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Bethesda's Todd Howard On Fallout 76's Poor Launch, What He Would Have Done Differently

"This is not going to be a high Metacritic game; that's not what this is."

179 Comments

Fallout 76's poor release did damage to Bethesda's reputation and the Fallout brand overall, according to Bethesda director Todd Howard. He conceded these points in a new interview where he also discussed the expectation of lower-than-typical review scores and how a game like this is more about what it becomes, rather than what it starts out as.

Howard said that the online-focused game, which launched in November 2018 to poor reviews and plenty of technical issues, created "some" damage to Bethesda's reputation and the perception of the Fallout brand. "It would be naive to say it's had zero," Howard said in a candid interview with IGN.

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Now Playing: Todd Howard Responds To Rough Fallout 76 Launch - GS News Update

He went on to acknowledge that, due in part to the always-online, multiplayer focus of Fallout 76 being new ground for Bethesda, the team anticipated a rocky launch.

"We knew we were going to have a lot of bumps. That's a difficult development; a lot of new systems and things like that. 'Hey, we're going to try this new thing.' Anytime you're going to do something new like that, you know you're going to have your bumps; you know a lot of people might say, 'That's not the game we want from you.' But we still want to be somebody that's trying new things," Howard said. "That was a very difficult, difficult development on that game to get it where it was ...a lot of those difficulties ended up on the screen. We knew, hey look, this is not the type of game that people are used to from us and we're going to get some criticism on it. A lot of that--very well-deserved criticism."

Howard went on to say that Bethesda never expected Fallout 76 to get the highest review scores. "Even from the beginning, [we thought], 'This is not going to be a high Metacritic game; that's not what this is, given what it is,'" Howard said.

Fallout 76's score on GameSpot sister site Metacritic was 53 on PS4, 52 on PC, and 49 on Xbox One. The previous Fallout release, 2015's Fallout 4, had a Metacritic score in the high-80s across console and PC.

Despite predicting technical issues and lower review scores, Howard said the team at Bethesda felt strongly about making an online, multiplayer Fallout game. He also said he expects Fallout 76 to improve over time, similar to the way in which Bethesda's MMO The Elder Scrolls Online sputtered at launch and has since grown to be one of the most popular MMOs on earth with more than 8.5 million players.

"It's not how you launch, it's what it becomes," Howard said about Fallout 76, going to tease that Bethesda has "some awesome stuff" to reveal at E3 in June. Bethesda's press conference is scheduled for this Sunday, June 9; you can watch it live here on GameSpot.

Though Fallout 76 was criticized, Howard pointed out that it was still a "huge" release for Bethesda. No sales numbers have been announced, however.

Howard said Bethesda's main takeaway or lesson learned from Fallout 76 was that the developer should have kept the game in a testing phase for a longer period of time. The game might have benefitted from being in beta for "a number of months" before launching, he said.

"If there is one thing I would have done differently, [it would have been to] find a way to, at scale, let people be playing the game 24/7 before you say, 'Everybody in. Here you go. Pay us.'"

Howard also clarified that Fallout 76 was developed not principally by the main team at Bethesda Game Studios in Maryland. Instead, the entire Bethesda team in Austin, Texas worked on Fallout 76, with support from teams in Dallas, Montreal, and home base in Rockville, Maryland where "a lot" of people contributed.

Separately from the subject of Bethesda's own game, Howard also discussed PS5 and the next Xbox. While he understandably wasn't sharing many specifics, he did say they are "doing the right things."

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Barbowan

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This is absurdly laughable. Todd brushing off the Meta-critic score like it doesn't matter and yet when Obsidian made Fallout New Vegas, they weren't given their promised pay bonuses because Bethesda didn't think the Meta-critic score was high enough. Sitting at 84 currently.

"It's not how you launch, it's what it becomes." Screw off Todd, when you launch a buggy, broken, empty, joyless turd of a game, then yes, it DOES matter because that shouldn't be the norm, that should be a thing to be ashamed of, and the fact that Bethesda or Todd have never apologized for the shockingly bad state that Fallout 76 was, which was and is the digital equivalent of dog shit, it's worrying about where things are going, where crap is cranked out and we the masses are expected to bow down before the generous and benevolent developers/publishers and thank our lucky stars that they saw fit to bless us with another title. These executives and CEO's are roach-people. Just giant Radroaches in suits.

I don't care if a game becomes better down the road, if it was a solid experience in the first place. But for it to be so blatantly broken, that the developers knew it and still released it anyway for shits and giggles, no, that shouldn't just be waved off, Bethesda doesn't just get a pass, at least from me. If they EVER hope to get even a cent of my money every again, they need to shape the hell up and pull their heads out of there asses and take some damn accountability for their inexcusable actions. But judging by the dismissing nature of this article and Todd himself, that doesn't seem likely.

