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A Way Out Dev Josef Fares Is Unsure About Xbox Game Pass -- "How Do You Get Paid?"

The Brothers and A Way Out developer says Game Pass might not be the best way forward.

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Game designer Josef Fares, who led the development teams at Hazelight on Brothers, A Way Out, and It Takes Two, isn't sold on the idea of subscription services like Xbox Game Pass. Speaking to Polygon, Fares said he's scared about "the Netflix system" in the context of games because he isn't sure how one very important piece comes together: How do developers get paid?

"I'm not really sure if the Netflix system will work with games; I'm not sure how that's going to work in the long-term [...] The only thing that scares me a little bit is that if you have a system where... How do you get paid? I'm not sure," he said.

Fares offered up a potential business model structure for a subscription service where a developer gets paid based on the amount of time someone spends playing it. But that doesn't work out well for developers who make shorter games. In the end, Fares said he likes the idea of a system like Game Pass that has the potential to get people to play more games than ever--and Microsoft's data says that is the case--but if it comes at the expense of the developer, then that's a problem.

"Let's say you have a Netflix model and you get paid for the amount of time people play your game. And if you have a shorter game, a narrative game, then you will obviously get less cash for that," he said. "I'm super open to more playing games. But if it affects how we make games, then we have a problem."

For what it's worth, Xbox boss Phil Spencer has been open and transparent about how there is no one path for payments to developers for a service like Game Pass. The executive has said Microsoft cuts deals with developers that are specific to their projects. Spencer also confimed what Fares said: that Microsoft has struck deals with developers to pay them based on the amount of time their game in Game Pass is played.

"We're open [to] experimenting with many different partners, because we don't think we have it figured out," Spencer said.

Hazelight's A Way Out is currently available on EA Play, which is now bundled with Xbox Game Pass Ultimate, but whether or not that decision involved Fares in any way is unknown. On its own, the game comes with a cooperative pass. This allows those with the game to invite a friend online to play through the whole game, even if they haven't purchased it.

Fares' next game, It Takes Two, launches on March 26 for PS5, Xbox Series X|S, and PC, as well as PS4 and Xbox One. Like Hazelight's last games, it can only be played in co-op.

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deactivated-60378ed243464

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Guys games are average at best and not exactly on big sellers lists. To answer his question he could talk to any of the number of developers who have games on game pass. Seems to have worked very well for the folks who made the medium.

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johnny0779

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He asks:

"How do you get paid through GamePass?"

Simple answer:

ASK MICROSOFT FOR A QUICK AND AN ACCURATE ANSWER.

This developer should know better than this.....

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Avatar image for sethharris1191
sethharris1191

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@johnny0779: You can't be this stupid. You're acting like he called Gamespot to ask this question. The topic came up during an interview, and he pondered how it would work.

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deactivated-64efdf49333c4

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@sethharris1191: No, he's not that stupid. He's paid.

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johnny0779

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Edited By johnny0779

@sethharris1191: The fact that he even asks himself that question only means he never talked to Microsoft about it (or pretends not to know how it works) because if he did he should know by now especially 3 years later since GamePass have been in the wild.

It's not like he was born yesterday.

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faithxvoid

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Don't take an upfront payment if you want points on the back end too. I'm sure this dude can make games, but he's definitely not a financial wiz. Movies and tvs figured it out. You get your upfront payment that's not much for your early work and if you do well, you get more leverage for your next project. Or if you think if valuable enough of a property, you don't sell it to the streaming service at all.

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deactivated-64efdf49333c4

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I see a lot of devs saying they make good money on GamePass, actually. Granted, it's not unusual for companies to pay well at first to make a service popular, then go Scrooge mode later on. I would like to know how the payment model breaks down.

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tbird7586

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Why are there so many interviews with this douchebag he's fucking obnoxious and thinks a bit too highly of his mediocre games I agree with him on a lot but **** this dude interview someone else

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@tbird7586: Weird opinion. You agree with him on a lot of things but "**** him"?

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