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Below, or How I Learned to Stop Being a Baby and Love Punishing Games

Into the darkness.

121 Comments

Last year at the Electronic Entertainment Expo, I saw Below at an Xbox event and wasn't sure what to think. Well, that's not entirely true. I did know what to think, and it went something like this: "Boy, this is a pretty game. But holy heck does this look hard. Hey, is that Ryse?"

My past self was kind of an idiot.

Fortunately, I've learned my ways. This weekend at PAX East, I finally gave Below the attention it deserves and came away impressed with what the team at Capy (Sword & Sworcery, Super Time Force) has been up to. Below is a dark and atmospheric take on the roguelike genre, a game that draws inspiration from Dark Souls and Spelunky, with a bit of Zelda thrown in for good measure. You explore a mysterious world without the guidance of any text or tutorials, descending deeper and deeper through a series of underground environments for no reason other than the allure of finding out what--here it comes--lies below.

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Below is hard. It's brutal and unforgiving, a game where a seemingly minor attack from one of the earliest enemies can cause you to bleed out and die if the wound is left unattended. The darkness is just as deadly, urging you to proceed through each new level at a methodical pace, shield and sword firmly at the ready. And on top of all that, Below goes out of its way to drive home your insignificance by portraying you as a tiny figure in a vast chasm of shadows. This is not a game that inspires an immediate sense of confidence.

No, confidence comes later--and that's what makes Below so enticing. As you slowly move through one randomly generated level to the next, you'll become better and better at staying alive: learning how to spot booby traps, how to anticipate the movements of crafty enemies, and how those strange ingredients you scavenge along the way can be crafted into helpful items. But all of that comes after dying. Lots and lots of dying.

And you know what? I'm not afraid of that anymore. Within the past year, I finally got over my fear of brutal games and played both Spelunky and Dark Souls. While I'm still working my way through Dark Souls, I'm in love with the way its beautiful world--a place full of secrets and rewards--pushes you onward in spite of the ever-present specter of death.

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Spelunky, on the other hand, I've pretty much played inside and out a million times over. I remember texting fellow GameSpotter Chris Watters as I tried to pull off the infamous key run, a feat that requires you to lug a golden key across the bulk of the game in order to unlock a shortcut to the game's fourth world. My texts to Chris (my Spelunky mentor) were both vulgar and exclusively composed in capital letters, and every single one of them was unfit for publishing here on GameSpot. But over the subsequent weeks, I dedicated myself to learning Spelunky's well-hidden secrets, finally managing to beat not only the game's primary boss, but also the hidden boss that, according to PSN trophy data, only 2 percent of players have managed to do.

So, suffice it to say, I was able to look at Below with fresh eyes this time around. And even though I died over and over within the 30 or so minutes I spent with the game at PAX East, I could tell that this game already had its hooks in me. And while a lot of that has to do with the way Below follows in the footsteps of similar games, much of it has to do with its own innovations.

For one, Below's aesthetic is striking and distinct. The environments you visit are harsh and awash in darkness, but there's also an abstract, ethereal beauty to them. These are ominous 2D landscapes, but ones designed with a gorgeous, painterly quality. On top of that, Capy has once again teamed up with Jim Guthrie, the indie rock musician who provided the wonderfully ambient soundtrack for Sword & Sworcery. While there are shades of Sworcery in Below's music, it feels more subdued and fitting with the eerie darkness.

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Those aesthetic details are evident right from the outset. What's less evident is how well the game's top-down, Zelda-inspired swordplay holds up over the long haul. Given how tiny your character appears onscreen, I'm curious how the item progression will work--can you feel a substantial difference between different pieces of equipment when the camera is so far removed? Can you really savor the moment you pick up something shiny and new when you're little more than a speck on the screen? I'm sure Capy's got some clever ideas in the works, but I'm curious nonetheless.

At any rate, Below was probably my favorite experience at PAX East. Having finally gotten over my fear of brutal games, I was able to go into this demo with open eyes and was rewarded immensely for it. Am I just getting my hopes up? It's possible. We'll find out for sure when Below launches on the PC and Xbox One sometime this year.

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Thanatos2k

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Can we start demanding better pixel graphics from our indies? When did "shapeless blobs" become the norm?