So no Todd, I haven't and never will buy your broken Fallout 4 asset flip, live service scam of a game, even if it reaches decent levels of quality as other games have done. Because I will never ever support something that is that insulting; daring to sell that crap for $60 as if it were a complete and polished product. Until I see some fairly powerful evidence to convince me that Bethesda has learned their lesson and changed, then they, as far as I am concerned, are a write off.

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Calgamer1

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@Barbowan: "It's not how you launch, it's what it becomes."

That line is absolutely AWFUL. What he's basically saying is "we don't mind shipping out a bad game and improving it over time and we're fine with charging full price for it." This is complete admittance that they don't mind charging full price for an unfinished game. Look, you want to release a garbage game and improve it over time, that's fine, but charge $30 instead of $60 at launch.

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gamingdevil800

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@Barbowan: I'm pretty sure Todd Howard has zero say in who gets paid bonuses. It was the suits at Bethesda Softworks/Zenimax that decided Obsidian weren't getting it.

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Thanatos2k

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@gamingdevil800: Todd Howard IS a suit at Bethesda Softworks.

5 • 
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nknow1966

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Shameless cash grab is what this was. Fallout was one of my favorite franchises and this greedy jackass ruined it. They knew full well that you can't just bolt multiplayer into a single player game. All they did was re-use fallout 4.

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lion2447

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"This is not going to be a high Metacritic game; that's not what this is, given what it is."

I guess when you aim low, this is the result. He makes it sound like they wanted to have scores in the 5's (out of 10) range.

6 • 
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Maralzo

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"We knew this game was broken but we'll launch it at full price and take your money anyway."

10 • 
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jsprunk

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Edited By jsprunk

People were just pissed because flossing wasn't added on day 1.

2 • 
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ukgamer51

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For me it was the lack of NPC's, plain and simple

2 • 
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MadTVLand

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@ukgamer51: Nope, it was the BLATANT ignorance of how trolling was going to be addressed.
Bethesda KNEW well in advance that trolling and griefing would be rampant.
But NOTHING was planned or in place when they announced this dumpster fire, nor was anything in place for weeks after launch.

This was NOTHING but a "Let's get some Fortnite $$$" move using recycled FO4 props and removing the NPCs.
The PLAYERS took that sad mess, and made it interesting in spots, but it's still just a bunch of treadworn FO4 materials made into MMO.
Lazy and exploitative on Bethesda's part. Gullible and thirsty on the customers'.

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Louis

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I think they should have taken a step back and asked themselves if anyone wanted a game like this? When it was announced most the comments I remember were, "no, more FO4 please, make FO5..." The only positives for this game were along the lines of, "I love FO, I'm gonna buy it..." I don't recall folks being excited for this specific game style.

I have to agree with others that I think the driving factor was to hop aboard the money train. (Nothing wrong with it, making a profit, if you come up with something people actually want.) I won't fault them for trying, you won't know unless you try. But this nonsense that, "we should have tested longer..." well of course. But there is the corporate levels that says, "release in qtr 3 because we need to bump our stock up" vs "what do we need to do to make the best game, to make something we can all be proud of."

I didn't buy the game as I had no interest in it. I love the single player games. But hope they can salvage this for those that did buy in.

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GlaciusTS

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I ignored this game. Part of me wasn’t even sure if the title started with BGS or if an amateur studio started it and BGS were asked by Zenimax to finish it and with little time to do so.

It’s not even a matter of me not wanting multiplayer. I just don’t think “Online” should be a focus of a Bethesda title. I don’t even think an MMO should be considered, it takes too much away from the experience. What I WANTED from a multiplayer BGS game was a single player game, but with the ability to invite a friend or two or three into my game world and form a party. Then just go on adventures together. Just a small group crawling through dungeons and experiencing a big world pretty much the same as if it were being played in single player mode.

BGS needs to focus on what they do best and if they bring multiplayer into it, they should treat it much like a group of friends playing D&D. Those are the elements we want BGS to aspire to.

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malikmmm

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I wasted my money and ended up buying anthem. Anyway my dear gamers should I waste 20 bucks on fallout 76 now or not?

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Thanatos2k

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Edited By Thanatos2k

@malikmmm: Think of how many quality games you could buy instead with that $20 when the Steam summer sale starts.

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gamingdevil800

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@Thanatos2k: Yeah considering the recent rpg offerings have been so bad in the past few years I've been buying old ones I missed out on like VTMB, Jade Empire, KOTOR etc.

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deactivated-64efdf49333c4

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@Thanatos2k: There is currently a sale at GoG that bundles a trio of different games for about $10, for example. Pick two bundles that you like. Already way better value than 76.

