Feature Article

DirectX 12: A Game Changer for Xbox One and PC?

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So much hinges on the potential of DirectX 12. Here we analyse how gamers and developers can benefit from it.

If all goes to plan, Microsoft's next-gen API will usher in a new standard for visuals and performance across a whole range of devices, from high-end PCs, to modest laptops, to even the Xbox One.

But the extent in which each platform will benefit from the new software is a matter for debate. Xbox One developers, in particular, have tempered their expectations, with none going as far as publicly claiming that the difference will be day and night. Other developers and publishers, meanwhile, have suggested that the API will pave the way for meaningful enhancements to visual fidelity and performance on PC. But how far can DirectX 12 go? Below, GameSpot provides a guide explaining how each platform is expected to benefit from DirectX 12 support, explaining each of its key new features step by step.

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DirectX 12 on Xbox One

Smarter Graphics Rendering

On the Xbox One, DirectX 12 could bring about meaningful improvements to its games and the system as a whole. The Xbox One currently works through DirectX 11, with several tweaks made specifically for the system. In many ways, using the older API of DirectX 11 had limited the full potential of Xbox One, with developers being forced to using an older, less efficient API.

In particular, using DirectX 11 prevented the system from using Asynchronous shaders (or Async shaders), which spreads the graphical load across multiple threads, and lets the system compute it simultaneously, rather than having to wait for the graphics queue to finish up before moving to the next job. In theory, DirectX 12 could speed up the time it takes to usually render post-processing effects. Async Shaders are something that the PlayStation 4 already uses in a variety of games such as Infamous: Second Son (the Async shaders helped the PS4 render the particle effects seen in-game). A similar effect will likely come to Xbox One games utilising similar rendering methods. In practice, this means more rendering ability, potentially paving the way for enhanced visual effects.

Unlocking the potential of eSRAM

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The biggest update coming with the DirectX 12 update is a complete revamp in how the Xbox One's 32Mb of superfast eSRAM is used. Many developers believed that the way the Xbox One's eSRAM API was a pain to use. However with the DirectX 12 update, Microsoft has introduced a new tool to specifically optimise eSRAM usage.

In the company's own SDK Documentation for DirectX 12 (which leaked in January), it has specifically stated that "optimising to reduce memory bandwidth usage (Of the eSRAM) is a key strategy for Xbox One." This could potentially boost performance of the system, and result in a slight bump in performance in future games and titles. That suggests, but doesn't quite guarantee, that more Xbox One games will render at the same resolution and framerate as PlayStation 4 games.

A Faster Dashboard and 4K Possibilities

The boost that DirectX 12 gives the Xbox One is not strictly limited to performance bumps in-game. Phil Spencer, the head of the Xbox division, has expressed an interest in speeding up the responsiveness of the console's dashboard. During a recent discussion with a fan on Twitter, who asked Spencer whether the Xbox One's system software would take advantage of the upcoming DirectX 12 API, he replied: "Yes, dashboard can take full advantage of [DX12] platform features."

"The Xbox One Dashboard can take full advantage of DX12 platform features."

He added that a more fluid Xbox One UI is "high on the list of improvements we want to make."

In another discussion with a fan, Spencer expressed a desire and potentially displaying content in 4K. More on how feasible this is later.

Curb Your Enthusiasm

So far, developers have been somewhat conflicting with regards to how the performance of the Xbox One will be improved with DirectX 12. Damien Monnier, senior game designer at CD Projekt RED, recently suggested that DirectX 12 would not likely solve the issues the Xbox One has with resolution with certain games, stating that "resolution changes would require a much bigger change from Microsoft than DX12 upgrade." Brad Wardell, CEO of Stardock and developer behind upcoming title Ashes of the Singularity, sits on the opposite side of the fence, remaining positive about the API upgrade and claiming that it could potentially solve the Xbox One’s resolution woes. “I do think it'll largely address the Xbox One resolution issue but that is speculation,” he recently stated.

The full impact of DirectX 12 on Xbox One will not be perfectly clear until developers begin to utilise it in practice. Along with conflicting statements from developers, we are not completely certain as to how much the update will impact the system on a technical level. We can however tell that it would give the system a welcome push in efficiency that will help the Xbox One in the long run.

