Feature Article

E3 2019: Baldur's Gate 3 Aims To Do What No Other RPG Has

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Time to gather your party.

Yes, Baldur's Gate 3 is happening, and it's being developed not by BioWare (maker of the earlier entries in the series), but by Larian Studios, the studio behind the incredible Divinity: Original Sin 2. Coming off of such a critically acclaimed RPG, it seems like the perfect match--and the partnership between Larian and Wizards of the Coast (license holders of Dungeons & Dragons) has quite the story. Ahead of the official reveal of Baldur's Gate 3, GameSpot video producer and D&D aficionado Dave Jewitt was able to catch up with the founder and head of Larian Studios Swen Vincke. They talked about almost everything that led up to this point; from how Divinity was influenced by Baldur's Gate and the creative approach when handling a storied franchise to the office dynamics at Larian and what it's like to work on the cloud-based gaming platform Google Stadia.

While Baldur's Gate 3 was announced within the Stadia Connect stream ahead of E3 2019, Larian plans on bringing it to PCs as a standard, non-streaming game. There's also no release date quite yet, with Larian telling us it may not debut in 2019--as Vincke says, it'll be ready when it's ready. For now, enjoy Dave's conversation with Swen Vincke about all things Baldur's Gate below or check out the trailer breakdown they did together in the video above. The studio has also put out a silly new video offering some other details on the game and how Larian got the rights to make it.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Baldur's Gate 3 Announcement Trailer / Easter Eggs Breakdown With Larian Founder

A shot from the announcement trailer; introducing mind flayers.
A shot from the announcement trailer; introducing mind flayers.

What was the mood in the studio after Divinity: Original Sin 2, given its reception after the definitive edition and everything else?

Swen Vincke: Ecstatic. That pretty much sums it up. Super proud. People worked very, very, very hard on it and so, it was very rewarding to see all the critical acclaim, and from then the fans, and from the sales. It was just fantastic.

Did that factor into Baldur's Gate 3 at all or have you been working on it alongside D:OS2?

SV: The team already knew that we were working on Baldur's Gate 3, so they were really excited to start, actually impatient to start working on it. One of the things that we needed to do to get this deal done was to get the script of the story to Wizards of the Coast before Original Sin 2 shipped, actually. I think it must have been July or August [2017], just before it shipped.

With the writers, we went to a hotel room and sat there the entire weekend and just churned out the entire script that we then sent through to Wizards of the Coast.

What did Wizards of the Coast say?

SV: They said, "You guys should finish Divinity: Original Sin 2!" [laughs]

It's the second version, but the core ideas were there already. It was just that we didn't have the time to work everything out, but then afterwards, once D:OS2 shipped, we had all the time in the world to focus on Baldur's Gate, so, we spent a lot of time at their offices.

What made you want to pursue the Baldur's Gate license?

SV: There's a bunch of reasons. Dungeons & Dragons is something that's super loved in the studio. Obviously, we're making RPGs, and it's been around for 40 years. The second is that, if you think about what D&D is, it's a game system in which you're given an adventure, a reason to go do things and use the gameplay systems to overcome challenges. Typically you're going to do all kinds of crazy things to overcome the game master. And if the game master's any good, they're going to make sure they can just manage to do it.

If you think about Original Sin 2, that's literally what we're trying to do also. There's a very, very close match in offering systems to players and reasons to do things, then giving them the very big question which you get in D:OS2 and in D&D: what do you do? The fit was very natural and something started talking about with Wizards of the Coast quite some time ago.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

The third thing is that it's an incredible challenge. People have been waiting for it for more than 20 years now. It's something for the team to overcome, it's to make them even better than they already are, and say 'can we manage to do this?' People are super motivated to demonstrate that they can because they're all very talented. So, hopefully we will manage.

Is this something that Wizards of the Coast approached you with, or was this something that you wanted to do with your lineage and approach them with the idea?

