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E3 2014: Middle-earth: Shadow of Mordor is the Assassin's Creed Game I Always Wanted

Tuning Orcs.

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I have a difficult task ahead of me. I need to try to convey why, after just the first day of E3, Middle-earth: Shadow of Mordor is quite likely my personal game of the show. This open world stealth-action game, which sees you become a supernatural entity called a wraith and sow chaos amongst the ranks of Orc warlords, is the sum of many parts. Like Assassin's Creed, you can freely climb almost any surface. Like Batman: Arkham Asylum, combat is about mashing attack and occasionally responding to counters or special moves. Like Far Cry 3, you can pit hostile wildlife and opposing factions against each other to accomplish your objectives for you. But it's that Assassin's Creed influence--one that sparked developer accusations of identical code--that is strongest.

Assassin's Creed began a series of games that seemed full of possibility. Ubisoft's original intention to explore social stealth and artificial intelligence that reacted to your behaviour, not just your presence, implied whole new kinds of interactions in an open world game. And though the Assassin's Creed series has delivered surprises, I have been unable to shake the sense that its games have iterated too slowly on a now well-established formula. Shadow of Mordor takes that formula and does something seriously impressive with it that doesn't involve adding pirate ships. The game focuses on the consequences of your acts of assassination, and how they ripple through the ranks of the remaining Orc horde.

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The significance of finding and killing a target has been greatly expanded over that of Assassin's Creed. Both Orc captains, and more powerful Orc warlords, have individual levels of power, unique strengths and weaknesses, and important relationships to one another. In Assassin's Creed, you locate and murder a target, then move on to the next scripted chunk of story. In Shadow of Mordor, assassinating a target causes dynamic shifts in power amongst his subordinates. They will fight to be his replacement; possibly even kill each other for the opportunity, completely of their own accord. The strategic side of choosing who to assassinate, and when, is just as important as the skill required to physically close in on a target and take them out.

In Shadow of Mordor, assassinating a target causes dynamic shifts in power amongst his subordinates.

However, as a wraith, you aren't confined to the physical realm. Your supernatural powers allow you to teleport to enemies and perform ghostly takedowns, or to make them serve your own purpose. This domination mechanic is key to how Shadow of Mordor goes well beyond Assassin's Creed. Removing a target from play isn't the end of that enemy. Dominated Orc captains can be ordered to betray their warlord masters, bringing them out in the open for an easier kill. If a warlord is then dominated, he and his army can be sent to cause a riot with another warlord, creating a power struggle that changes the entire setup of your next assassination mission.

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What appears to make Shadow of Mordor even deeper is the fact that your choices in dominating Orcs and sending them against their brethren don't result in immediate, scripted consequences. They simply change the landscape of the next major encounter. Once that encounter begins, who lives and who dies is still entirely governed by the systems that determine an enemy NPC's strengths, weaknesses, and combat aptitude. An Orc captain who is scared of fire will still flee from a major battle, regardless of whether you intervene. A warlord who is vulnerable to attacks from aggressive wildlife will still be gored by roaming fauna, even if you did not set up the attack. In my hands-on time with the game, I experienced instances in which significant characters were killed off-screen and entirely without my intervention. The result is a highly ambitious twist on the open-world stealth-action formula established by Assassin's Creed; a twist that makes the act of assassination significant through systems that appear to always be given preference over scripted plot.

It seems like everything I've been wanting from an Assassin's Creed game is at the core of Shadow of Mordor. In the time I played, I was repeatedly flabbergasted by the continual layering of deep systems and large-scale consequences that I never expected. Though it may be comprised of familiar parts, I think Shadow of Mordor has earned the right to own such blatant copying, for the game brings those parts together in ways that make for an entirely fresh open world experience.

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chris120379

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I dunno about this game, I'll,probably wait a few weeks and compare some reviews, it looks interesting though.

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Gooeykat

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Yeah, but it's Monolith...if it were Monolith from 10 years ago, I'd be more optimistic.

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AtomicBaconBits

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@Gooeykat Yeah too bad those guys are all pretty much gone. F.E.A.R. 1 and Condemned 1 are some of my favorite games of all time. F.E.A.R. was so way ahead of it's time. Too bad the sequels just downgraded dramatically on every release.

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Fire_Wa11

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<< LINK REMOVED >> Dunno' much about Monolith outside of (their) Gotham City Impostors (game.) But Gotham City Impostors is excellent, very underrated game. You're gonna need a high tolerance for teabag jokes though, because it is frickin' LADEN with 'em.

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Gooeykat

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<< LINK REMOVED >><< LINK REMOVED >> The last great games they made were FEAR and Condemned: Criminal Origins...and FEAR 2 which was just okay. They used to make great games on the PC. But that was a while ago.

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ghost140

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So open world game with Assassin Creed and Batman mechanics....I am intrigued will definitely keep an eye on it

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oldtaku

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Hell, just having working stealth would put Assassin's Creed to shame.


I'm definitely very interested in this one, if they can pull it off.

