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E3 2014: Dragon Age: Inquisition Overcomes the Many Problems of Its Predecessor

Between a dragon and a hard place.

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Dragon Age: Inquisition makes me question my own judgment. I was so taken by BioWare's half-hour presentation that I would have pre-ordered the game without a second thought, and yet there's a nagging feeling of doubt nestled in the back of my mind. Dragon Age 2 was a massive disappointment. Is it possible that BioWare has learned its lesson so completely that it can regain the trust it lost? Or is it going to pull the rug out from under us once again? Well, I'm going to throw caution to the wind. Inquisition is exactly what I want in an expansive role-playing game. An inviting world populated by a diverse cast of characters, tactical combat that melds action with strategy, and gorgeous visual design that leaves the dull days of Origins far behind us. If it turns out to be another dud, then there's no shame in being fooled by the master.

Bears are a finite resource. As you venture through the inviting world in Inquisition, the wildlife rebels against your presence. To you and I, a bear would be a formidable enemy. If you're a rogue accompanied by a mage, an archer, and a warrior, though, that poor bear is going to see his furry parents is ursine heaven. Of course, successfully felling that cuddly beast nets you a pelt, which make for great clothes if you don't mind the smell of death wafting around you. However, your mark is felt in Inquisition. Go hunting too often and the animal population will dwindle. Introducing environmental conservation in this mystical world gives permanence to your actions. What kind of inquisitor will you be? And how will you sleep at night?

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Permanence is a major theme in Inquisition. Your choices matter in ways that make the world seem lived in, that things would continue onward even if you weren't sticking your fingers in the pot. The inquisition that you're a part of move in to territories you've conquered, erecting flags and making their presence felt. Your companions are affected not just by what you say, but what you do as well. If you treat people like garbage, you're going to wind up one stinky jerk. Life lessons from a video game, who knew? Of course, I didn't get to see that permanence take form in the presentation. But considering BioWare's history of creating believable relationships between characters, I have little doubt that will remain true in Inquisition as well. It's other elements that make me a little more wary.

Take, for instance, how amazing the world looks. Call it cliche if you must, but the scene where a woman walks through a wheat field dragging her hand across the crops? That's just breathtaking. And every place that the developer ventured down had a similarly enticing style. In one area, rogue mages had set fire to a village, and though I should have been considering with the welfare of the people, I instead marveled at the flaming, crumbling walls all around. Later on, inside a torture chamber (don't ask), there was such detail on the walls and surfaces that it looked as though it had been lived in, or at least dirty business was conducted there. Inquisition is one of those games that makes me happy that I'm currently upgrading my computer as I want nothing more than to stare at its sights. Still, the thought of fighting through so many similar-looking places in Dragon Age 2 is hard to forget. It seems like Inquisition has solved that problem, but I won't know for a couple more months.

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And then there's the combat. This has always been a weak spot for me in Western RPGs. I must have strange tastes, because while others were enamored by "fus ro dah"ing in Skyrim, unleashing bionic hell in Mass Effect, or meditating like a madman in Witcher 2, I would finish as quickly as possible so I could get back to the parts I cared about. But Dragon Age: Origins was one of the few outliers. More tactics game than RPG, it required careful planning to overcome every foe you encountered. This kept me riveted in each new showdown, although its high difficulty could be frustrating when I wanted to know the next story point. This was a far cry from its sequel in which mashing A was enough to progress. There has to be a happy medium.

Well, Inquisition may have struck that balance. For those who love destructive chaos, throwing your weight around looks to be a viable strategy against weaker enemies. And once the medieval poop hits the wind-powered fan, you need to use a top-down camera to plan your attacks with precision. Not only can you direct where your mage stands or what tactics your rogue should take, but you can inhabit each member of your party midfight. So pound away at a dragon's leg from up close, and than switch to your archer to finish it with an arrow strike. I hope the combat isn't too button mashy, but from what little I saw, it looks to be strategic enough so you can't just tap away without any thought.