SV: It goes in both directions. I originally approached them after Divinity: Original Sin 1, but they felt I was still too green back then. As we were making Original Sin 2 and I guess as they were seeing what we were doing, Nathan from Wizards approached me and asked, "Do you still want to do this?" I said, "F*** yeah!"

I said, "I want to do this." So, he said, "Here's what you need to do." Then we did all those things, and out of that came the deal.

What was the reaction? Did you sit everyone in the studio down and say, "We've got Baldur's Gate 3"--what was that like?

SV: There were two reactions. It was quite funny actually. So, we have four studios. And I also told Steve not to tell the other guys, because I wanted to have the joy of being the one telling them and seeing their faces.

We gathered everybody around and we had two reactions. We had the guys that were completely freaking out. But then surprisingly, or maybe not so surprisingly, the younger ones that said, "What is it? [whispering]" They actually didn't know what it was.

It shows you how long it's been since people actually played Baldur's Gate. Then when people explained it to them, the reaction became, "Oh my god, okay, that's really cool." But they didn't have the insane reaction that you see from the ones who played it when they were young.

For a lot of them, it was their first RPG that they ever played. That was actually eye opening and told us instantly of something that we would have to overcome. If we want to make this game, we have to educate people on what this actually is.

Is three a reimagining? A straight sequel? How much are you taking from the originals?

SV: The previous Baldur's Gate games were based on Dungeons & Dragons 3.5. We're now Dungeons & Dragons fifth edition. A lot of stuff has happened in Forgotten Realms. A lot of stuff has happened in Baldur's Gate, so this is going to be a new entry.

There will obviously be references to everything that happened in the first and the second, but this is very much its own story. You needn't have played the previous Baldur's Gates to understand what's going on, but if you have, you will recognize the references. For example, if you just look at the teaser trailer, you will notice the guy's from the Flaming Fist, he has a flaming fist on his chest.

No Caption Provided

So, this game is more keeping in the tabletop lore than it is directly coming from Baldur's Gate 2.

SV: Yes. It's very much set into Forgotten Realms and where the universe is at now, but it is its own story. We worked very closely with Wizards, they actually adapted certain things for us so that it would work in the video game also. They've been very, very flexible in that. There are adaptations that we had to make to turn it into a video game, but it features a lot of the iconic stuff that people love about Dungeons & Dragons.

Larian, of course, having a lot of expertise in this genre, what do you think that your studio's going to be able to add to what's already a dense franchise with a history to it?

SV: I think that our systems focus that we had in previous games we've made is going to add a lot. You're going to have a lot more agency available because of all the freedom we're going to offer you when you have overcome challenges. The effect of that is going to be a big thing.

We're also in 2019 now--so it's not going to necessarily launch this year--but in 2019, the world has moved on tremendously. With Divinity: Original Sin, we've demonstrated that we can make what people call classic RPG values, that we can make modern. You will see a modern version of Baldur's Gate, but it's going to be true to the core of Dungeons & Dragons more than anything. It's going to feature tough decisions, player agency, systems, strong narrative, companions, gather your party.

All those things will be present and you'll be able to play it in single player and in multiplayer, like the original ones, but then in our way and much more evolved than it was back then.

The evolution of games over the past 20 years since the original is obviously going to influence how Baldur's Gate 3 is.

SV: Yeah. We try to not go backwards, but going forwards. I think that we'll be bringing a bunch of new things to the genre also. There's a whole bunch of stuff, ideas that we've been sitting on that we haven't been able to put in our previous games that nobody has put in RPGs. You'll see that come through in Baldur's Gate 3.

When you worked on the original Divinity, was that at all inspired by the Baldur's Gate series?

SV: It's funny that you mention it. Just before that, we made a game called The Lady, The Mage, And The Knight (LMK) which was canceled. And we discovered that Baldur's Gate was in development as we were making LMK. Then obviously it got canceled and it just went on the backburner.

