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Anthem 2.0 Reboot Canceled, But Current Servers Will Remain Live

BioWare Austin head Christian Dailey says the pandemic has impacted its development plans, and as a result the Anthem revision plans will not go forward.

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Plans to revitalize Anthem with a large update have been scrapped, following an internal review. In a statement explaining the decision, BioWare Austin studio head Christian Dailey its concepts for "Anthem NEXT" were changed at least in part by the coronavirus pandemic, which has had an impact on studio productivity.

"I know this will be disappointing to the community of Anthem players who have been excited to see the improvements we've been working on," Dailey said in the update. "It's also disappointing for the team who were doing brilliant work. And for me personally, Anthem is what brought me to BioWare, and the last two years have been some of the most challenging and rewarding experiences of my career."

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Now Playing: Anthem Video Review

He goes on to say that going forward BioWare will be focusing its efforts on the Dragon Age, Mass Effect, and updates to Star Wars: The Old Republic. Anthem's live service will continue running for the current player community, without further updates.

Anthem appeared to be Electronic Arts' answer to Destiny 2, a live game with an endless stream of loot to collect as you outfit your Iron Man-like mech suit, called a javelin. While the game was a graphical showpiece EA's Frostbite 3 engine and it was praised for some elements like the feeling of soaring in your javelin, the late-game was criticized for feeling too repetitive and the loot for being unsatisfying. Given that a live game is defined by attracting long-term play, these were significant obstacles for the game to overcome.

Following its release, EA recognized that the game did not meet its sales expectations of 5-6 million units by the end of March 2019. BioWare continued to support the game with new content and functionality, while a small group explored how it could be overhauled.

We heard earlier this month that EA executives were conducting a review of the revamped Anthem plans. The small team working on outlining its plans was roughly 30 people, but BioWare was said to need around 90 people to work on the project in full. The review was to determine whether to ramp up resources to fulfill that roadmap, and it appears the company decided not to.

It's unclear at this point if this decision will lead to layoffs, or how long server support is expected to continue. GameSpot has contacted BioWare for further comment.

You can read Dailey's full statement below.

Friends,

In the spirit of transparency and closure we wanted to share that we’ve made the difficult decision to stop our new development work on Anthem (aka Anthem NEXT). We will, however, continue to keep the Anthem live service running as it exists today.

Since Anthem’s launch, the team has been working hard to continually improve the game, releasing multiple updates that brought with them a variety of improvements and introduced new content to play. Towards the end of 2019 we expanded on that effort and started working on a more fundamental restructure of the game.

During the development we’ve provided updates revealing some of the team's work through blog posts and conversations with you on social media and it’s been inspiring for us to see the positive reactions and feedback. I've been incredibly proud of the work the team has been doing, and excited to see and play each new build of the experience.

2020 was a year unlike any other however and while we continue to make progress against all our game projects at BioWare, working from home during the pandemic has had an impact on our productivity and not everything we had planned as a studio before COVID-19 can be accomplished without putting undue stress on our teams.

I know this will be disappointing to the community of Anthem players who have been excited to see the improvements we’ve been working on. It's also disappointing for the team who were doing brilliant work. And for me personally, Anthem is what brought me to BioWare, and the last two years have been some of the most challenging and rewarding experiences of my career.

Game development is hard. Decisions like these are not easy. Moving forward, we need to laser focus our efforts as a studio and strengthen the next Dragon Age, and Mass Effect titles while continuing to provide quality updates to Star Wars: The Old Republic.

To the Anthem community, thank you for your passion and creativity. Your feedback and suggestions most certainly help shape the team’s direction, and on a personal note, your kindness and encouragement were much needed last year.

Please stay safe and be kind to each other. Strong alone, stronger together.

Christian

Got a news tip or want to contact us directly? Email news@gamespot.com

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omnimodis78

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Maybe it's just the cynic in me but why can't these sort of corporate announcements ever be transparent and respectful of the consumer? Firstly, nobody buys the pandemic excuse, nobody. This was a financial decision only. Secondly, these "last two years have been some of the most challenging and rewarding experiences of my career." statements are so 1980s it's comical. Nobody cares what you think or how you felt, we only really care about OUR money which has been wasted on a so-so game we were promised was going to be amazing. In any case, F BioWare.

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miguelgreene

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@omnimodis78: I have to agree , they gave up on it, I paid full price 60 for that game only to get no content and than WHEN I THOUGH WE WOULD GET MORE THEY GIVE UP ON IT ... LAST TIME I WILL DO THAT.

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Thanatos2k

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Oh please. Pretending like corona delays are the reason the game is a failure. All their promises were lies.

Another live service by EA killed. Will they learn anything? Nope!

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Pupchu

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@Thanatos2k: What exactly is the average life-span for EA live service game? One year?

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deactivated-64a3ced8b46b8

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Well, yeah.

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DancingCactus

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Of course, it's totally COVID's fault they're not going to spend more money developing a game so few people play or are willing to pay for.

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m4a5

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Dang, the closest game to scratch that Iron Man itch for me...

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deactivated-64efdf49333c4

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@m4a5: I must be the only person who didn't like the flying elements in Anthem.

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m4a5

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@Barighm: I played the campaign with the Storm suit. So I was hovering around a lot.

But there also hasn't been many games (that I've found) that have come close to good combat and flying (in a suit).