I expect you to at least be as good as an SNES game if you're going pure pixels.

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SipahSalar

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<< LINK REMOVED >> I guess im ok with it if the studio was severely lacking in money, but yeah, these graphics are extremely deprived.

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eternal_napalm

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I wish some Dark Souls 2 players (the noobs) would recognize this and stop crying the game is too hard. The Dark Souls 2 community is enraged right now because patch 1.03 took the nerf bat to a bunch of bosses, bosses that were already way easier then the first game. Just to cater to whining noobs. FromSoft got such massive backlash they stopped posting on the official Dark Souls Facebook page, with dozens and dozens calling it Casual Souls now. It forced me to reject the patch, which also means no more online for me, and other changes are reported to make the hardest area in the game, at least arguably, the Shrine of Amana, an absolute cakewalk. The Last Giant, The Lost Sinner, The Duke's Dear Freja, Royal Rat Authority, Flexile Sentry ng+ and others got the nerf hammer. Another great franchise bites the dust. They already had dumbed down boss fights and added tons of healing wares.

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NightlyOne

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<< LINK REMOVED >> This belongs more on the Dark Souls II board.

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Gravity_Slave

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Ever think that you're the minority and us "noobs" are the majority. DS isn't just hard, it's its so difficult that it alienates a huge chunk of the gaming community.

Imagine you're playing basketball (I know it's a stretch for you), imagine no matter what you did, the other players and the ref have it out for you. The players constantly foul you and the refs do nothing but call fouls on you. You can't score because the net is 50 feet in the air and the other teams is chest level.

That's what Dark Souls is to everyone else. The fact is...just because a handful of you who have more patience than a social life, doesn't mean you're better than us.

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squantobecky

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<< LINK REMOVED >>DS is supposed to be difficult. If it's too hard don't play it. And no I don't think I'm better than you.

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Foxhound1982

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<< LINK REMOVED >><< LINK REMOVED >>The patch should have taken the more able player in mind and made the difficulty nerf optional. I haven't started souls 2 yet (still playing the first) but i hope it hasn't been turned into skyrim

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Gravity_Slave

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Admit it. DS goes beyond difficult. It's not like you have a chance at survival...you're supposed to die...a lot. That's not just being too difficult, that's just ridiculous. But you're right, I don't play them anymore. I got better things to do. If I want to be frustrated I'll go gamble at a casino

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Thanatos2k

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<< LINK REMOVED >> You can still join the covenant of champions. You can still use bonfire ascetics.


Cry more?

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Jallakebab

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"death is permanent" and then we see him revive at a campfire? Death isn't permanent then?

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Demonjoe93

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Is it good challenging or just frustrating challenging like the Souls games are?

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Sevenizz

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So is this gonna be 20 bucks like the other marketplace only games are presently?

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Grenadehh

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You can only enjoy brutally hard games so much until you go "**** this shit I'm trying to have fun here."

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Thanatos2k

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<< LINK REMOVED >> There are two kinds of games, games that are fun, and games that are satisfying. I don't always play just for fun.

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spartanx169x

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<< LINK REMOVED >> For me that's about 15 to 20 minutes. I'm not going to spend an hour or more just trying to move past one thing. I'll just put the game down and play something else.

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JohnBasedow1

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<< LINK REMOVED >> Absolutely.

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Coren_Larken

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<< LINK REMOVED >> Yep. Especially after that stressful day at the job; the last thing I want is to get more stressed playing a game I'm using to wind down.

Good call.

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NightlyOne

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As I watch the video, I have to say - this looks super fun, and there is definitely a Souls influence in this game. I especially like how one can retrieve items left on the corpses of previous characters. It gives me that old-school EverQuest vibe, where a person had to retrieve his or her character's corpse in order to get lost gear and money back.

Really looking forward to Below! Hope a release date is announced sometime soon.

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youre_a_sheep

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Interesting concept and I agree with the guy who said the music is really good. Hopefully it comes to PS4 at some point.