When it came to pitching the first Divinity to publishers, what we told them was that it was a cross between Diablo and Baldur's Gate just to explain to them what the concept was. Yeah, there was definitely some inspiration there. Diablo was the one that had the action RPG focus. Baldur's Gate was more about all the systems and stats that you had, and the party and them joining the exploration. There was a lot more world exploration to Baldur's Gate than you had in Diablo because you could interact with people, you could actually talk to them whereas Diablo was really about the character progression and action.

Being that this series was something that influenced your earliest games, it must feel pretty amazing now to be building the next iteration of that series.

SV: Yeah, it's a very big responsibility. I mean, this is the type of game people have been already defining for themselves what it should be. So, we're going to be fighting against those expectations but we'll make it our way, what we think is the right way of doing it. Then we'll see what the community will say. I think they'll have a lot of fun with it, but yeah. We'll see.

What are you're expecting to come out of the official announcement?

SV: We wanted to talk about it because we've been very bad at keeping it a secret, so that's been clear. We want to start talking to our community also. We've made all of our games together with the community. This will be no different. Obviously, we'll have the entire Dungeons & Dragons community also that we will start engaging with and somehow, together, we're going to evolve towards the RPG that it deserves to be.

No Caption Provided

Are you doing the same route that you did with Original Sin 2? Are you going with a Kickstarter or are you fully taking this and running with it with some community involvement?

SV: It's not going to be a Kickstarter, that I can tell you. Original Sin 2 was so insanely successful that it wouldn't make sense to take it [Baldur's Gate 3] to Kickstarter, except for the community. We're going to do other things to involve our community and we'll announce them over the coming months.

What stage of development is it in at the moment?

SV: We're in production. This is the biggest RPG we've ever made, so our team is now over 200 people internally and together with all the externals, we're heading over 300 people. It's a very big production. It's the biggest that we've ever done.

Being the biggest RPG you've ever made, do you have an overarching goal of what can you expect to see in terms of scope?

SV: Freedom of choice, agency, that's the key pillar. Whether you're playing single player or in multiplayer, having the freedom to affect the world and the world reacting to your actions as you embark on this fantastic narrative and having many, many different ways to play such that when you talk to one of your friends about how your session went, you say, "Are we playing the same game?" Mostly because of of the choices you make, that's the ideal scenario.

Production values are very high also. Back in the days, Baldur's Gate 1 and 2 were actually accomplishments when you see the size of the world. It has to be the same thing again when you look at it.

Then, lots to explore, right? When you play Baldur's Gate, you were exploring a lot of things, so this has to be the same when you get that feeling of exploration, there's one more thing to discover and say, "Oh my God, that leads to this thing, I didn't expect that." Then preferably, when you get there you'll say, "Oh, because of what I did there, this happened here." Right? If we can get that feeling, then you'll feel as if the adventure is yours or your party's.

Since it's so inspired and based on tabletop Dungeons & Dragons, is that influencing the way you're approaching multiplayer? Is it going to be like you're sitting down with a dungeon master? Or is it going to be a set number of party people?

SV: It's a video game, so you want your video games to react rapidly to what you're doing and you want it to be presented to you in a visual way. A dungeon master appeals a lot to your imagination, so here we have to show things. In that sense, it will be different.

When it comes to multiplayer, you can expect us to make sure just as you have in a traditional tabletop session, each person is they're own hero. We're together as a party, but we each have our own story and we each define parts of what's going to happen in this adventure and maybe some conflicting. That should be very present.

For anyone who's not familiar with Baldur's Gate, as you said before there are people that are new to this franchise, can you kind of break down what we're seeing in the teaser that will catch us up and get us ready for Baldur's Gate 3?

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

SV: All right. You're seeing the city of Baldur's Gate 3 to start with, which I think is it's first 3D rendition actually, ever done. Then, you see a knight who belongs to a group of mercenaries called The Flaming Fist, who are law and order in the outer sides of the city and into parts of what's called lower city. You have also an upper city part which is where all the rich live in Baldur's Gate. They're governed by somebody else called The Watch.

