but even in the early part they cost to much mp. Health is also very scarece, youd think a game aimed at kids would offer more health but it's hard to come buy even in the early part of the game. You have to heal up by faires or dieing. Over all it's a decent game ruined by bad design choices some can over come it, while others would just put this down in a matter of minuts.