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DinoBuster

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I read the "Zelda inspired swordplay", but just want a clarification: Is the gameplay actually modeled after classic rouge, where it comes off as being turn based? (Chocobo's Dungeon, Mystery Dungeon, uh...a bunch of other dungeon games); or is it just the random creation of the levels and things that have earned it the Rougelike label? I'm really interested either way, and even more actually if the gameplay is in real time since I can't recall playing a game that mixed "real and rouge" together.

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sladakrobot

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<< LINK REMOVED >> Why dont you watch the vids...the actuall gameplay?

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DinoBuster

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<< LINK REMOVED >><< LINK REMOVED >>Thanks for the great suggestion. Though I did in fact try to watch the video after reading the article, the internet where I'm at currently isn't the best, so it's a pain the get anything to stream. From what I was able to see, the video of the actual gameplay was really dark and I couldn't tell exactly what was going on. I've only heard about the game a short while ago, and haven't done much research on it. I thought someone might be able to answer my question, especially seeing as the article writer, who actually played it, has been active in the comments.


If you know the answer to my question, you could have replied with "Zelda" or "Traditional Rouge", which is shorter than the reply you actually typed. I would have thanked you instead of feeling the need to write a lengthy explanation as to why I didn't watch the video.


That said, I'll watch the video at home later, or maybe use google.

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DinoBuster

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>Thanks for the clarification. Theres been a lot of dungeon crawlers that pretty much emulate what Rogue did quite closley, basically with the darkened map, random items, dungeon layout, etc and a gameplay mechanic that was essentialy turn based, but moved at a quicker pace. More recent games I know of that I consider to be traditionally rougelike are the Fushigi Dungeon games, (Pokemon, Mystery Dungeon, Chocobo, and there was even one with the merchant from the Dragon Quest series.)


The realtime battles look pretty interesting, now that I've seen this and some other videos. But I agree that bleeding out from evrey possible wound sounds like a bit much. Maybe it'll wind up being more manageable then it seems in the actual game.

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cannedstingray

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<< LINK REMOVED >><< LINK REMOVED >> I've never heard of a game that is like "traditional Rouge" or any other type of make-up I know of. I have heard of games that are inspired by the classic game "Rogue".


But having watched the game play of this, I can tell you that it is all real time. There is no turn based aspect to this game from what they have shown. It appears that you can bleed out very fast from wounds, even minor ones, hopefully there will at least be time on most cases to treat the wound if you have the needed items in your inventory. It can be super frustrating knowing that you have only a couple seconds to pull of a life saving move or die.

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sladakrobot

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<< LINK REMOVED >> I see. Well its a real time action Zelda/Dark Souls game.

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Rotondi

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This is my comment, or how I learned that every writer/Journalist ever is obsessed with periodically titling their articles like the name of Kubrick's Cold War flick.

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Crabjock

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Between this and BoI: Rebirth, I'm gonna have grey hair before I'm thirty. Oh well, at least I'll look distinguished. Or maybe not, being under thirty and all...

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spacecadet25

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<< LINK REMOVED >> It's probably more likely that playing super-hard frustration games will simply damage your heart over time (due to the excessive undue stress), rather than turn your hair grey. I wonder what is worse for health, the super-stress of stupid-hard games, or smoking? Kind of kidding, kind of not.

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sladakrobot

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So,Dark Souls in top view? :-)
I hope those kind of quality games keep coming to the X1.

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FoxbatAlpha

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You know I be hype!

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bledsoe45sbc

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zelda , dark souls and spelunky , is this going to be the best game of all time

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001011000101101

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I simply don't find harder games relaxing at all because of my temper. It's that simple.

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spacecadet25

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<< LINK REMOVED >> Agreed, I don't even really have a temper in most facets of life, until I get perpetually screwed by a game.

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M3o5nster

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A shame this isn't for PS4, although RIME has more of my interest. Hopefully they show more of it at E3?

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cratecruncher

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Interesting concept. I sure hope they add more meat though. Procedurally generated levels could start to feel stale after a while. I find hand-crafted levels more entertaining because they aren't as predictable.

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deactivated-584419ec3a052

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I wish I could get into punishing games, I really do. I tried Dark Souls and I loved it, but found it too hard for me to persist.

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UpInSmoke0803

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I'll definitely be checking this out once it arrives on STEAM.

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VakarianGirl

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(Casually strikes this game off my to-play list...)

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