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Call of Duty: Then and Now

We take a visual tour through four of the most recent Call of Duty games.

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Like clockwork, Activision pushes out a new Call of Duty game every year, even going so far as to pretty much claim the first half of November as its launch window. The company has been releasing new versions of the game by shifting settings, evolving plotlines, and making new characters, all while keeping its much-beloved multiplayer mode. Earlier iterations of the game focused on World War II, while the last few games have wandered between modern-day conflicts, WWII, and the 1960s.

We went through the PC versions of Modern Warfare, World at War, Modern Warfare 2, and Black Ops to see how the graphics have evolved. For the most part, the developers have kept the changes to a minimum--and with good reason. It would be difficult to heavily modify the game's engine while sticking to a yearly release schedule and popping out versions that work well on every modern console, as well as the PC.

Exteriors

The locales change drastically within any given Call of Duty game, and they change even more so when we pop from title to title. This makes any sort of direct comparison impossible. Overall, we noticed that the lighting and shadowing system for buildings is still static. This stems from the use of either fixed lighting or prerendered shadows. The result generates effective visuals without the need for lots of GPU power.

Black Ops Modern Warfare 2 World at War Modern Warfare
Black Ops Modern Warfare 2 World at War Modern Warfare

Faces

The Call of Duty series focuses a great deal on character faces. When we look at people when they speak, everything else becomes secondary. With all your attention focused on the head, shortcomings of less-detailed clothing become irrelevant. Black Ops has highly detailed facial animation, although the series is still plagued by the occasional flickering facial shadow, which certainly doesn't help maintain realism.

Black Ops Modern Warfare 2 World at War Modern Warfare
Black Ops Modern Warfare 2 World at War Modern Warfare

Interiors

While we certainly didn't get to examine every room in all the games, it seems like Black Ops increases the amount of detail that can be stuffed inside of four walls.

Black Ops Modern Warfare 2 World at War Modern Warfare
Black Ops Modern Warfare 2 World at War Modern Warfare

Foliage

Given Treyarch and Infinity Ward's penchant for speed, we didn't expect much to change when it came to the grass, bushes, and trees. Increasing the quality of foliage becomes more taxing than it's worth in a series like Call of Duty.

Black Ops Modern Warfare 2 World at War Modern Warfare
Black Ops Modern Warfare 2 World at War Modern Warfare

Settings

The settings page for the PC versions of these games gets simpler and simpler with each new version. A few years back, you might have needed to turn off depth of field or specular maps, but newer GPUs don't bat an eye at those settings within Call of Duty.

Black Ops Modern Warfare 2 World at War Modern Warfare

Sky

While all these sky-related screenshots look different, they share one common thread: they're all static. Look upward in any of these games, and you'll notice that the sky isn't animated. Many games use day-and-night cycles paired with active weather systems to give a more realistic look. Treyarch and Infinity Ward opted to save precious computational horsepower in order to keep frame rates high. The result may not have moving clouds, but it's still quite nice to look at.

Black Ops Modern Warfare 2 World at War Modern Warfare

AK47

Compared to the Modern Warfare gun model, the two recent versions of the game have more in the way of minor details like serial numbers, scuff marks, and the like.

Black Ops Modern Warfare 2 Modern Warfare

Hallways and Walls

Many of the walls and hallways feature gritty, bumpy bricks, splashes of blood, and location-appropriate signage. The overall detail and the use of physical objects seem to have been fairly static over the years.

Black Ops Modern Warfare 2 World at War Modern Warfare
Black Ops Modern Warfare 2 World at War Modern Warfare

The Call of Duty series keeps moving the bar higher on the graphical front, but the developers are clearly focused on maintaining speed at the expense of graphics, and with just cause. In areas like facial animation and facial texturing, the entire series holds up well and leaps forward with each iteration. But when you look at random objects, textures, clothing, lighting, and shadows, the developers have to make tradeoffs. Perhaps when the next generation of consoles comes about, we'll see the series flex its graphical muscle a bit more.

