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Bethesda's Todd Howard On Fallout 76's Poor Launch, What He Would Have Done Differently

"This is not going to be a high Metacritic game; that's not what this is."

179 Comments

Fallout 76's poor release did damage to Bethesda's reputation and the Fallout brand overall, according to Bethesda director Todd Howard. He conceded these points in a new interview where he also discussed the expectation of lower-than-typical review scores and how a game like this is more about what it becomes, rather than what it starts out as.

Howard said that the online-focused game, which launched in November 2018 to poor reviews and plenty of technical issues, created "some" damage to Bethesda's reputation and the perception of the Fallout brand. "It would be naive to say it's had zero," Howard said in a candid interview with IGN.

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Now Playing: Todd Howard Responds To Rough Fallout 76 Launch - GS News Update

He went on to acknowledge that, due in part to the always-online, multiplayer focus of Fallout 76 being new ground for Bethesda, the team anticipated a rocky launch.

"We knew we were going to have a lot of bumps. That's a difficult development; a lot of new systems and things like that. 'Hey, we're going to try this new thing.' Anytime you're going to do something new like that, you know you're going to have your bumps; you know a lot of people might say, 'That's not the game we want from you.' But we still want to be somebody that's trying new things," Howard said. "That was a very difficult, difficult development on that game to get it where it was ...a lot of those difficulties ended up on the screen. We knew, hey look, this is not the type of game that people are used to from us and we're going to get some criticism on it. A lot of that--very well-deserved criticism."

Howard went on to say that Bethesda never expected Fallout 76 to get the highest review scores. "Even from the beginning, [we thought], 'This is not going to be a high Metacritic game; that's not what this is, given what it is,'" Howard said.

Fallout 76's score on GameSpot sister site Metacritic was 53 on PS4, 52 on PC, and 49 on Xbox One. The previous Fallout release, 2015's Fallout 4, had a Metacritic score in the high-80s across console and PC.

Despite predicting technical issues and lower review scores, Howard said the team at Bethesda felt strongly about making an online, multiplayer Fallout game. He also said he expects Fallout 76 to improve over time, similar to the way in which Bethesda's MMO The Elder Scrolls Online sputtered at launch and has since grown to be one of the most popular MMOs on earth with more than 8.5 million players.

"It's not how you launch, it's what it becomes," Howard said about Fallout 76, going to tease that Bethesda has "some awesome stuff" to reveal at E3 in June. Bethesda's press conference is scheduled for this Sunday, June 9; you can watch it live here on GameSpot.

Though Fallout 76 was criticized, Howard pointed out that it was still a "huge" release for Bethesda. No sales numbers have been announced, however.

Howard said Bethesda's main takeaway or lesson learned from Fallout 76 was that the developer should have kept the game in a testing phase for a longer period of time. The game might have benefitted from being in beta for "a number of months" before launching, he said.

"If there is one thing I would have done differently, [it would have been to] find a way to, at scale, let people be playing the game 24/7 before you say, 'Everybody in. Here you go. Pay us.'"

Howard also clarified that Fallout 76 was developed not principally by the main team at Bethesda Game Studios in Maryland. Instead, the entire Bethesda team in Austin, Texas worked on Fallout 76, with support from teams in Dallas, Montreal, and home base in Rockville, Maryland where "a lot" of people contributed.

Separately from the subject of Bethesda's own game, Howard also discussed PS5 and the next Xbox. While he understandably wasn't sharing many specifics, he did say they are "doing the right things."

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HowlingFantod

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"We knew, hey look, this is not the type of game that people are used to from us and we're going to get some criticism on it. A lot of that--very well-deserved criticism." I feel like Todd Howard is trying to have his cake and eat it too. The above comment sounds like he's trying to both recognize and validate the criticisms of players while also giving the various development teams and Bethesda as a whole a cop-out. An excuse, basically. It reminds me of what the HBO bigwig said regarding Game of Thrones' highly criticized final season, where he basically said there was no way they could please everyone and that it essentially boiled down to fans being passionate about the series. Which is total BS, obviously, in the same way Howard's comments are BS. The criticism leveled at Fallout 76 wasn't (for the most part) simply due to the game being an online-only, multiplayer focused game; the criticism was because it was a terrible online-only, multiplayer focused game. Likewise, the final season of GoT was not criticized for where the story went, it was criticized for how it arrived at its conclusion. I hate it when directors/showrunners try to simultaneously validate the critiques of their fans while also providing a veiled excuse for their struggles. Just own the damn mistakes and and acknowledge when you've failed to live up to the standards of your previous work.

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soltar

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People would welcome an online Fallout game done correctly rather than a steaming pile of crap.

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phili878

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@soltar: Only if I can powerfist somebody else's brains out of the map.

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snakeyees

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Never played it never will, now bring back the fallout series the way you intended it as a single player engrossing storyline. With awesome weapons and weapon mods.

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XenomorphAlien

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One of the biggest jokes of the entire gen. As a publisher they're great, but as a developer they gotta get their shit together.