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Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

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@m4a5: I found it rather hit or miss. It was fun for just flying around the map, but in combat enemies magically became crack shots, and the few major locations that allowed you to fly became buggier the more mobility elements were in play. It also looked bad on consoles with all the pop-in you'd see while flying.

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m4a5

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@Barighm: Don't get me wrong, it wasn't the most polished experience (could also be a bit weird on PC here). But it felt more like Iron Man than anything else I've played (including those cheap Iron Man games based on the movies).

I'm actually a bit surprised no one has done anything better by now...

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Avatar image for deactivated-64a3ced8b46b8
deactivated-64a3ced8b46b8

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@m4a5: Marvel's Avengers maybe? Playing as Iron Man is awesome! 👍

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m4a5

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@thecupidstunts: It's not a full Iron Man experience though. You can't really fly around.

Anthem also has decent verticality (with "reasonable" limitations).

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Avatar image for deactivated-64a3ced8b46b8
deactivated-64a3ced8b46b8

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@m4a5: You can definitely fly around. But yes, there is a 'ceiling'. It's the next best thing at this point.

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miguelgreene

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@thecupidstunts: Naa its not the same as Anthem , Anthem felt more like Iron man than Iron man in Marvels Avengers ... The flying , Movement and animations are that much better

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Ice-Cube

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@miguelgreene: Have to agree, Anthem felt like I was flying as Iron Man and I loved it! Avengers, no where close to that feeling unfortunately.

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miguelgreene

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@Ice-Cube: The take off the movement in the air, the verticality of it all , and best of all the landings

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santinegrete

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Anthem put you there? Don't put that on your resume man. Sad, but it's a lesson that you needed to learn: no one wanted an answer for Destiny EA, you know what we wanted and you killed one of the devs that did it. Now what's left of this one?

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Bravenz

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Then what's the point in keeping the servers live?

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mogan

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mogan  Moderator  Online

Bummer. Anthem's core gameplay was real fun; it just needed more content and better progression systems to support it. I was kind of looking forward to an Anthem redemption arc. : \

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christophersays

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@mogan: Agreed.

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hardwenzen

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Hell yes. Will teach em how to release unfinished shit games.

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Pupchu

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@hardwenzen: you're naive if you actually belive EA will "learn" from this

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hardwenzen

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@Pupchu said:

@hardwenzen: you're naive if you actually belive EA will "learn" from this

What were you saying again????

https://www.bloomberg.com/news/articles/2021-02-25/electronic-arts-pivots-on-dragon-age-game-removes-multiplayer

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Pupchu

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@hardwenzen: trust me, the shitstorm is coming...

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hardwenzen

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@Pupchu said:

@hardwenzen: you're naive if you actually belive EA will "learn" from this

You're naive to think that EA enjoys wasting money. The least thing that could happen is EA not using Bioware as their slaves to chase the Destiny crowd, aka GaaS games. That alone would be a massive plus.

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deactivated-64efdf49333c4

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@hardwenzen: They didn't waste money. They broke even. The only lesson they learned was "Note to self: only established IPs can be sold broke as shit; new IPs need more polish (ie, not worth it)".

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hardwenzen

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@Barighm said:

@hardwenzen: They didn't waste money. They broke even. The only lesson they learned was "Note to self: only established IPs can be sold broke as shit; new IPs need more polish (ie, not worth it)".

Was it confirmed that they broken even? What about the last two years of wasting time/money on the 30 devs in charge of the failed reboot?

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Faellin

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@hardwenzen: EA won't learn a thing from this.The only way to make them actually change is to STOP BUYING THIS TRASH. They don't care about what the people think as long as they keep spending their money on it.

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deactivated-6793e8ba0e8bf

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Not even sure it would be possible, but it would have been cool if they stripped out the live service stuff and made a single player game out of it. I thought it was a great looking game that could have some fun gameplay with some tweaks and none of the insistence on live service grinding and purchasing.

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m4a5

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@lionheartssj1: Give (some of) the players what they want? Pffft, yeah ok bud /s

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ZombieVirolina

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And not a single f—k was given that day.

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johnny0779

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Edited By johnny0779

Loot based games need to go away.

EDIT: Service games need to go away....

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deactivated-64efdf49333c4

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@johnny0779: This from the guy vaunting Halo Infinite every chance he gets which will be a live service game.

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Heartagram_03

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@johnny0779: Loot games are fine when done proper. Live service games need to go away.

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johnny0779

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@Heartagram_03: You are absolutely right, that's why I edited my post.

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maitkarro

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@johnny0779: You should rather go yourself away, if you don't want to play games like Diablo 1-3 (4, Immortals), Torchlight 1-3, Titan Quest, Grim Dawn, Van Helsing, Warhammer 40k Inquisitor, Wolcen, Last Epoch, Chronicon, Destiny 1-2, Division 1-2, Anthem, Marvel's Avengers, all the mmos, all the crpg games, starting from Baldur's Gate and Nevewinter and such till Witcher 3, Cyberpunk 2077 and etc.

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omnimodis78

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@maitkarro: I doubt your understanding of "loot based games" is the same as Johnny's. He's likely not referring to drops but loot that's not reward driven but corporate greed based.

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johnny0779

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@maitkarro: ok, ok with the exception of Marvel Avengers that is such a horrible game, loot games are not that bad....service games are the ones that need to go away.

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tbird7586

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What a scam I'm sure square will abandon avengers as well give it 6 months after the next gen version releases

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