Then you see that there's been conflict clearly. There's dead bodies everywhere and then something's happening to this knight and he's actually undergoing a version of what we would call accelerated ceremorphosis, which is basically a way of reproduction that these creatures called the mind flayers have.

They stick a tadpole in people's heads, that tadpole grows, and then it turns a human being or any humanoid being into a mind flayers and these are the guys you may know from Stranger Things, maybe. They're these psyonic creatures with tentacles and very intelligent but they're hive creatures. They have elder brains that command them.

They used to have an incredible empire called the Mind Flayer Empire but things went wrong, so they've been in hiding ever since in a place called The Underdark, which is like the deep underground of this world of Forgotten Realms. Somehow, they've managed to get people into Baldur's Gate that are turning into mind flayers and you see some shots where they're flying in the distance, so it's an invasion of mind flayers, too.

In the very last shot, you see that big thing with tentacles, that's called a naulitoid and that's the thing that they used to have when they had their ancient empire. Think of it as a spaceship that was capable of navigating the astral plane, which is...almost like quantum mechanics to explain how that works [laughs].

Yeah, that's what you're seeing. Time to gather the party.

What you're doing in Baldur's Gate 3, is that now influencing the tabletop version of the world of Baldur's Gate?

SV: Yeah, and we worked very closely with Wizards on this and the people that worked on what used to be called Eclipse, Baldur's Gate: Descent Into Avernus. They spent a lot of time with us and we spent a lot of time in their offices.

There's been close collaboration on planting the seeds of what we needed in Descent Into Avernus, which starts just before Baldur's Gate 3 the video game. There's a lot of stuff that you will find in there that you will see referenced back inside of the game and vice versa. There's seeds planted for stuff that will evolve into the video game.

This is one of the first games we've heard about it being on Google Stadia. Can you tell us about how it's going to work on an unknown platform like that?

SV: It's not so unknown for us [laughs]. We've been at it for some time. The thing about Stadia is that it's going to be accessible to anybody, at least if you have Stadia services within the country where you are. It's going to allow you to play the game at really high settings on a very shitty PC, which is going to solve one of the problems that we have with this game because the production values are so high. We've always tried to make the games fairly low specs, so that solves that.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Stadia will also allow a whole bunch of community features that you otherwise wouldn't be able to do. I don't know if you've been paying attention to what's happening in the streaming sphere when it comes to Dungeons & Dragons, but there's a lot going on there. Things like Stadia allow you to do much more.

We're implementing Stadia fairly deep into the game, actually. In due course, we will announce the features and demonstrate it. I don't think people understand, yet, exactly how transformative Stadia is going to be. Not in a corporate way, I actually mean it. Because they haven't seen it, they haven't touched it, but it is quite special.

I suppose that's a great way of bringing something like Dungeons & Dragons that's supposed to be accessible to anyone, Stadia seems like a perfect match for that. Like you said, anyone with a shitty PC can still play and get involved.

SV: It democratizes it. I mean, you'll be able to access it anywhere and if you have an RPG which lasts over 100 hours that you play in multiplayer, one of the biggest problems that you have is when can I join my party? When will the party be online together?

If you can access it from anywhere with something like Stadia that will increase the chances that you can be able to continue your adventure together, I think that's a really good thing.

You literally just showed me the teaser but do you have any timeframe whatsoever as to when people can get their hands on Baldur's Gate 3?

SV: When it's ready, yes. You could've seen that one coming [laughs]. We're going to take all the time we need to make this one really, really good. I think people have been waiting for 20 years, so they can afford to wait a little bit longer.

There will be a lot of excitement once people discover it. We've seen some excitement already because of the leak, but I think that it deserves to be really good and I really think my team is capable of delivering.