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dkdk999

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Edited By dkdk999

i would say black ops looks the best by a mile in most categories. i don't see mw2 looking better at all. But then again I never really like mw2's graphics in the first place.

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drumma1

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Edited By drumma1

MW2 seems to focus on more realistic graphics, while black ops still looks good, yet kind of has a different art style, thus making BO seem less realistic.

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sleepychicken

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Edited By sleepychicken

Gotta be the most pointless graphics comparo ever.

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Dash2342

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Edited By Dash2342

mw2 best graphics

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DesiGhost

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Edited By DesiGhost

COD6, COD4, BO, WAW

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Xbox360Gamer15

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Edited By Xbox360Gamer15

black ops looks the best in locales but the faces look best on mw2...theres just more detail and realism in mw2 faces...but black ops does and awesome job too

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Smokegod

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Edited By Smokegod

MW2= best graphics... I cant believe how excited i was to get Black Ops but really dissapointed in the graphics. It is at best mediocre to MW2 including the detail of the guns. Why are we regressing in graphics?

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Alex_09

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Edited By Alex_09

@shafe-man It's sweat man. That's why the gloss isn't all over their faces, like in the first face picture there is only sweat over his right eyebrow.

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bigdogmt

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Edited By bigdogmt

But i do think that modern warfare 2's graphics looked brighter or more colorful than black ops, but black ops still looks pretty good

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bigdogmt

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Edited By bigdogmt

Hahaha, the guy in the first "faces" section from world at war looks like he farted

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Dash2342

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Edited By Dash2342

i think modern warfare 2 has the best graphics

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Pwnmachine21

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Edited By Pwnmachine21

Too bad the cheaply made game engine hasn't changed at all, the game still uses STILL portrait backgrounds for their hideous SKY landscape with some fake repeating clouds to try and mask the hideousness of their engine, it doesn't even come close to stopping there either. It's pathetic to read this crap because the average console player doesn't realize how hideous this engine really is. I've read some of the most ignorant comments ever about how beautiful the engine is and COD developers spending so much time on it! It honestly makes me want to vomit hearing these things. They don't realize that the A.I hasn't changed in years and neither has the engine. The A.I is still just as STUPID as before and the engine is still just as cheap as always; you can't even turn up the difficulty on ANY of the COD series beyond normal without the A.I wallhacking, aim boting, unlimited peripheral viewing, and perfect no recoil accuracy with WTF reflexes. Seriously spend some time on the A.I not every person playing these games are CASUAL CONSOLE GAMERS, we would like a challenge ESP. ON THE PC, I put all my games on max difficulty always, EXCEPT COD because its not even close to being fun or reasonable. Absurd game, absurd topic. Thanks

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VolcanoMan001

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Edited By VolcanoMan001

...except that Madden '11, '10, '09, '08 would look just about identical in each screen shot.

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MrBubbles59

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Edited By MrBubbles59

@ Purely_Awesome Well CoD 4 is also four years older...

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pgharavi

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Edited By pgharavi

This could have easily been a Madden '11, '10, '09, and '08 comparison.

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Purely_Awesome

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Edited By Purely_Awesome

Wow, comparing the graphics latest CoD to CoD 4: Modern Warfare, cod 4 kind sucks.

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bsvictor

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Edited By bsvictor

So, as you're saying: they sell so much that they shouldn't spend time improving the same game engine from 4 games ago. Yeah, that's a great point. I wonder when people are gonna stop paying for sh*t they're being fed by force just because they (Activision) spend most of their money on marketing instead of improving the product they're selling.

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kris9031998

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Edited By kris9031998

Now, do a system comparison :)

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Edited By shafe-man

The Treyarch games are similiar, with realistically blurred shadows and well done textures; however, Infinity Ward's games have a distinct colorful look with less glossy faces than Treyarch's. And I noticed Treyarch puts a lot more grass and vegetation than Infinity Ward, which makes it feel more like a war zone (which is the point) than a city (which is also the point). My last point didn't have a point.

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