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DirectX 12 on PC

Unlocking More GPU Power With Multiadapter

Arguably the biggest feature of DirectX 12 on PC is the GPU Multiadapter. Since Microsoft has developed the new API to be low level, it allows a "deeper" access to the hardware that can unlock the unused power of graphics processing units inside your system. This processing is brand-agnostic and can combine the power of an integrated GPU as well as external cards. On the DirectX Developer Blog, Microsoft explains that performance can be enhanced by around 10 percent just by utilising a CPU's integrated graphics. According to Microsoft's tests, this does add a frame of latency, however the boost that the extra power gives should even things out. This means that if you just have an integrated GPU onboard your CPU, you should see tangible benefits once developers start to utilise this feature.

This boost in performance is achieved by dividing the workload across all of the hardware available instead of attempting to process it all on one single card. The way that this extra power is being used is completely up to software developers on a case-by-case basis. It's possible that the system will use a "Master" GPU, which will carry the brunt of the heavy lifting, leaving the other GPUs to handle tasks such as post-processing. In addition to this, the Multiadapter is also able to pool VRAM between external GPUs. Which essentially means that the larger RAM pool can handle bigger textures, meaning more efficient rendering at higher resolutions, such as 4K.

Windows 10 is expected to launch along with DX12 in late 2015
Windows 10 is expected to launch along with DX12 in late 2015

Backwards Compatibility with DirectX 11 Cards

Microsoft is pushing the release of DirectX 12 alongside Windows 10 to maximise the adoption of its new operating system, and coming along with it is a host of game-changing features. But the best news? The DirectX 12 API will be compatible with all DirectX 11 class GPUs shipped, which eliminates the absolute necessity to upgrade your card or system to enjoy the benefits of DirectX 12. Of course, for the best jump in performance, you'll need to upgrade your GPU, especially if your card is more than two years old.

GameTech's DirectX 12 API Overhead Test

We tested DirectX 12 in 3DMark's API Overhead test, which measures how fast your CPU and GPU communicate with one another by sending "Draw Calls" and then rendering it onscreen. The slower the API, the less we will see onscreen. The benchmark tests three different APIs; DirectX 11's single threaded performance, DirectX 11's multithreaded performance, and DirectX 12's multithreaded performance. Basically, the more draw calls per second, the faster the performance being pushed out of the same hardware.

One thing to note about this, is that it is not a CPU or GPU test, and doesn't measure the performance of the components themselves, but instead measures the driver behind it. For our test we used an Intel i5 2500k and a GeForce GTX 970 across all three APIs.

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The results are pretty staggering, with DirectX 11's single threaded performance at 1.4 Million Draw calls per second, the multithreaded performance at 2.1 Million and DirectX 12's multithreaded performance at 13.1 Million per second. This all sounds amazing, however, bear in mind that this is just a simple test showcasing the efficiency of the new API. It does not exactly reflect the real-world performance that DirectX 12 would have in-game. This test shows us how the new API harnesses the power within multi-core CPUs in a more efficient manner, letting it communicate with the GPU even faster. Once developers start using the DirectX 12 API, we could see the requirement for a multi-core CPU become a standard in games, due to just how incredibly efficient the DirectX 12 API is in using multiple CPU threads.

Fact or Fantasy? Square Enix's DirectX 12 Showcase

Microsoft has bundled all of these new features into a quite staggering showcase of DirectX 12 with a demo by Square Enix, titled "WITCH - Chapter 0 [cry]". The demo was seen running on a bank-busting four Nvidia GTX Titan X cards in SLI. With the sheer processing power and DirectX 12 in tow, the demo touted over 63 Million polygons per scene and was also rendered with 8k by 8k textures.

This level of graphical fidelity is a scintillating tease of the future, a look into the potential of DirectX 12 and the ever-improving power of external GPUs. It may take some time for game developers to utilise the power of the Multiadapter and DirectX 12, but the potential gains from the new API are too great to ignore. This demo is essentially a showcase of rendering power and technology that we're likely to see from mainstream games in the coming years, and boy does it look pretty.

DirectX 12 on low-end systems

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The benefits of DirectX 12 on PC are not strictly limited to high-end gaming systems, but also standard mobile devices and notebooks. Intel has showcased benchmarks running on a Surface Pro 3, using a Core i5 CPU with an Intel 4400 internal GPU. The Benchmark is split into two modes, one running a fixed framerate benchmark at 19 frames-per-second, which can flick between DirectX 11 and DirectX 12.