Got a news tip or want to contact us directly? Email news@gamespot.com


davejewitt

Dave Jewitt

Dave Jewitt is a Senior Video Producer on the UK video team making shows like Expert Reacts and Loadout, as well as being GameSpot's resident Warhammer nerd.

Baldur's Gate 3

Baldur's Gate 3

Follow
Back To Top
189 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for zeshinx
ZeshinX

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ZeshinX

Tabletop Dungeons & Dragons is not, as Mr. Vincke puts it, "trying to overcome the gamemaster". It's not a players vs. the GM game...not even remotely. In it's simplest form, it's interactive story-telling. You might overcome challenges the GM (story-teller) places before you, but you're never against them, or trying to overcome them. Ever. If you are, that's a bad GM.

No, the previous BG games were based on AD&D 2nd Edition (BG2 came out just as D&D 3.0 was launching...and was 3 years old when D&D 3.5 rolled out).

Given the overall hyping of all these "unique" features and systems, attempt at broad appeal for a niche genre, factually wrong statements about the history and legacy of the Baldur's Gate PC games, and statements to the effect it will be "an interpretation of the D&D 5e rules, because missing is not fun" gleaned from other interviews about the web (tell that to the massive fanbase of the BG games...apparently they've been wrong all this time)...

...this is sounding exactly like how Sword Coast Legends was touted when it was announced. That game failed so spectacularly after release, it took down the studio that made it (nSpace)....and within a year and half of its release, was removed from sale completely.

Sure, Mr. Vincke may simply be excited and made some honest mistakes...but you only get the chance to make a first impression once. This impression has left me expecting Sword Coast Legends 2.0.

You're off to a terrible start, Mr. Vincke.

4 • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Thanatos2k

@zeshinx: This nonsensical complainng was painful to read. I trust Vincke's history of making stellar games more than your feeble attempts to doubt his D&D streed cred.

4 • 
Avatar image for zeshinx
ZeshinX

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Thanatos2k: Fair enough man. :)

Upvote • 
Avatar image for s0me0nes0mewhere
S0me0neS0mewhere

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By S0me0neS0mewhere

@zeshinx: Agree completely. I have played D&D since the first edition came out. I switched to certain features of edition 2 back in the late 80s, but the editions after that I really disliked and have skipped them all.

The Dungeon Master, as I played it, was your 5 senses of the story. Nothing more than that. I told a story based upon those senses. It was NEVER player against DM, nor what it EVER DM against players. That's a good way to alienate people from playing the game.

When I read "SV: The previous Baldur's Gate games were based on Dungeons & Dragons 3.5" my mood went from extremely happy, to very concerned.

I have well over 2000 hours on all the versions of Baldur's Gate and bought them all on day of release (and re-bought them on Steam). If you don't even know the history of the game you're making a sequel to, I'm concerned.

2 • 
Avatar image for jrrneiklot
JRRNeiklot

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@s0me0nes0mewhere: D&D died when they tried to turn into some *** story game. The dm is the referee, period. He adjudicates rules and comes up with rulings when there are no rules. The players take a bare-bones background story of about two paragraphs and make their own story. They'll mutilate BG int some first person shooter crap just like was done with the Fallout series.

2 • 
Avatar image for rcontini
RContini

224

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@zeshinx: Seems like nerd rage to me. I just can't see this studio getting much wrong on this and anything they don't the modders will soon fix. If this does not end up the best game of it's genre I'd be amazed.

4 • 
Avatar image for zeshinx
ZeshinX

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ZeshinX

@rcontini: Not nerd rage, just concern. I have no doubt in Larian's abilities to craft the game itself. It'll be playable, polished and overall a technically well-made game.

No, my doubt comes in the obvious lack of knowledge of the legacy and history of the franchise (and the franchise upon which the game is based) they're becoming a part of. Sure, an honest mistake is an honest mistake, but typically they come individually...Mr. Vincke piled inaccuracy on top of inaccuracy...it does not instill confidence (as far as first impressions go).