Dragon Age: Inquisition is in an interesting position. I so want to believe that what I saw was real, but I can't throw all my doubt away. Why did everything look so scripted? And how come it wasn't playable? I don't know the answer to those questions, but I can fully endorse what I saw. I know that I'm now looking forward to its release in October, and though there's a chance I'm going to get your hopes up for nothing, I don't think I will. Inquisition looks like a game worthy of its Dragon Age heritage, and might kill the lingering stench of the second entry completely.

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deactivated-61d91d42c39df

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eh i'll still buy it, DA2 was ok, and it's not like rpg's get released much anymore that aren't mmo's

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Martrom

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DA2 a massive disappointment? While I aggree with this statement, this is not the OFFICIAL position of Gamespot when the game was released. 8/10. It makes you wonder... At the very least he should have disclosed why his opinion is different than Gamespot's.


"Is it possible that BioWare has learned its lesson so completely that it can regain the trust it lost? Or is it going to pull the rug out from under us once again?" Gosh... I don't know if this pure hypocrisy or bad character or a just go with the flow...

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ANGRYWOLF

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<< LINK REMOVED >>

The reason I don't trust reviews by the big game media companies.

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SIlverVolpe

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<< LINK REMOVED >> I never got why people are that upset about DA2. I mean sure, I didn't fall in love with all the design or plot choices, and they DID water down the RPG elements quite unnecessarily, but the game was still very enjoyable. If anything it set them up to perfect the sequel with Inquisition, kind of like how ME3 is the best of Mass Effect in most aspects (save the plot).

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Auriken

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<< LINK REMOVED >><< LINK REMOVED >> They're upset because they expected perfection and didn't get it. That's the core of the problem. They allowed themselves to get REALLY hyped, allowed their expectations to get far beyond reasonable levels, then when the game didn't live up to their lofty expectations they got really angry and decided to spend the next three years whining about it in every single Bioware thread on the internet.

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SIlverVolpe

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Hmm.. well that makes sense. I guess I got a pass on that anyway since I caught on to DA long after it was released.

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Martrom

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<< LINK REMOVED >>

I understand, but my post is not about an opinion, but the contradiction from Gamespot.

Gamespot just also wrote "If it turns out to be another dud,"


And now a part of the official review back in 2011:


" Nevertheless, Dragon Age II makes a strong impression, pulling you through with the promise of another fun quest, another character to meet, and another beast to slay."


This looks bad without a disclosure Gamespot, really. The game was recommended and now they call it a DUD? I do not care it is a different journalist, they all represent Gamespot.
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AKarnAsia

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There is no contradiction. They're not a hive-mind. it does matter that it's two different


people with different opinions.

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SIlverVolpe

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<< LINK REMOVED >> Yes I see what you mean. The lack of consistency definitely hurts the credibility.

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Vojtass

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8/10 it is.

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chieflion

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<< LINK REMOVED >> 8spot lyfe

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SIlverVolpe

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I never was a big fan of DA's approach to the protagonist, you know, you play with them the one game and then you start a fresh character in the sequel, even though it's still the same plot and consequences. Still, DA fills a gap for me that no other game fills. As did ME, ya know, before they F'd it.

That being said, can't wait for Inquisition.

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DefconRave

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Bioware rpgs have always lived or died on their stories and characters. I will wait for player reviews on this one. 1/2 hr of demo gameplay is not enough to judge an rpg.

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cdog21

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The combat in Origins sucked donkey ***. It was slow and plodding and it is one of the few places where DA2 improved on Origins.

I pray to god that combat is kept like the second game or I'll have to skip this one, no matter how badly I want to play it.

*Edited for thinkin too fast*

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SIlverVolpe

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<< LINK REMOVED >> I don't think you have to worry aobut that, it's widely known that DA2's combat was superior to Origin's, there is no way they'll go back to that. I expect improvement though, more dynamic, less predictable combat.