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SMOUCHE_MOLE

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@malikmmm: the positioning of your question, using the word “waste”, would lead me to say “no” then.

However if you’re sincerely asking, both of these titles got a considerable amount of well-deserved shit from the community after launch, though one has made a fairly promising turnaround and the other hasn’t.

I bought both of these. . .

FO76 still has me coming back and it’s twice Anthem’s age. I haven’t touched Anthem in a couple months

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thomaswmak

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@malikmmm: why not wait? When things get fixed or they release a DLC version. Either way just wait. Don't give money to a product that's not complete.

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Izraal

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Edited By Izraal

Something very basic is missing from this article: Who is Todd Howard? "Fallout 76's poor release did damage to Bethesda's reputation and the Fallout brand overall, according to Todd Howard."

Basic 101 journalism suggests, "Fallout 76's poor release did damage to Bethesda's reputation and the Fallout brand overall, according to Todd Howard, TITLE OR EXPLANATION OF WHO TODD HOWARD IS HERE."

It's fine from there on in, attribute quotes to last name, Howard, but on first reference, context of who you are interviewing or quoting, and why they are relevant, is needed. "According to Todd Howard, former brand manager for the Fallout series" is very different from "According to Todd Howard, my college roommate who played Fallout 3 for 24 hours straight, missed his finals and lost his scholarship."

I could Google Todd Howard for his relationship to the Fallout series, but I shouldn't have to. Even if there's a degree of "assumption" that readers are familiar with the subject matter, you still define who the subject of an article is on first reference.

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Dadlife14

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@izraal: Todd Howard is really, really, really famous in the gaming world. He's kinda like the Lebron James of video games (please don't tell me you have to google that name). I'm sure the author felt Todd needed no introduction. I'm surprised you haven't heard of him, but maybe you're young. I've known that name since Skyrim in 2011.

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XenomorphAlien

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@dadlife14: Todd Howard the Lebron James of the industry? Nope. That's Reggie.

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Thanatos2k

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@dadlife14: ...Todd Howard is not that famous. My mom knows who Lebron James is and she doesn't care about basketball.

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Izraal

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@dadlife14: Notoriety doesn't change the normal requirements for article format. Given that several others have posted similar responses, it does not seem knowledge of Howard is as ubiquitous as the author may have assumed.

I am aware that Lebron James is a basketball player, but I'd have to Google him to know what parallels he has to Todd Howard, and I'd have to Google Todd Howard as well to make said comparisons, and I'm not inclined to do so.

I'll assume from context that you're asserting that Howard is a well known figure regarding video games, and while that may be correct in certain circles, the author of an article should always, without exception, provide some brief explanation on first reference of the title or history and significance of the person being quoted or interviewed. Again, that's very basic.

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Izraal

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@dadlife14

@thomaswmak

@Louis

It looks like they have now revised it to note Howard is the Bethesda director. It's a good fix.

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thomaswmak

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@izraal: Exactly. Who TF is Todd Howard and why should I care? Oh, he's so and so. An article should not make me have to google who the person is unless he's soooo well known that everyone knows him (obviously this does not apply to Todd Howard).

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Louis

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@izraal: Thank you!

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Richardthe3rd

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"Trying something new" with an established IP like Fallout requires the same appetite for risk you'd require to attempt jumping the Grand Canyon with a Vespa.

2 • 
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santinegrete

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A game no one wanted and it is also badly done. This was the first, Anthem was second and I hope this trend dies soon.

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thomaswmak

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@santinegrete: funny i have both games and have not even started either one. =(

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Xristophoros

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Edited By Xristophoros

lol howard sugar coating the reality... you call that stuff NEW? give me a break... it is as if bethesda has no idea how connect players together on a server in the year 2019. yea, that sure was ambitious stuff there and warranted all those bugs and performance problems... right. it is more like bethesda didn't want to fully test the game before release and instead depended on the community to shell out the money for a full priced game and be the guinea pigs. boggles the mind how a publisher could charge full price for this game rather than release it digitally as an early access build for a budget price and then proceed to put out the full game at a later date. who the hell wants to hear about this game at e3 this year? other than the most delusional bethesda shills, everyone else has moved on. howard should do the same. at the end of the day, i feel like bethesda overvalued its BRAND and thought they could get away with this based on fan loyalty.... guess what? the bethesda brand doesn't mean as much as you thought. now, more than ever, it is synonymous with broken, bug ridden games and very poor support and pr. the only good products coming out of betehsda these days are the wolfenstein and doom games and has nothing to do with bethesda studios (thank god) other than funding for development.

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SubClass037

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Edited By SubClass037

I really don't care what you would have done. I only care about what you are going to do. The game is still broken Todd!