History also plays a part, as nSpace was just as excited and just as engaged with Sword Coast Legends. Right out of the gate, BG3 is following the exact path Sword Coast Legends did (hyped marketing, name-dropping Baldur's Gate, and a studio head talking about a subject they clearly have absolutely no clue about)...and that ended in a failure so absolute as to be a text book case of how NOT to do things.

Then you have Larian's writing/story-telling skills. Now this part is entirely personal opinion, so it's worth little in the grand scheme of things....but they have demonstrated they do not have a particularly good ability to balance dramatic story-telling with self-aware, tongue-in-cheek goofy humor. Now that's kinda become their thing...but when you're talking about attaching yourself to the legacy of the Baldur's Gate franchise....they have to do better. I'm not suggesting they abandon their trademark, the BG games had plenty of goofy stuff and oddball humor, but it balanced it well with the dramatic elements (the goofy weirdness in BG never touched the main narrative...it was relegated to side quests and easter eggs). Hell, the easy solution is to simply drop the '3' from the title. Adding that simple number implies a more direct connection to the events and legacy that came before. Dropping it gives them much wider latitude and better manages the expectations of its desired audience. Calling it something like "Baldur's Gate: <subtitle>" allows for an indirect connection to the previous games without being beholden to them, is not overly saddled by legacy, and manages the expectations of its audience....and is just plain honest. Slapping the '3' on the title is an obvious and sleazy way of capitalizing on people's nostalgia for the original games...a marketing tactic I have utterly no respect for.

Hell man, I WANT this game to be good. I can't suggest the game itself is going to suck, because we haven't seen it yet. We saw a pre-rendered trailer. What I'm getting at is that right out of the gate, this game is already making all the exact same mistakes nSpace (RIP) made with Sword Coast Legends.

Mr. Vincke goes on about how beloved D&D and the BG legacy are around his studio....yet he makes such obvious mistakes when speaking about them, mistakes not even an excitable casual participant would make...well, as I said, he's off to an absolutely terrible start.

4 • 
Avatar image for bhazor
Bhazor

40

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@zeshinx: Sure sounds like nerd rage to me. He said the wrong name so therefore he knows nothing about the genre and secretly hates the games and wants to make the game casual and they'll definitely go bankrupt.

3 • 
Avatar image for zeshinx
ZeshinX

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@bhazor: If reacting to early warning signs and outright errors is nerd rage, then sure, call it nerd rage. If none of these raise any warnings or red flags for ya and you're excited for it, that's great.

I want this to be great. I'd love another D&D-based video game to create a new legacy to follow and succeed Baldur's Gate...but when the studio head of the new developer of said new D&D-based game exhibits a fundamental lack of understanding of the source and what is so beloved about it...this does not instill confidence or excitement, because this happened before with Sword Coast Legends. Almost exactly so far. Quite the opposite, it instills concern and a worry history will repeat itself. Not exactly as happened before, and it's still far too early to predict such a result...but things are pointed in that direction at present.

There's plenty of time left for them to show off the game, its mechanics, its writing and narrative approach, visual style, et al. It's also entirely possible, perhaps even likely, I'll change my mind about how things look once we are able to see what this game actually is.

Upvote • 
Avatar image for bhazor
Bhazor

40

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@zeshinx: But he said the wrong name. Ergo he's never played the game, he hates rpgs, he wants to make it for casuals and he'll definitely go bankrupt. Because a company who has released two of the most acclaimed big budget and ambitious rpgs of the last decade is exactly the same as when a studio whose previous decade was spent down porting shovelware to 3DS releases an ill advised moba. These two situations are exactly identical. Oh no I blinked and now I can't even tell which is which?!? Which one is the one with zero experience of making RPGs and had a team of less than 20 people? Was it N-space who dismantled the rigid formulas of traditional CRPGs into something systemic and thrillingly open and brave? Were Larian the guys who made Jillian Michaels Fitness Adventure? I can't tell anymore...

