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Dark Souls II to feature more open-world elements than original

Dark Souls II director promises open-ended structure and says players "could even start halfway through the game, depending on how willing or how brave they are."

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Dark Souls II will feature more of an open world than its 2011 predecessor, developer From Software has said.

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"Freedom of exploration is something we want to prioritise for Dark Souls II, even more so than Dark Souls 1," said director Yui Tanimura in an interview with Digital Spy.

One goal for Dark Souls II is for the player to have more "freedom to explore," adds Tanimura. "We realise in Dark Souls there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing."

In Dark Souls II, From Software is hoping for the players to have enough freedom that "things don't have to necessarily be done in a certain order."

"We're hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are."

"You won't have to follow a certain line, it will be unique for all players, I think," concluded Tanimura.

Dark Souls II will be released for Xbox 360 and PlayStation 3 in March 2014.

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TazmanianD

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Edited By TazmanianD

This seems odd to me. Compared to the vast majority of other games I've played, Dark Souls was incredibly open-world. I really liked the fact that I could venture in lots of different directions and didn't really know where to go. I guess you could say I was guided in certain directions by the difficulty of enemies I encountered, but if the alternative is to have every area have a similar level of difficulty or even worse, enemy scaled leveling, I prefer what we got.

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Restivus

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@TazmanianD I think the remark about being "brave" implies that the areas will differ in difficulty, just as before. Kind of the equivalent of a full soul level 1 run in Dark Souls.

Which reminds me of a feature request: a soul level 1 mode. I do not at all want to see a difficulty mode implemented, but it would be sadistically satisfying to have an official "soul level 1" option enabled when you create a new character, locking out that character from leveling up. It would cement the legendary status of the game in the annals of future gaming.

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eze_sl89

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@TazmanianD sounds reasonable, but i guess the asians will know to do the right thing, just trust them, they never mess up

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gaming_binge

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@eze_sl89 @TazmanianD really? id say they messed up pretty bad with resident evil 6, resident evil raccoon city, the last few silent hill games, the last few final fantasy games, metal gear rising, the last few castlevanias, and nintendo's entire hardware decision with the wii u. Those games werent necessarily BAD, but they paled in comparison to their predecessors......the asians are perfectly capable of messing up

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AtheistPreacher

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@eze_sl89 @TazmanianD

"Asians never mess up"?

Final Fantasy 13 says hi.

But I would agree with you if you instead said "From Software never mess up." I've been a fan of theirs for about 20 years.

8 • 
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deactivated-5ff9a77a36328

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@AtheistPreacher @eze_sl89 @TazmanianD His remarks do remind me of the youtube vine about the Asian calculator.

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SrebX

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As a Dark Souls fan who's willing to pay even 200$ for this thing, I must say this sounds rather bad... :3

Dark Souls had plenty of freedom, enough to mistakenly find yourself in an endgame area after just starting the game. More freedom will result in complete loss of order

Waypoints like ringing the bells and getting the Kingseeker to show up and talk to him were quiet necessary and definitely are smartly designed in Dark Souls

I really hope they will make some kind of Waypoints in Dark Souls II too

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eze_sl89

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Edited By eze_sl89

@SrebX are you sure you can go to and ENDGAME area just starting the game in dark souls 1? are you OK bro? or you are just high? you clearly havent beaten the game if you say that.

You just cant do that you first have to unlock paths, and kill millons of bosses, even so, you will be completely raped by1 hit attack by the first monster you encounter .

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SrebX

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@eze_sl89 @SrebX Actually, I've beaten NG about 7 times, NG+ about 2~3 times, and NG++ has taken it's toll on me

First time I played, the only way I could find to progress is the cemetery. Being the stubborn dumbass that I am, I fought for hours to kill those skeletons [Including the giant] in there and keep progressing... I got pretty far down the Catacombs at the very beginning of my playthrough [Enough to get the Great Scythe and face the Black Knight in there]

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SrebX

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@x-2tha-z @SrebX @eze_sl89 I doubt you can say I lack "Gamer instinct", but it actually is the more obvious choice since it's just straight forward, the stairs require going backwards and at first look seem to lead to nowhere

Yea, lots of people went there at first, but I doubt a lot of people reached so far down like I did... I was really close to Pinwheel :3

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x-2tha-z

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@SrebX @eze_sl89 Quite a lot of people went that way toward the cemetary. I don't get how they miss the stairs to the Undead Burg. I put it down to a lack of gamer instinct. That or just rushing and not properly looking around Firelink Shrine.

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eze_sl89

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im soo getting this game, i hope Sir Artorias and Solaire of Astora return in this one ! i love them so much

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00LiteYear

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@eze_sl89 They can't return. You killed them. Murderer.