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phili878

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What's Fallout 76? As a FO1, 2, Tactics, 3, NV fan, did I miss anything? I do remember at some time that there was a 4, but it must have been weak as I nearly forgot about it, but FO76? Never heard of it.

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RaveNRolla

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@phili878: shit son, you must have been sleeping for a looong time. you missed 73 Fallouts (including 4). yeah 76 wasn't all that, but bethesda's prowess in storytelling really shows in the 43-68 games (no, we will not talk about fallout 54, that one never happened).

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Tekarukite

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Edited By Tekarukite

I wonder if they had taken this concept even further, if it would have been better? Like, all the way to MMO style, like ESO?

Think about the issues with FO76 - and how it's *kind* of a co-op shared world game.. but very little in the sense of actual interactions with other players and NPCs.

I actually enjoy the game mechanics, running around (solo or co-op) and blasting enemies - but the concept of being the first vault to open.. and the holotapes you find... only fill in the "world" so far - so it feels very thin. just think if they had given it the whole MMO treatment?

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Fursnake

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This reads as "we knew it was going to suck and we released it anyway."

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Niefmer

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If Todd Howard's takeaway is anything other than, "we should have just made this a story driven single player rpg like our previous entries in the series," then he did not get the message the series' fans are sending.

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NandoSupes

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In other words: " We knew Fallout 76 is crap, however lets sell it and prey upon the loyalty of our Bethesda fans".

This is why publishers have to be made accountable, don't buy unfinished buggy games, I have as well, but at some point enough is enough.

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jsprunk

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Bring Fallout back to its isometric RPG roots. Massive story, awesome innovations, wacky characters, fun strategic combat.

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jdg8041

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Read as "we knew consumers wouldnt like the product, we just wanted to use the brand equity to get more money with a lot less creative work".

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knolddasker

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Edited By knolddasker

Will be interesting to see if Outer Worlds is really the fallout we have been waiting for

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PETERAKO

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I think at this point Todd is worse than Peter Molyneux.

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NandoSupes

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Edited By NandoSupes

@PETERAKO: I like Molyneux, I never got the impression of he being dishonest, his passion got the best of him. However,

Howard has shown to be dishonest for sure.

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PETERAKO

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Edited By PETERAKO

@NandoSupes: I kinda wanted to make that point, but I was lazy.

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Thelostscribe

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Edited By Thelostscribe

@NandoSupes: I never read into a lot of the hype for Peter's games, which may be why I don't dislike him, but I agree I always felt like the man had so much passion for his games. I always enjoyed his games as well, they always had a unique feeling to them.

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Cherub1000

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What a manipulative, devious load of word salad! We all remember what you said at the reveal Todd! "Didnt expect fallout to be a high scoring review game" no, just a dirty, cheap way to line Bethesdas pockets without caring what so ever about your brand. Says a lot about Bethesda as a company, what a shame.

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Frinter

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Todd is full of shit as always. He should finally resign before he damages the brand's reputation even more.

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Xanitra

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It is so simple to just say, should 'a, would' a, could 'a (a=have) long after the game got released and failed.

I' D be happy to wait a year more for a finished, polished game. Because the concept has potential, added we got some npcs in there. Instead what we got, was waste of money shait.

I am not emplyed at the company.

But if you think of it, and have an IQ above 50, it really is quite pathetic.

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kgsg-19-2

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lol So he knew it would get a low score on MC but still went through w/ the game, and his response afterwards, "we should've tested for a longer amount of time". What a fucking moron lol. If you knew the game would stumble at launch you should've waited, it's not that hard to realize that.

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Cherub1000

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@kgsg-19-2: could not agree more, filthy business practice!

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ymo1965

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Edited By ymo1965

Virtually every release from Beth is a buggy mess. We end up paying top dollar AND beta test. Shameful practice. The time to buy their buggy games (if ever) is 1-2 years after release. Hopefully by then in a fit state. Having the community fix bugs is very sad indeed. Shouldn't have to. Beth are deaf as a post or just plain lazy. Nothing however can cure/fix the mediocre story/content most of them have. I didn't bother with FO'76. It was a cash grab, nothing more. Even after this I don't expect the state of ES6 to be anything different from FO4 or ES5.

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Donut0389

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@ymo1965: Skyrim is still one of the best ARPGs out there. Does it have issues? Yeah. But in the RPG realm it's unmatched in terms of player freedom. And the modding community is the most in-depth modern modding community there is in games.

I've bought it across three platforms. At launch on 360 back in 2011, then again on PC, then when my PC broke down I got it on PS4. Now I have another PC I built and I to this day play Skyrim SE on it. Currently running a warhammer wielding Orc named Brathmus. And I STILL 8 years later am finding quests I never did before.

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Baconstrip78

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@ymo1965: Skyrim is one of the most loved games of all time, even with the bugs. If the state of ES6 is the same as Skyrim, Bethesda will be in good shape.

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lorddaggeroff

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The horse that eats its own arse is the horse that can't seem to see what is wrong.

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Fedor

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Fallout 4 was trash too, Todd.

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iohannfus2015

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I thought anything about Todd but he is a revelation of stupidity, there is nothing more to say...