In this particular benchmark, we see that when switched to DirectX 12, the CPU power consumption plummets dramatically by what Microsoft claims is 50 percent. As for the second benchmark, the framerate is unlocked, and when switched from DirectX 11 to 12, the framerate jumps from 19FPS to 33FPS. This shows, in theory, that even lower end systems should be able to enjoy a jump in performance and power once the new API is widely adopted by developers. From these tests that we can see that DirectX 12 on PC has a dramatic effect upon systems of all kinds, from the high-end all the way to the lower-end of GPUs.

DirectX 12's 4k Future

It's clear that DirectX 12 will have a significant long-term effect on both PC and Xbox One with a clear, forward-looking focus on rendering games, content and video at 4K. Ian Bell, head of the development team behind Project CARS, was asked recently what he believed would be the benefits of utilising Direct X 12. His laconic response: "30-40 percent".

Because the new API's true capabilities remain to be seen on the Xbox One, it's not completely clear whether or not the update will serve to extend the console's performance. On the PC side, it's looking like DirectX 12 will have a profound effect on almost every PC capable of running Windows 10, but the real gains will be found when developers start using the GPU Multiadapter in new, innovative ways to optimise performance. Microsoft still needs to ensure that DirectX 12 marks a technological leap that will see tangible benefits to gamers everywhere, but for now, an exciting future lies ahead.

DirectX 12 is due to roll out Holiday 2015 on both Xbox One and PC.




Got a news tip or want to contact us directly? Email news@gamespot.com


sayemahmed

Sayem Ahmed

I like Gundams and Dark Souls.

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Blazen702

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Poor Sony ponys in denial. Xbox one is already above and beyond the PS4 and with proper usage of the ESRAM and new API the X1 only distances itself from the crapstation4

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asal_bach

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@Blazen702: is that why PS4 sales are almost double than Xbone.

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ratchet500000

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@Blazen702: Or get a PC for features (like backwards compatibility) and performance above both consoles... Saying the X1 is better than a PS4 is like saying a camary is better than a prius, comparing two average and unremarkable products. They both work just fine to do the job they were designed for, but they're hardly cutting edge so it's pretty disingenuous to say which one is better. And like getting a PC, you can pay more for the better experience, BMW/Lamborghini.

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DEVILTAZ35

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@ratchet500000@Blazen702: Actually a prius is cutting edge just not in performance and handling :)

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Fruhsruk

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In design then?

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DEVILTAZ35

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@fruhsruk: What ? you don't think a Prius looks amazing :)

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Stogin

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@Blazen702: The fanboy is strong in this one. God people like you are the bane of this industry, grow up little fanboy...

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sammoth

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@Stogin@Blazen702: Calling people fanboy is childish. Take heed to your own advice.

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Stogin

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@sammoth@Stogin@Blazen702: Calling people dumb@ss because they don't see things the way you do is just as childish, but you're going to ignore that, aren't you?

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sammoth

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@Stogin@sammoth@Stogin: You are lowering yourself to a childish level by doing so. If you can't see what you did wrong. I am not going to bother teaching something you can't learn yourself.

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Stogin

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LOL yup, just like I figured, you got nothing, hypocrite.

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sammoth

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@Stogin: I'm not the one who came on here calling people fanboys. You did. Any growing up around here that has to be done is you. You are a hypocrite. I called you a << LINK REMOVED >><< LINK REMOVED >> because you are. It's not being childish it's being factual. The sad thing is you don't even see it. Time to grow up child.

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Stogin

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And what he wrote was fanboyish, thats factual. The fact you dont see the hypocrisy of what you wrote is classic. Youre the one being a child, must be a fanboy yourself since it bothered you so much that I called him out on a blatantly fanboy comment. Angry little child on here who doesnt want anyone saying anything bad about his beloved system. Honestly I think youre truly pathetic. But please keep posting, only making yourself look more childish and sad with every post, LOL! Time to grow up little boy...one last thing, it wasnt me you called dumb @ss dummy, it was someone else on this thread you were arguing with cuz it didnt fit your little fanboy agenda, hahaha what a tool!

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sammoth

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@Stogin: I'm pathetic ? Yet you keep responding over and over. You might want to take a class in punctuation while you're at it. Take heed to your own advice hypocrite. Either way you are the one who keeps calling people fanboys. I keep posting because you keep responding. Pot Calling The Kettle Black.