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SuppaPHly42

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<< LINK REMOVED >><< LINK REMOVED >> i don't think DA2 combat was superior at all, it was faster and more responsive.

but where were the spell combo's that you had to figure out on your, own no shape changing no ranger calls no finding specialization, and if you missed then you did not get them at all. no hand holding there .

i think that is the most missed part of the game and could easily had the same sort of thing for rogues maybe not fighters though

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SIlverVolpe

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<< LINK REMOVED >><< LINK REMOVED >> DA2's combat was watered down for sure, I noticed that right away as I played both back to back, quite recently. I think they went for a mainstream approach, but it was still far more fluid and (as you say) responsive than Origin's.


They both had flaws, but DA2's was on the whole much better. The only way Inquisition can top both is by combining Origin combat's depth with DA2's dynamic and responsive style. If they can do that, that would be perfect.

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Thanatos2k

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> Because enemies spawning on top of you was a great design decision. DA2 combat was a spamorama.

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SuppaPHly42

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> i agree that would be the cats ass and if the bring back and add to the whole finding spell combos then they will have me for sure

i myself thought the story of DA2 was top notch and the char inter action. from what i've seen and heard so far that will have only been improved on so i think bioware has learned but only time will tell

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theReturnoftheG

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<< LINK REMOVED >> So wait you want them to keep the combat from the first game or...

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DefconRave

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<< LINK REMOVED >><< LINK REMOVED >> lol. But yeah DA:O combat was really clunky.

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cdog21

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<< LINK REMOVED >><< LINK REMOVED >>

Second game :-P

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deactivated-5fc2dc689dd7e

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"go hunting too often and the animal population will dwindle" pleeeese this is exactly the kind of nonsensical gimmicks I don't want from Bioware.


Give us large explorable environments, non linear story, character and race customization and forget the environmental BS at least until Dragon Age hits the Corporations Era ;)

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slong

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Oh, it was not a massive disappointment. It was a great game, just not what was expected. Sheesh. Tom can be such a dick.

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theReturnoftheG

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@slong How is it being a dick? The second game was a disappointment for MANY people and it's still widely accepted as such, and to many people it was the true beginning of the end for Bioware, so just saying it was a massive disappointment is basically talking for the people. And no, I'm not saying specifically you, I'm saying the community as a whole - You might have liked the game, but A LOT of people didn't, and it is what it is.

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Billzihang

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Play Divinity: Original Sin if you prefer more classic RPG turn-based combat... and oh, don't give credit to JRPGs for that. Most Western RPGs also used to be turn-based.


I don't see DA3 being much different, so long as you can control the whole party and press space to pause the action-- given as how DA has never been turn based itself.

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M3o5nster

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I may not always agree with Tom's opinions, but I do think he's a good writer.

Don't you ef this up Bioware...

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Mausingen

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Yes but it's Tom, so he'll just give it a 6, because that's what Tom does.


xx

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soulstealer138

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Can't wait for this game I have a feeling its goons be great. I'm sure they fixed the things that were bad about DA2, still I'm sure people will find something to cry about as they always do!

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Zloth2

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It's all sounding good but I'm a bit worried about the release date. Nothing playable with only 4 months to go? And I sure haven't seen much of the overhead, tactical workings. Maybe this needs to wait for December? Seems odd given the huge development cycle for this game but...

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nurnberg

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<< LINK REMOVED >> Yeah I hope this is not another rushed EA game.

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Saidrex

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If they f this up then Bioware is done...Fans will never trust them, they already are on thin ice after Dragon Age 2 and Mass Effect 3.

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Afinati

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I want to give Inquisition a chance too, and I'd like to see a bit more ... at least as much as you've had the chance to see. But I just can't be moved to pre-order ... not until I read reviews from folks who've played it through. Anxiously awaiting the conclusion to Dragon Age: Redemption.

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Auriken

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They really should have made it playable, but maybe this will allay some fears from people who apparently can't use google. Most of this stuff has been known for about a year now.

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yeah_28

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Nice to hear it was a positive presentation, looking forward to this game.

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tomservo51

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This game could be better than the Witcher IMO. Either way, I'm getting both.

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theReturnoftheG

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@tomservo51 From the sound of it, it has potential to be, but I doubt it.


I'd be more open to the idea of that happening if Bioware could still write a decent story.

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