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WitIsWisdom

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Looks great... glad that the screenshots below the video show some daytime pics.


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push88

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I know they are going for that hyper realistic look but, the lighting in the night time scenes looks awfully flat to me.

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shanoobergloobe

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yet...another shitty LOTR game.......when will we get the LOTR game we deserve!!!!!

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DialTECH

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<< LINK REMOVED >> Good joke! You must of been watching a different video...

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defbatface

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<< LINK REMOVED >> I don't know if you watched the video or read the article, but this looks to be exactly that.

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XIntoTheBlue

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<< LINK REMOVED >> Ah, yet another fool who makes statements as if his opinions are the word of god.

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push88

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<< LINK REMOVED >> You're out of your mind.

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Bleex

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<< LINK REMOVED >> What constitutes a good LOTR game for you?

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worksap

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thought I read somewhere that they actually stole or used code from assassins creed, the guy that made it was very upset they did it and didn't credit him. If this is true shame on them; but I dunno the details I didn't look into it much.

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The-Neon-Seal

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<< LINK REMOVED >> That was rubbish. The guy claimed that they'd used his code simply off gameplay footage he'd seen, because he's Neo -apparently- and can see the code behind a games gui.

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roganth

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<< LINK REMOVED >> Nah, that guy is quiet now. The combat is more in line with batman and uses the same engine.

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BDL1980

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But can you play as a WOMEN, cause that seems to be all that matters since E3.

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zecruz

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also looking foward to this game and Unity, but i will never believe Game Trailers/Promises from E3, because they give us the world at E3, make us spend money in pre-orders, and then at Launch date they just say: "IM SORRY WE HAD TO REMOVE THAT FEATURE FROM THE GAME LAST WEEK". No more for me, i will take all of this with a grain of salt(almost as a lie, really xD) because its the "Way of doing business today" :P

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Evanduil

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This article says everything I've wanted to about this game. This game and Unity are all I want from october.

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Mollarom

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Tuning orcs! I see what you did there.

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SergeshD123

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Ezio is the only reason why people are so crazy about Ass' creed

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Carton_of_milk

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<< LINK REMOVED >>


Ezio is my least favorite AC main character. Well ok I didn't play the third. but I much prefer Edward to Ezio and while Altair wasn't really developed much in the first game, what we learned on him later, I also like him better than Ezio.

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robbiejones

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Not the Lord of the ring game i wanted, however it does look great

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Johny_47

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Looking forward to this, really good looking game. The combat and climbing reminds me more of Prince of Persia than Assassins Creed, that's a good thing, I'm probably in the seriously low minority here but I much prefer Prince of Persia. Especially the way he jumps over the shielded orc to get behind it.

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meatz666

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<< LINK REMOVED >> I preferred too in terms of platforming, but AC4 improved a lot in that area... Sometimes I felt like playing PoP

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eze_sl89

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im getting this no matter what. even if gamespot scores it with their classic 8 or 6.

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The-Neon-Seal

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<< LINK REMOVED >> It's 8 or 4.

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downloadthefile

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this looks really good. would like to see the stuff other than the nemesis system, though. still gonna get it at some point, whether on release or on sale a little afterwards.

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PrinceEV

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anyway, I like this. it has some good ideas. I just hope they don't ruin it and don't make one of those broken games with a 6-7 meta...

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julienz15

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I like that they don't pay less attention to graphics and more to creative gameplay.

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broman002

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I'm really excited for this game. I've been waiting for a game where your actions can have a major impact on how the game plays out, and that hasn't really been an option until now.

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amdreallyfast

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I will keep an eye on this one. I thought it was an Assassin's Creed copy with an LOTR paint job, but it seems to be much more than that. Props for the article that brought it to my attention!

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PrinceEV

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looks cool. but the Asscreed i've always wanted is the one Ubi showed us at the conference.

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Alexrmf

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only 1 question: where is the stealth?

the action looks cool, but going sneaky in a really worthwhile way would be even cooler.

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Geogyf

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The developer really knows his stuff (Tolkien boks, Tolkien lore etc)

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Geogyf

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If anyone didnt know it already, Middle Earth: Shadow of Mordor has its story supported 100% by the Middle Earth Enterprises (company responsiblke for the Tolkien rights)


So this story is considered 100% canon.

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normanislost

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<< LINK REMOVED >> yeah but starwars episode 1 is also cannon that doesn't make it good

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EXITDK

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<< LINK REMOVED >> Ooo I like that! Monolith did a really good job with Guardians Of Middle Earth even though it was just a MOBA-ish game it was fairly in-depth and I can't wait for things to get much more fleshed out!

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Fire_Wa11

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<< LINK REMOVED >><< LINK REMOVED >> Monolith also made Gotham City Impostors. A super-fun underrated game. We all remember my super serious interview with Monolith re-posted here: << LINK REMOVED >>

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Arsyad00

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they already got my munney.

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Battleseed

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<< LINK REMOVED >> Save the money and buy spelling lessons.

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EXITDK

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<< LINK REMOVED >> I love your picture lol

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