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Stogin

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Yep, youre pathetic. Next time you want to use an obviously big word for you like hypocrite, you should first learn what the word means. It's fairly obvious you've got nothing, but you keep reaching and going in circles. Nothing Ive posted here is fanboyish in the least. Im not up and down this thread defending a piece of plastic like you, little child. And really? Grammar is what youre going after now? Yep, you've got nothing so you're grasping now. Sad little child, LOL!

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sammoth

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@Stogin: Calling people fanboys is childish. I never called you a fanboy. You are the one who started in on that and you're a immature child for doing so. If I check your posting history it will come up more than once. Good to know you fail at Reading and Comprehension. I said punctuation not grammar. What am I defending ? Please go on ? Since I own both a PS4, X1 and a PC that smokes both systems in terms of hardware. I have said this numerous times on Gamespot forums but, apparently all you see is one or 2 posts. You occasionally stumble over the truth, but you quickly pick yourself up and carry on as if nothing happened. SMH. Pathetic Loser

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Stogin

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Yea i call out fanboys cuz devotion to a piece of plastic is ridiculous. I see by your history that you call people names just as much. Hypocrite much? See you can call me out on my punctuation, ill call you out on your hypocrisy, cuz i know the meaning of the word, im apparently the only one of us two that does. You stumble just as much, kinda like above how you showed your poor use of language skills and word use. But keep going, SMH..pathetic jack@ss, god youre pathetic, LOL!

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Stogin

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@sammoth@Stogin@Blazen702: Ok, so you nee nothing fanboyish in what he wrote? If you don't, then you're obviously one as well...

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sammoth

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@Stogin@sammoth@Stogin: Hardly but, you're a hypocrite. Go ahead post more nonsense that's you failed to follow yourself.

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Stogin

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@sammoth@Stogin@sammoth: Exactly how am I a hypocrite? Please explain any nonsense I've posted.

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shadyshack

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@Blazen702: a very true statement

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shadyshack

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so Microsoft is about to get silent hills, so it seems. if this happens i can say that this is a major F to sony.

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EricMBacon

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@shadyshack: The Silent Hills everyone saw in P.T. is dead. Without Kojima and Del Toro's vision, the game will just be another Silent Hill. While I hope that Microsoft doesn't buy it to imply that the same game will be made, I'll admit that if Microsoft does get some exclusives that I care about I might consider buying one.

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ahpuck

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I got bored half way through. I guess we will all just have to wait and see if this actually does anything significant.

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andmcq

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I predict this will have 0.00% effect on the performance and image quality of games on the XB1.

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DIOSNY

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Yeah is not like a company like Microsoft doesn't have the money/people or the know how to make an API.

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andmcq

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@DIOSNY: They don't, at least not for hardware that doesn't support it.

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Blazen702

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I don't have to predict anything as I can say without a shadow of a doubt that you are wrong and since you are not a game developer you obviously know nothing. Nice try kid.

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andmcq

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@Blazen702: lol

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Stogin

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@Blazen702: Someone posting fanboy nonsense all up and down this thread should not have the right to call anyone else a "kid"...LOL!

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Archangel3371

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I really don't have any complaints about the Xbox One, I've played quite a few games that look just fine, but I'm certainly looking forward to any and all improvements that this will bring.

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blood_borne

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I'm disappointed in DX12. Phil Spencer himself said it won't change X1's resolution problem.


I was hopeful for big things, but it looks like more hollow promises and disappointment. I'm thinking of trading in my X1, it basically collects dust while I play Final Fantasy 14: A Realm Reborn, Bloodborne and The Witcher 3 all the time on my PS4.

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DEVILTAZ35

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@blood_borne: Nether console has much in the way of graphics capability compared to PC . You'll just never see the best graphics on a console as the hardware is too inadequate. Why do you think the order is not a proper FPS with those graphics?

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DIOSNY

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Yeah graphics are so important to you that's why u have consoles instead of a PC GTFO Why can't you people just enjoy your Indie station and leave the X1 out of it.

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sammoth

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@blood_borne: He said nothing about resolution. Try reading it again.

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Blazen702

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No he didn't. He said it wouldn't improve already released games. He said games developed with dx12 would be a 30-40% increase over previous games in resolution and fidelity.