3 • 
Avatar image for zeshinx
ZeshinX

5

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@bhazor: I've made no such conclusions. You have, but I have not.

All I've done is point out the errors and compared this with the initial stages of Sword Coast Legends' announcement and what became of it once all was said and done. I've said it's too early to make such a conclusion, merely that it is following, almost exactly, the same steps Sword Coast Legends took and pointed out what happened to Sword Coast Legends as warning in the hopes BG3 does not continue to follow in SCL's footsteps.

Indeed, for a studio with Larian's portfolio and successes, it strikes me as even more worrisome they're committing the exact same mistakes and missteps (so far) of a tiny studio with zero experience in building large scope RPGs.

Upvote • 
Avatar image for Smokin105
Smokin105

513

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I'm was initially really interested in the announcement of the game for its game play but the trailer felt far too much in the horror vein for me. If that remains the case, I'm really afraid I'll have to pass.

2 • 
Avatar image for James_xeno
James_xeno

650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@Smokin105:

Welcome to 2019 where non grim-dark/nihilistic takes on the mandatory "realism" now imposed on fiction, is a non starter if you want to be taken seriously.

Upvote • 
Avatar image for goon303
goon303

52

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I haven't been this excited for a game in years.... I put hundreds of hours into the Forgotten Realms games.... Baldur's Gate, Baldur's Gate II, all the expansions for those, Icewind Dale and Icewind Dale 2.... even just seeing this trailer almost makes me want to go and dig up those games and play them again. :)

4 • 
Avatar image for michaeldark
michaeldark

227

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

To go where no rpg has gone before...

Upvote • 
Avatar image for gamingdevil800
gamingdevil800

7159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

So Baldurs Gate 1 & 2 are on my backlog of games I need to play now.

2 • 
Avatar image for s0me0nes0mewhere
S0me0neS0mewhere

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@gamingdevil800: If you like old school Dungeons & Dragons and you're okay with them being slightly dated, you should have a LOT of fun. Many hundreds of house if you do all the quests.

I still play them to this day.

Upvote • 
Avatar image for iranicus1
iranicus1

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@gamingdevil800: They got enhanced editions out now too so I recommend grabbing those, though the source code for Icewind Dale 2 was lost so they couldn't bring out an enhanced version of that *sad face*

Upvote • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

So few devs left that care about making the best game possible, not the most profitable game possible. Larian is one of them, and the best possible choice for making a game that will live up to the series.

12 • 
Avatar image for OmegaTau
OmegaTau

908

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

So what are they doing diffrent?

Upvote • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@OmegaTau: They're keeping it a secret. Apparently it's something no other RPG has done before. Unlikely, but I'm sure there will be some cool things.

Upvote • 
Avatar image for sammyg111
Sammyg111

41

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I hope other AAA devs take note of Larian and CDPR's approach to release dates. Don't launch a game until it's really ready. I'm 100% ok for indie devs or new studios launching with a bunch of bugs and game issues so long as they're trying really hard to fix them post release, but when EA, Ubi or Bethesda release horror-shows and expect continued hype, it's kinda bad.

Release games when they're ready, we gamers are 100% ok with a two year delay if the end product is excellent and pushes the industry forward.

Loved Divinity, and was a long time fan of Baldurs Gate. So happy that Larian got access to this title. Keep up the great work!

6 • 
Avatar image for James_xeno
James_xeno

650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@sammyg111:

"I hope other AAA devs take note of Larian and CDPR's approach to release dates. Don't launch a game until it's really ready."

Very much agree with this part.

3 • 
Avatar image for Welverin
Welverin

228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@sammyg111: But the shareholders!

Upvote • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@sammyg111: Thankfully, we're FINALLY seeing gamers come down hard on these "minimum viable product" games.

