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Epic Games Store Is A Great Thing For The Whole Industry, Cities: Skylines Publisher Says

Fredrik Wester says it's a "matter of decency" to pay developers a bigger share of revenue.

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Fortnite developer Epic Games shook up the video game industry when it launched its own PC store. The Epic Games Store pays developers/publishers 88 percent of revenue, with Epic itself taking 12 percent as the store owner. This is a far more developer-friendly percentage than the industry average of 70/30 that holds on Steam, as well as PS4, Xbox One, and Apple.

Fredrik Wester, the executive chairman of the board at Cities: Skylines publisher Paradox Interactive, said at an event this week that the 70/30 split is "outrageous." He made the comment at a Gamelab panel in Barcelona this week attended by GI.biz.

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"I think the 70/30 revenue split is outrageous," he said. "I think the platform holders are taking too much money. Everyone in the press here, just quote me on that."

Wester went on to say that the 70/30 revenue split is antiquated. It might have made sense in an entertainment world dominated by physical media, but now that games are increasingly digital--especially PC titles--the revenue split should change, he said.

"So Epic has done a great job for the whole industry, because you get 88%. Fantastic move. Thank you very much," he said.

Wester went on to say that Epic paying 88 percent of revenue is advantageous for new, less established studios because they get to keep a larger portion of revenue. Apart from business considerations, Wester said giving developers more money is the decent thing to do.

"I think it's also a matter of decency. I mean, how much does it actually cost to deliver a game" he said. "When the competition is low, the platform holder can get a big share of the pie; as competition increases, they need to lower their part of the pie, as well. That's how the market works, right?"

It is a complicated matter. Developers who take Epic's money are often criticized for doing so, especially in cases where a Steam version was previously promised. But at the same time, taking the money can offer a level of financial stability that is rare in the gaming industry, especially for smaller teams. Qube creator Dan da Rocha said on the panel that Epic's 88/12 revenue split is a "huge boon" for developers."

For what it's worth, Epic has said it will stop pursuing exclusives so aggressively if Steam changes its business policies to pay developers a bigger share. It remains to be seen if any change will happen on console, where store-owners like Microsoft and Sony keep 30 percent of revenue.

Epic Games CEO and founder Tim Sweeney recently defended the company's exclusivity strategy, saying it is the only way to spur change and encourage storefronts to pay developers a bigger share of revenue.

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gargar

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Good on Epic to give a bigger share to publishers/developers. And shame on Valve.

Also, for all those who cry about how featureless Epic store is they hear you. You can probably expect achievements and cloude saves this year along with some other stuff. They will catch on Steam in no time.

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brandonmacleodT

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@gargar: You're an idiot. Do you actually think Epic are the "good guys" in this situation? Do you think they actually want to help developers make more money? The truth of the matter is that Epic is only doing this to be all like "Look at how awesome we are. Give us all your money because we're the good guys unlike that evil Valve." Your problem is that you're blinded by your hatred for Steam and Valve but if you just opened your eyes then you'd truly see just how wrong you really are. I know for a fact that Epic Games is currently operating at a loss as an 88/12 split is unsustainable. Eventually this split is going to change when Epic can no longer sustain this as well as these BS exclusive deals. Mark my words, this will not improve the industry in fact, this will only harm the industry. I've seen games that were coming to both Steam and GoG and now they're only coming to Epic. I was excited about using GoG but now I think I'm just going to pirate every Epic exclusive and I know I'm not alone in saying that because there are many people who absolutely hate The Epic Store and will not support them. Trust me dude, Epic will never catch Steam.

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Richardthe3rd

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@gargar: Origin and Uplay released with better storefronts than the Tencent-Epic store has had since its release, and the updates we keep hearing about arent even being discussed or roadmapped by Epic.

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gargar

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@Richardthe3rd: Epic have released a roadmap in March. Just search Google.

I think you can expect the biggest features, which are cloud saves and achievements for Borderlands 3 a bit later.

And yes, Origin and Uplay were better. But keep in mind that they were mostly used to distribute their own games. Not 3rd parties. Also, usually, whoever comes out with a good product first usually wins the market. Epic were smart to do this as early as they could.

I always say this: A happy and well paid developer will provide a better game for us all. Thus, I support Epic fully. Valve sits on billions already.

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Fround

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@gargar: Epic has scrapped at least 5 big features.

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gargar

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@fround: Why lie?

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TuxedoCruise

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@gargar:

@gargar said:

"@fround: Why lie?"

He's not lying.

Epic has continuously delayed promised features from their Trello roadmap.

Epic originally had cloud saves, a shopping cart, optional forums, optional reviews, and achievements done by April 2019.

Epic Games delayed it once already, and tried to bury that delay announcement in a news story about World War Z:

https://www.epicgames.com/store/en-US/news/epic-games-store-update

"We also have a delay to announce. A month ago we published the Epic Games store roadmap to share our release plans for new store features. We’ve shifted features targeted for April to May and June as development efforts have focused on supporting online features required for new game launches."