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deactivated-5ff9a77a36328

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@00LiteYear @eze_sl89 Yes I did. I also killed the keeper and the one at Artorias' grave and pretty much everyone else. You should have seen how they were looking at me.... you know with their eyes. I don't like that.

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CaptainBerserk

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@00LiteYear @eze_sl89 Soul form. :]

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Aaronp2k

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Edited By Aaronp2k

a brilliant direction for the franchise. I was a little worried when I read the headline for this article, but after reading it I am sold.

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maitkarro

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Well the only problem for the PC version are the hackers. Let's hope they will be dealt with with uttermost cruelty, like your save gets' corrupted, or invincible ghosts will drag you through the game world out of the game zone into the abyss beyond the invisible wall.

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Restivus

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Edited By Restivus

@maitkarro Reduced chance of hackers and modders is what drove me to play Dark Souls most on PlayStation.

I'm really not trolling, and I know are hackers and gankers on both console versions. Many of the hacking glitches were patched over time, but there are still legacy hacked characters, mules, and worse.

They still need to patch the horrible duping glitch on Demon's Souls.


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eze_sl89

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@maitkarro play offline

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GSyyMega_LoseryyGS

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please make it for GFWL!

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maitkarro

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Edited By maitkarro

@Mega_Loser heretic, your name says it all.

6 • 
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deactivated-5ff9a77a36328

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@maitkarro or the original was so I don't see why it'd make a difference.

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maitkarro

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@Rayzakk @maitkarro well we need a change, as it didn't stop the hackers/cheaters, something that would use punkbuster as it's always installed on my pc dunno though through what game(s) I got it. And on PS3 the only problem were the glitch users.

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CaptainBerserk

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@maitkarro lol

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CaptWaffle

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Never had the ability to play Demon's Souls (although picking up a PS3 next time the price ticks down a slight bit) but Dark Souls' open world was just so.... magical... to me. You "start" the game at Firelink..... you really don't know which way to go. Lets try this cemetery! (killed by giant blade-wielding skeleton) Hmm... how about this non-OSHA-approved stairway? (falls to death) Lets try again! (end up meeting magic-infusing blacksmith, get killed by ghosts that your blades will not even touch). The idea that this huge, darkly-beautiful world was yours to explore... that there was NO WARNING (except the few clues you could piece together... oftentimes not in time to actually help you) as to which areas were WAAAAAY out of your league and which ways you were "supposed" to go.

Perhaps its all the hand-holding that goes on nowadays.... but I loved learning about Lordran step by step and area by area.... filing away this area as "Come back when I'm stronger" and filing away that one as "I'll come back when I've got better armor and a stronger ranged attack". I've now played through the game probably 5-6 times (honestly it could be a lot more) and I'm still finding out little neat things about the game and different orders in which to advance through the game.

Even with Dark Souls you could skip large chunks of the game if you knew which shortcuts to take and had that Master's Key or whatever it's called from the beginning. You still had to accomplish A and B to get to area C at times, but you could pretty much go straight to the bosses if you so desired. I'm cool with them making it "more open-world", although what they are describing sounds very much like my experiences with Dark Souls. Perhaps when I end up playing Demon's Souls later this year (hopefully) I'll find that the linear-ish level structure is far superior for what the franchise is trying to accomplish.... but I dunno. Demon's will have to be REALLY REALLY damn good for me to have it surpass Dark Souls. (and I know, MANY people seem to think so.) Perhaps it is a matter of which game you played first...... I know that Dark Souls was just so..... different and perfect that it immediately jumped into my top 2 or 3 games of all time (maybe #1 but my lists tend to undulate anyways) and people that played Demon's Souls first seem to have the same kind of love for that game.

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AtheistPreacher

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Edited By AtheistPreacher

@CaptWaffle Well, I don't feel like I'm biased for either Demon's or Dark. I've been playing From Software games since King's Field 1 in... 1995, I think? And I've been a fanatical fan of them ever since then, even going so far as to import the original King's Field and Shadow Tower: Abyss (as they never came stateside).

I can honestly tell you that neither Demon's nor Dark Souls is better than the other. They are very similar, but have different strengths relative to each other. The biggest advantage Demon's has is that the bosses are harder, more memorable, and just better in general. There is also no area in Dark that makes me feel true dread/fear like the swamp area in Demon's, which to me is a good thing in favor of Demon's (Dark has a similar but far less terrifying area, leading up to the giant spider). I also like the more traditional MP bar instead of the stock magic system, as I feel stock makes magic overpowered on bosses.

At the same time though, Demon's had some innovative yet infuriating mechanics, like World Tendency (be SURE to read up on this before you play, trust me) which I'd rather do without. It also had item burden which, frankly, was just plain annoying and did nothing to add to the game. And, it was essentially linear, which is definitely less fun than Dark's interconnected world. It also had only two equip burden levels rather than three AND no poise system, which rendered heavy builds totally useless. Weapons also were less balanced, as there were a few weapons that were clearly superior to others.