3 • 
Avatar image for Simulator_Shock
Simulator_Shock

1790

Forum Posts

0

Wiki Points

0

Followers

Reviews: -5

User Lists: 0

Damn I had no idea that DnD was such scary shit.

3 • 
Avatar image for priest
Priest

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

It's called a nautiloid, not an Ultoid. :)

3 • 
Avatar image for Welverin
Welverin

228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@priest: And they're not for travelling through the Astral plane, though Swen screwed that up.

Upvote • 
Avatar image for izraal
Izraal

466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

This is an exciting direction, putting the Illithid as central to the plot. Mind flayers have been present in prior Forgotten Realms and Dungeons & Dragons based games, but I don't believe they've been positioned as central antagonists before.

It's also a good move on another level, as Beholders and Mind Flayers are among the few original monsters to D&D that are part of the D&D IP and cannot appear in similar fantasy media, or offshoots like Pathfinder. It's smart of them to put a D&D specific monster front and center - probably the first time since Eye of the Beholder.

7 • 
Avatar image for lostn
lostn

6658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 98

User Lists: 0

Never played a Divinity game, but this just became my currently most anticipated game.

3 • 
Avatar image for iranicus1
iranicus1

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@lostn: I have not finished the first yet, but it has a lot of replay value with character direction and companions etc, but I was very pleasantly surprised on how strategic it is and the great voice actors which contribute to a good atmosphere. Highly recommend it.

Upvote • 
Avatar image for lostn
lostn

6658

Forum Posts

0

Wiki Points

0

Followers

Reviews: 98

User Lists: 0

@iranicus1: Do you mean Divine Divinity, or Divinity Original Sin?

Upvote • 
Avatar image for Welverin
Welverin

228

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@lostn: Has to be referring to D:OS, Divinity was more of an ARPG.

Upvote • 
Avatar image for iranicus1
iranicus1

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Welverin: @lostn: Yeah that's right, apologies if that was not the game you were originally talking about.

Upvote • 
Avatar image for Alyzen
Alyzen

161

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Just don't mess this up. I've been waiting so long for BG3 and even though it sounds like the story won't have much to do with my Bhaalspawn PC, I just want to have the same level of an epic adventure I had two decades ago.

3 • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@Alyzen: Heck, apparently you can get that in Original Sin 2.

3 • 
Avatar image for iskaroth
iskaroth

277

Forum Posts

0

Wiki Points

0

Followers

Reviews: 47

User Lists: 0

@Barighm: Not even close.

3 • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@iskaroth: I got that. Best RPG in decades.

3 • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@iskaroth: Hmm...critically acclaimed CRPG highly loved by all or random internet dude?

Yeah, I'm betting it's pretty close.

3 • 
Avatar image for ghost140
ghost140

744

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Good luck Larian, i have faith that u will do Baldur's Gate justice.

7 • 
Avatar image for bruta
bruta

390

Forum Posts

0

Wiki Points

0

Followers

Reviews: 126

User Lists: 0

is this real life

10 • 
Avatar image for iranicus1
iranicus1

139

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@bruta: I know, what a time to be alive :0)

2 • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

PC gamers must be so happy right now.

11 • 
Avatar image for James_xeno
James_xeno

650

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By James_xeno

@Barighm:

In before they mention the PC ver is streaming too or something. -_-

Upvote • 
Avatar image for tyrii
Tyrii

10

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Barighm: my heart almost froze when I read stadia and BG2 in the same sentence. Fortunately PC gamers are getting it. Awesome. Lets find Minsc. We have some TREES TO SHAKE AND SEE WHAT FALLS OFF. ??

2 • 
Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

21783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

@tyrii: It would be the console equivalent of a new Final Fantasy, or even Chrono Break, being done by the original dream team.

Upvote • 
Avatar image for Thanatos2k
Thanatos2k

17660

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@Barighm: Well, unfortunately the original Bioware dev team has scattered to the winds. Larian is just as competent, fortunately.

3 •