June has come and gone. Yet those features are still nowhere to be seen.

https://www.reddit.com/r/pcgaming/comments/bvh9x8/epic_games_misses_roadmap_goals_for_the_second/

Why should consumers continue to spend money on a storefront based on promises that weren't fulfilled?

It's like pre-ordering a game based on features that aren't in a game, but are planned to be. And we all know how that turns out.

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gargar

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@tuxedocruise:He said scrapped. Delaying something is not scraping it. I much rather epic delay any feature until it is fully ready and bug free.

My guess is that at least in terms of achievements and cloud saves you can expect them for Borderlands 3.

Give them time. In the end it's in every gamer best interest that publishers and deelopers earn more money.

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TuxedoCruise

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@gargar:

@gargar said:

"He said scrapped. Delaying something is not scraping it. I much rather epic delay any feature until it is fully ready and bug free.

My guess is that at least in terms of achievements and cloud saves you can expect them for Borderlands 3.

Give them time. In the end it's in every gamer best interest that publishers and deelopers earn more money."

Epic Games has removed the timelines for a lot of their planned features.

If something is on an indefinite delay, there's no deadline for consumers to expect those features. And when consumers have no expectations for said features, Epic Games cannot advertise those features.

Where is your evidence that achievements and cloud saves are going to be on the Epic Games Store when Borderlands 3 launches?

I will happily give Epic Games time if they are accurate and honest with their plans.

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Fround

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@gargar: im not.

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Kh1ndjal

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First of all, most of the arguments against the epic store are exactly the same ones leveled against steam 15 years ago, and its incredible success is owed to valve's audacity for going against everything that had been happening in the video games industry, and inviting the hate/rage of pc gamers everywhere.

all the people calling the epic games store "Tencent-Epic Marketplace", as if being being owned Tencent is going to destroy everything, need to be reminded about how Riot games has been owned by Tencent since forever, and judging by the success of league of legends (for its devs and its players), i don't think anyone has anything to worry about.

It was the same thing when blizzard merged with activision, and then blizzard went on to sell record-breaking numbers of their games.

sorry, but gamers cannot be trusted to allow their wallets to agree with their online comments.

if they did, the epic store would have been dead already.

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Thanatos2k

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@Kh1ndjal: What a load. Steam never forced, encouraged, or demanded exclusivity. Not now and not 15 years ago.

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TuxedoCruise

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@Thanatos2k:

@Thanatos2k said:

"@Kh1ndjal: What a load. Steam never forced, encouraged, or demanded exclusivity. Not now and not 15 years ago."

Correct.

When Valve started accepting third party games on Steam, Valve never demanded that those games to be removed from brick and mortar stores.

Consumers still had the choice to freely buy those third party games from Steam or from a physical store.

It was a natural market trend towards digital purchases that caused the decline of physical media for all platforms.

Steam didn't force the market to move towards digital storefronts. Consumers chose to invest in digital goods because it was a better shopping experience.

What Epic Games is doing is not letting natural market trends take place. Epic is forcing the market into 1 storefront: the Epic Games Store. All without letting consumers decide if it's actually a better experience for consumers.

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Kh1ndjal

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@tuxedocruise: steam may or may not be the good guy, but that wasn't really my point.

Valve's, or epic's, "morality" isn't what i'm questioning here. i'm just saying that gamers say one thing, then go do another.

Gamers claimed they would boycott steam, and then went on to make it the biggest digital games store in the world, and they did it despite numerous controversies and issues:spyware, malware, sudden price hikes, DLC, paid mods, cosmetic items, and a hundred shades of shady DRM. The first of which is repeated here ("If valve dies, what happens to steam games?") against epic.

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RikiGuitarist

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@Kh1ndjal: It's 2019. Using the example of Steam circa 2003 versus the Epic Games Store in 2019 is a very weak argument for defending Epic Games.

You can't cherry-pick one thing owned by Tencent and call them a good corporation. Tencent is heavily controlled by the Chinese government. The same government that wants people in Hong Kong who are charged of crimes to be extradited into mainland China for prosecution. The same government who wanted to heavily censor the atrocities of Tiananmen Square protestors on its anniversary. The same government who wants to use Tencent as part of their mandated social score system.

Yes Blizzard is successful. But if you've been keeping up with the activities of Blizzard, they are in a morally low state of affairs. The Diablo IP has been damaged by the announcement of the free-to-play mobile game, Diablo Immortal. In lieu of Diablo 4.

Battle for Azeroth, the latest World of Warcraft expansion, has been drawing heavy criticisms for their lack of engaging content - favoring RNG-based mechanics to keep players subscribed. It's gotten to the point where WoW players are looking forward to WoW Classic over the current modern version of WoW.

Gamers boycotted Star Wars: Battlefront 2. And that resulted in lower-than-expected sales for EA. To where Battlefront 2 copies remained stacked to the brim at brick and mortar stores, and heavily discounted shortly after. It also led to legislators to consider blind loot boxes as gambling throughout the entire video game industry.

Valve wants Steam to be successful on its on terms.

Epic wants the Epic Games Store to be successful at the death of Steam.

And people are saying they don't want a monopoly, when Epic are trying to establish themselves as one by force.