So there you have it... both are great, just different. If you really love these games I do recommend you check out the King's Field series as well.

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tightwad34

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@AtheistPreacher Fucking Maneaters, man.

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Godly_Kongming

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@AtheistPreacher @CaptWaffle Umm the Hydra in Dark Souls? Super scary!

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AtheistPreacher

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@Godly_Kongming @AtheistPreacher @CaptWaffle Well, I'm not necessarily going to disagree with you there Godly_Kongming, but perhaps "scary" isn't the word I was looking for. The first time you see him, yes, Hydra is a "holy balls, I have to fight that!?" sort of moment.

What I'm really talking about is what kohle36 mentions about the level design... "oppressive" is a word he used. I would also use "despair." In that Demon's Souls swamp area, if you had black world tendency and got caught by a giant when you were out in the middle of the swamp? Despair. Hopelessness. You knew beyond a shadow of a doubt that you were dead, but you still fought like mad.

Lots of games have done Hydra-style "scary." Almost none are dark like these games are dark. And Demon's Souls does that aspect better; Dark has nothing that quite replicates the atmosphere of areas 3 and 5 in Demon's.

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kohle36

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Edited By kohle36

@AtheistPreacher @CaptWaffle I would add that the level design is better in Demon's Souls and the upgrade system is more flexible.

Because you could apply passive attributes and buffs to most weapons in Demon's Souls (apply poison, bleed, hp regen, increase critical rate), players were encouraged to craft a more diverse arsenal of weapons, and make better use of the upgrade stones they receive in a single playthrough. For example, a dex build in Demon's Souls can still find a use for mercury, tearing, fatal, crescent, dragon, or blessed weapons (in addition to standard reinforcement); whereas a dex build in Dark Souls uses almost entirely standard titantie (with the odd chaos weapon for fun). More diversity in weapon upgrades is always a plus.

As for the level design, it's hard to explain, but there was something more dark and oppressive about the environments in Demon's Souls. Also, the use of space was tighter and overall pretty brilliant, as you could often locate a secret room just by looking around and noticing a space that was 'unaccounted for'.

But Atheist is right, they're both great in different ways

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cayne_phoenix

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after Dark Souls, I shan't dare start this game midway...


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faceless-mask

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@cayne_phoenix If I can, I shall.

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kohle36

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Edited By kohle36

Some new info that came out of E3 that you guys might not have heard (I don't think GS reported it): 3 weapon slots per hand; backstabs do not provide invincibility frames; sorcery now has r1 (normal) and r2 (strong) casting versions; some shields will incorporate built-in talismans. Here's the vid with some other stuff there too:
https://www.youtube.com/watch?v=Bvda0te5AHQ

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kohle36

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After hearing Tanimura in a few interviews, I'm willing to give him the benefit of the doubt on design choices. He genuinely seems to understand the core experience of Dark Souls and wants to double down on it. Whether or not he succeeds is to be seen, but at least he's aiming in the right places.

Still, a few minor things I'd like:

1) Weapon /item presets a-la-monster hunter, so we could optimize several loadouts per build and not have to write them down / switch every piece manually

2) Streamlined inventory management. Just go back to Demon's Souls method. **** that bottomless box all-in-one list

3) More diversity in upgrade paths (like in Demon's, where you could apply passive attributes to weapons via upgrade)

4) Covenant utility and balancing - just make covenant mechanics more varied and covenant rewards not so heavily tied to particular builds

5) Resistance rebalancing. Either make it useful (better defense boost or secondary bonuses) or change it to something that is

6) A character editor that doesn't make my toons look like failed test tube experiments

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00LiteYear

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Edited By 00LiteYear

@kohle36 Covenant builds is the point of weapons like Gravelord Sword, or Miracles like sunlight spear, Bountiful Sunlight, or even the Dragonoid build. It's not a minor thing.

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kohle36

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@00LiteYear I probably should explain better. I don't mean get rid of covenant rewards, just don't make them so heavily skewed towards faith builds. Sunlight Warriors, Darkmoon Blades, Princess Guards and to a degree the Gravelord Servants all had faith based rewards (Sword Dance has no stat requirement, but still scales with Mag.Adj and takes up an equipment slot for the talisman).

Int builds have exactly zero covenant rewards, dex builds sort of get the Ring of Fog and Darkwood Grain Ring from the Cat Covenant, but those can be acquired and equipped by any other build too. Strength builds can sort of make use of Dragon Eye invasions to upgrade the (mostly heavy) dragon weapons, but again, this can work for others too.