You keep shoving out new content onto a somewhat functioning game. You know what. Take a breath. Gather your team. And fix the game.

I'd say more, but I don't know how to do that without being censored for three paragraphs.

2 • 
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deactivated-64efdf49333c4

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@subclass037: I don't think Bethesda has ever fully fixed one of their games. At least I've never heard of anything like that. It has always been on the mod community to do that. Does 76 have mods, yet? If it doesn't, then it will never be fixed.

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Thanatos2k

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@Barighm: It can't. If it had mods then their precious microtransaction store would be obsolete, so they can't have that!

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Pyrosa

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Edited By Pyrosa

At least the helmets and minifigs turned out well.

The helmet + Boring Co's flamethrower made for some fun during the holidays.

...and then came the amazing Fallout tabletop game, where the minis added a bit of color.

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ecs33

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Until one comes out that breaks the paradigm, I think I'm done with the FPS MMORPG format. even the successful ones are just big grinds on top of average narrative experiences.

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Hagan

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should have been a F2P expansion for FO4

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ecs33

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Edited By ecs33

why not have focused on both the multiplayer aspects and the traditional single player aspects?

What I imagined this game being from the get go was a fluid mix of this new concepts and traditional Fallout mechanics (including interactions with NPCs)

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Acheron18

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@ecs33: The reason is that single player games actually take effort to make (if you want them to be good). F76 was nothing more than a lazy cash grab intended to make a ton of money from micro transactions with minimal effort from the developer.

Welcome to the new age of gaming.

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dantesergei

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Edited By dantesergei

I did not played the game, but you can see clearly that Fallout 76 is cash grab. The classic corporate strategy of minimum effort high profit.

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deactivated-64efdf49333c4

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Not a word about the policy abuse and deceit, huh? You think gamers are just upset about a buggy game? We get buggy games all the time. We get upset, the devs apologize, fix the game (or don't and then we blame the publisher), and then we move on.

Fallout 76 was more than just a buggy game. It was a giant declaration of what Bethesda thinks of its fans, and that message was "**** YOU!".

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everson_rm

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Witcher and RDR2 open worlds will put anything bethesda do (open worlds wise) to shame... They sure need to step up theyr game, or Fallout 5/Elder Scrolls 6 are bound to be ashamed.

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ecs33

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@everson_rm: Ya I think Rockstar has Bethesda beat when it comes to open world.

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jinzo9988

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Howard said Bethesda's main takeaway or lesson learned from Fallout 76 was that the developer should have kept the game in a testing phase for a longer period of time. The game might have benefitted from being in beta for "a number of months" before launching, he said.

The developer should've kept the game in a testing phase for a longer period of time. Bullshit. This was the first real game they worked on that has actually seen the light of day. They worked on Doom, but it was post-release multiplayer content for an already finished game. I don't believe they had enough pull to do that... to push the release date back a couple of months for beta testing. If the big boy studios are willing to launch games in a broken state to appease their parasite overlords, I don't believe they'd allow a C-squad studio to delay a game.

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Spaced92

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Edited By Spaced92

Wow, he's been missing for a while eh? 'It was our B-Team, not my fault!' ok pal

They HAD a beta, and it was so close to launch, they clearly had no intention to delay the launch despite bad feedback. He is completely full of it.

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Edited By thedarklinglord

The biggest mistake was not making an actual Fallout game. The second biggest was jumping straight to forced online multiplayer instead of taking a half-step with just optional co-op, testing some multiplayer ideas and systems while seeing how the market felt about those changes. I know plenty of people who would've eagerly embraced a proper Fallout game that they could play alone but had the option to play with friends, but wanted nothing to do with a Fallout that was chasing the half-assed MMO trappings of Destiny.

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AlienMinator

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@thedarklinglord: Here , here, i was pissed that they went straight to forced multiplayer. The game may have looked like a Fallout game but it did not feel like one to me. The whole mechanics just felt wrong. When they brought in the ability to build settlements in Fallout 4 i thought that was a bit much but it grew on me fairly quickly but with 76's multiplayer i just could not get into it. You were supposed to be able to opt out but were still in the multi universe yet if you upset another player they were still able to cause you damage yet you were not able to do the same to them, and the fact you could lose your salvage to other players when you were killed was a step to far.

Sadly i should have waited until after launch to purchase it but because it was Fallout game i got it on pre-order, only to play it about 2hrs [or less] and then just throw the launch icon into the corner of my screen never to be touched again. The only good thing that came out of it was the fault guy bobblehead.

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Litchie

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Lol. I like how he's very sure to point out it was their B-team.

And I also like how he's just now come to the conclusion that beta testing is good.

He knew exactly what they did wrong, and they went through with it anyway. They deserve all the hate they get.

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