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zyxahn

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Just like Blizzard, everyone will come out of the wood work to put down Bethesda. Buggy as hell, is all you can say truthfully, about their games. Not liking Skyrim, Oblivion or Fallout 3 and 4, discredits you. Especially SkyrimVR. Fallout New Vegas may have been better. No one said 3 was a bad game. Or 4. Just not as good as 3 and buggy. As far as Howard goes, why charge $59.99, if he knew it wasn't going to be a well received game. I find it hard to believe that people play testing it, wouldn't have said it was an fun game. It seems like they ignored everything. Including No Man's Sky.

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gunnyninja

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Edited By gunnyninja

"Pay us"

No.

"Even from the beginning, [we thought], 'This is not going to be a high Metacritic game"

Me too...

"It's not how you launch, it's what it becomes,"

It will never "become" mine...

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cetaepsilon

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Edited By cetaepsilon

"Trying new things". Have they tried new things since the days of Morrowind ?

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luisclaudio

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Edited By luisclaudio

Good games are good games and bad games are bad games, simple like that. The "that's not the game we want from you" does not apply here.

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asnakeneverdies

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It's hard to believe these people made a good game once, seventeen years ago. ?

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Robbie23

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Edited By Robbie23

@asnakeneverdies: wow 17 years ago, it feels like it was yesterday.

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asnakeneverdies

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@robbie23: It scares me up sometimes, Robbie. ?

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Cashmoney007

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Edited By Cashmoney007

The funny part is that certain idiotic gaming communities will accept anything in a game. It is quite amusing. Anybody with a brain in their head knows that Fallout 76 is a mediocre game that is getting better, but it still belongs in the pile of recent mediocre AAA titles. I doubt many people wanted this Fallout game.

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Aegis_Kleais

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Thanks to the actions of Todd Coward, I don't buy games with the Bethesda logo on them. Even if they're only the publisher. Arkane's Dishonored, id's Doom and Rage, Bethesda's Fallout and Elder Scrolls... I won't buy another because I won't be treated like an open wallet.

Not on the merits that Fallout 76 was a new venture into a format that Bethesda was trying out (I'm fine with that), but on the merits that Coward & Co. knowingly released an alpha-level product at full MSRP to his community shows a level of disrespect that disgusts me.

I feel bad for Arkane, id and others flying the Coward's logo on their products. All have released stellar products in the past; but I simply won't stand for a company blatantly disrespecting its customer base and openly lying like Bethesda did. And to deny refunds on top of it all? I really wish America wasn't so lazy, and that a class-action lawsuit that not only refunded customers their money, but then slapped on a $300M fine on top of that for shady business practices would have been justly deserved. But this is America; justice doesn't happen here. Best I can do is be a closed wallet to Bethesda and, sadly, all those who publish with them.

But if I ever see Todd on the streets, I'm gonna b*tchslap the taste out of his mouth.

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rogerpenna

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@aegis_kleais: how exactly Dishonored and Doom treat you like an open wallet?

both were excellent games and I never spent a CENT on them aside the buying price on Steam (and at discount prices, that is)

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Aegis_Kleais

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@rogerpenna: No one ever said Dishonored and Doom treated me like an open wallet. But they're doing business with Bethesda (as their publisher) This is what we call "Guilty by association" I extended an offer to each developer if they gave their next product at 50% off, I'd forgive them indefinitely for their association.

The cost of doing business with.

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Homey_D_Clown

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Fallout 76 at this point should be free. Bethesda take the "L"and make it what it should have been on release date and you may win some fans back.

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Fud_Sang

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I don't believe got a bad rep for what content it had. I'm more of the opinion that it scored poorly because of what didn't get put into the game. It had a great map in a great setting which could have been fitted with a great story covering probably the most important part of Fallout timeline. Instead they filled it with nothing and nerfed everything that it's fans enjoy and built a story with no driving force whatsoever (no npcs = why the hell should I care). But hey at least they tried, and its not like its a total loss. They can take elements of this game that were good (frankly co-op fallout could be awesome if done right) and put it into more enjoyable experiences.

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Donut0389

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Edited By Donut0389

Sorry Todd. You f**ked up. Personally FO76 and Blades have caused me to lose all faith and hype I had for Starfield and ES6.

Looking forward to Cyberpunk 2077, Borderlands 3, and Outerworlds though.

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esqueejy

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Edited By esqueejy

I like that he was open and honest about there being problems instead of trying to shoot it all down or whatever.

I tend to doubt it's going to make the sort of comeback ESO has though.

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djape_boss

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**** this ****

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Flyin3lvl

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'Everybody in. Here you go. Pay us.'" that's what she said

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snugglebear

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"it GLOWS in the DARK"

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NSA_Protocol44

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Edited By NSA_Protocol44

Salt_AU is defending this bad game with his life. There was also another mong in the earlier comments saying Anthem is not doing bad and in fact, it's a great game. people even gave him proof that Anthem is under performing but he kept refusing SMH. Darwinism.

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Thanatos2k

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@nsa_protocol44: Remember, posting facts makes you a child! Adults don't use facts!

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