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hystavito

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@Blazen702: Didn't he also make a statement that we shouldn't get too hyped about it?


On the 30-40%, I don't recall that. I do recall a day or two ago someone from the Project Cars team said that.

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dani_i89

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@blood_borne: You do realise that the difference between 900p and 1080p basically doesn't yield any difference? It's all in your head. Consoles are about exclusives.

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RCT4ShouldExist

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@dani_i89: Not anymore. Danny o'Dwyer did a good video on that.

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RCT4ShouldExist

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@RCT4ShouldExist@dani_i89:

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dazzle999

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im just hoping that all that improvement gets rid of the horrible texture pop-in !

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DEVILTAZ35

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@dazzle999: It would help things like that on XboxOne that is for sure. There is barely any texture pop in on Witcher 3 on PC on highest settings and alot of this is to do with the postprocessing possible

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dazzle999

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@deviltaz35@dazzle999: games like assassins creed or farcry 4 both have terrible texture pop-ins even with a beast of a rig and sli 980ties

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gunnmetal

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this will make things smooth and more efficient

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DEVILTAZ35

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@gunnmetal: I loved the original Xbox as everything was fast as it wasn't bogged down by pretty icons for everything. I do love the look of the Batman PS4 though . That is the best looking console i've seen yet. However the Australian price is $619 they have to be joking.

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UltimateBastard

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"In another discussion with a fan, Spencer expressed a desire and potentially displaying content in 4K" just thought I'd highlight this for the comical value

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deactivated-5f82247622016

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To sum up the article for the fanboys on either side who don't read:


"resolution changes would require a much bigger change from Microsoft than DX12 upgrade."

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viciouskiller

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@edwardnygma: “I do think it'll largely address the Xbox One resolution issue but that is speculation,” Claims other people don't read. Didn't read. Either way it doesn't matter both are pure speculation till it actually comes out.

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deactivated-5f82247622016

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@viciouskiller@edwardnygma: Uh you know Phil Spencer himself has confirmed this as well right?

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Blazen702

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No he didn't. Once again a Sony pony reading things how he perceives it. He said already released games would not see a boost. All games made with DX12 at the end of 2015 will see a significant boost as much as 30-40% over previous titles.

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DEVILTAZ35

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@Blazen702: i only game on PC but why can't they just patch the XboxOne Dx11 games to DX12 like some are already doing on PC

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@deviltaz35@Blazen702: Doesn't work that way.

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DEVILTAZ35

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@sammoth@deviltaz35@Blazen702: Doesn't sound like they want to work that way as they will make more money making ''enhanced'' versions later for consoles.

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sammoth

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@edwardnygma@viciouskiller: Phil Spencer said NADA about resolution changes.

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Con_Wars

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@sammoth@edwardnygma@viciouskiller: BOOM


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deactivated-5f82247622016

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@sammoth@edwardnygma@viciouskiller: Uh no actually he did.


Phil Spencer: DirectX 12 Won’t Change Xbox One’s Hardware and Graphics Capabilities


<< LINK REMOVED >>

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sammoth

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@edwardnygma@sammoth@edwardnygma: Ok << LINK REMOVED >><< LINK REMOVED >>. Where does it say resolution ?
Oh that's right you're one of those Arm Chair experts. I guess Google is working for you.

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viciouskiller

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@edwardnygma@sammoth@edwardnygma: “On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing.”

Are you incapable of actually reading, or do you just pick and choose what gets processed in your brain? He said there would be improvement, just not a dramatic one. Which is far different than saying it wont help at all.

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sammoth

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Funny how he accuses others of not reading yet doesn't read the article he referred to.

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deactivated-5f82247622016

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@viciouskiller@edwardnygma@sammoth: When in ANYTHING that I said, did I say it "won't help at all" ? Are YOU incapable of actually reading? No, nevermind it was rhetorical.

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gotrekfabian

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@edwardnygma: Sorry but if they can't read they, sure as hell, won't understand what rhetoric is!

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sammoth

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@edwardnygma@viciouskiller@edwardnygma: No but, you said resolution and you are WRONG. Try reading the damn article first.

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viciouskiller

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@edwardnygma@viciouskiller@edwardnygma: "Phil Spencer said NADA about resolution changes." to which you replied "Uh no actually he did." He never said it wouldn't help with resolution because he didn't even bring that up. Like i said it's pure speculation till it comes out.

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