My point is, that if you're not leveling faith, there's not much incentive to join a bunch of covenants, aside from invasion mechanics (a good reason no doubt, but it's still kind of silly that a faith build is always a better Darkmoon / Sunbro than others). They need to expand the range of multiplayer mechanics through covenants while providing rewards that can work with a variety of builds (more things like weapons, rings, armor, or dragon form).

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MajahretDiviera

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@kohle36 personally i think they should bring back Luck, and have a Blue blood sword variant to utilize it like in Demons Souls. Also, not sure how i feel about the presets, it would work out fine for just strict PVP through an arena of sorts, but in general i feel it kinda goes against some of the core elements of the game. Also, when it comes to covenants, i would like the ability to offer up multiple items at once just to save time, also, this should extend to soul item consumables. especially when you dont use them, then spend a good few mins going through them. and yeah, better character customization would be nice. Something along the lines of Dragons Dogma, but keep the height out, since that might cause more problems with the world.

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kohle36

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@MajahretDiviera Yeah, luck was better imo, though humanity basically supplanted it. Also, because of renewable estus, luck would be less useful for gathering items and reducing grind (I remember being overjoyed with my high luck thief in my second playthrough of Demon's - no more farming grass!). I'm okay with the idea of resistance, I just don't get why they didn't balance it better. Also, it would be nice to see things like safer landing make a comeback.

As for presets, you should only be able to access them at bonfires. The ability to completely swap loadouts on the fly would definitely enable more exploits and cheese of bosses, I agree it's counter to the principles of the game. But at bonfires, you might as well have the option to just gear yourself out quickly the way you want.

Multiple item use is downright necessary, I don't know why they thought sacrificing 30 humanity in a row to the fair lady would be enjoyable (not to mention using humanity items if you don't have the liquid floating in your counter). The character editor is more me being hopeful, but they are using a new engine, so we might actually get something less...cringeworthy this time around

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G4m3r0uTL4wZ

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Edited By G4m3r0uTL4wZ

@kohle36 lmao at the last point.

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telaros

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There goes the sense of dread of going through tight corridors and sewers with god knows what popping out at you. Now you can see them miles away. This game is sounding more cashcow since it did so well on PC on its first one.

I wish Namco would of let the devs just do what they do best. Make good games for the gamer and not try to make it more than it needs to be.

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kohle36

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@telaros They said in an earlier interview that the world would be about the size of DkS, with 'tighter' level design. I interpreted it to mean they wanted to eliminate the necessity to, say, go to anor londo before taking on nito - but that the levels themselves would be more reminiscent of Demon's Souls. Obviously there will still be an 'order' based on difficulty and enemy balancing, but in NG+ you can do it all differently if you want. Sounds fine to me

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telaros

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Edited By telaros

@kohle36 @telaros I remember going places in that game so out of order xD

Played hollow with no bonuses but the pendant. No magic. First play through. Running through the caves without a means to fight those things was scary lol

Fighting the Wolf Boss before even taking out the Moth or Hound Master Demon, that was crazy fun. Kept at it till I was able to leave with all my souls. Not fun being one shot by a mexican jumping bean wolf!

I did find a stone armor in a chest once I got rid of that axe guy following me. Hated those paladins in that forest. The Hydra was really intimidating. But surprisingly easy... I ended up killing some big guy behind a door with my Zwei-Hander xD still got the ring! :D

The painting world... oh man... I never saw anything so beautiful and yet scary when I got to the end. She never attacked me so I got curious.

Anywho, I never liked New Game + stuff. It was a fun game, and got scared shitless when I fell down the floor in the starting area when I went back. That guy was not easy!

I guess I should try it again, but I'm not much of a items collector.

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Doobsac

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@telaros They make one little statement about making a little change and people like you are quick to jump on the pissing and moaning bandwagon. You are pitiful.

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telaros

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@Doobsac @telaros says the sorry sac judging my character as a whole over actually wanting to know more about the game.

When you hear something get called Triple A games, you tend to have a little skepticism.

I bet you probably never even played the first one.

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Doobsac

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@telaros @Doobsac Your comment wasn't about wanting to know more, it was about complaining and being negative. I played Demon Souls and Dark Souls.

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c_rakestraw

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c_rakestraw  Moderator

@telaros There's still plenty of dread. The open world part just means the world is far more connected, which should ensure backtracking doesn't become an issue.

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telaros

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@c_rake @telaros oh thanks! I feel a lot better now!

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deactivated-5ff9a77a36328

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Not that different. If you get help or are tough as butts you can ring the bells in no time flat in the original. I do have to say the videos make it look beautiful though.

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Sorciere_basic

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just shut up and give us the game already!!

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kohle36

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Edited By kohle36

@Sorciere_basic Yo sorciere, which platform are you getting this for?

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