Epic exclusives aren't just hurting Steam. It's also hurting GoG, Origin, Ubisoft Store, and any other storefront that sells third party games.

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Kh1ndjal

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@RikiGuitarist: Let me clear that up

1. I never said tencent was a good corporation. they might be evil. i just said it won't affect video games and gamers outside of china, because historically, it hasn't.

2. Blizzard is successful despite being bought by activision. I feel you negated your own point here. From what you're saying, blizzards merger with activision (in 2008, over 10 years ago), is not hurting sales at all even 10 years later (BFA; release 2018). Battle for Azeroth is the fastest selling wow expansion, despite gamers, literally for an entire decade threatening to boycott blizzard for its merger with activision. Your reasons for blizzard going down are bad games, or bad business decisions, NOT because gamers are punishing the activision-blizzard merger (happened literally over 10 years ago).

3. "Epic wants the Epic Games Store to be successful at the death of Steam." That is competition, and competition is good for the market, and good for the consumer. Why should one company care about the existence of another it's in competition with? Epic Games is not a charity, and neither is Steam. Steam killed Retail ruthlessly, not because steam was EVIL, but because retail couldn't compete. Valve won't be killed because they can compete, but competition will force them to make choices that will be better for the consumer.

Overall, it's ironic you are against the Chinese Government because of its control over private companies and interference in the free market, and at the same time, are opposed to the free market competition that is heating up because of epic.

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TuxedoCruise

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@Kh1ndjal:

@Kh1ndjal said:

"1. I never said tencent was a good corporation. they might be evil. i just said it won't affect video games and gamers outside of china, because historically, it hasn't."

@RikiGuitarist's original argument was that people aren't boycotting because of what company stakes they own, but boycotting Tencent based on their ethics and behavior as a corporation. Their actions won't affect game design outside of China, but it's their capital that has already massively influenced what is and isn't successful in video games worldwide.

That is the thing that people are boycotting against. And the point you seem to be missing.

@Kh1ndjal said:

"2. Blizzard is successful despite being bought by activision. I feel you negated your own point here. From what you're saying, blizzards merger with activision (in 2008, over 10 years ago), is not hurting sales at all even 10 years later (BFA; release 2018). Battle for Azeroth is the fastest selling wow expansion, despite gamers, literally for an entire decade threatening to boycott blizzard for its merger with activision. Your reasons for blizzard going down are bad games, or bad business decisions, NOT because gamers are punishing the activision-blizzard merger (happened literally over 10 years ago)."

Gamers are punishing Blizzard Activision. The only sector where Blizzard are seeing active growth is in consoles, and that's mostly from Overwatch and Call of Duty.

Activision Blizzard has been seeing an overall decline for quite a while now:

https://www.forbes.com/sites/greatspeculations/2019/06/21/how-does-activision-blizzards-console-platform-games-revenue-compare-with-its-competitors/

  • "Activision Blizzard’s share has declined from 38% in 2015 to 33% in 2018, as Electronic Arts and Take Two Interactive saw faster sales growth."

Recently, just a bit over a month ago, Activision Blizzard stocks fell another 10% from declining sales expectations from May 2019:

https://www.fool.com/investing/2019/06/05/why-activision-blizzard-fell-10-in-may.aspx

The main reasoning? It's user base:

"But if you're wondering why Activision shares immediately dropped on those technically better-than-expected results, look no further than the company's user bases."

Let's not forget the developer fallout from the Diablo Immortal fiasco.

After seeing the fan reaction of the current state of the Diablo franchise, developers on the Diablo team hit a very low point in their morale in the franchise:

https://gamestoday.info/pc/diablo/post-diablo-immortal-blizzard-employees-reveal-morale-is-very-low/

Later on, some Diablo creatives left the company because of the bleak future of the series:

https://www.dexerto.com/esports/sources-high-profile-blizzard-staff-leave-morale-problems-678944

So yes, Blizzard did get punished by their user base.

@Kh1ndjal said:

"3. "Epic wants the Epic Games Store to be successful at the death of Steam." That is competition, and competition is good for the market, and good for the consumer. Why should one company care about the existence of another it's in competition with? Epic Games is not a charity, and neither is Steam. Steam killed Retail ruthlessly, not because steam was EVIL, but because retail couldn't compete. Valve won't be killed because they can compete, but competition will force them to make choices that will be better for the consumer."

There's a lot to unpack here. So let's break some things down.

There are two types of competition going on in this situation:

1. Competition for the consumer: Where companies are trying to draw in as many consumers as they can, by providing a better user-experience than other companies.

2. Competition for the publisher: Where companies try to provide the best deals for other companies who publish games and create the most amount of profit. Everything else is secondary.

The current tactics being deployed by Epic Games is good for the market for publishers. There is nothing that dictates that the higher revenue cuts that publishers are getting must go directly into improving the experience or the product that the consumer receives.

Based on what has happened so far, publishers are pocketing that money rather than re-investing it into their products.

And why would publishers re-invest? They already have their guaranteed higher revenue from sales? Why would they take another layer of risk by re-investing into something that might not yield a favorable ROI (return on investment)?

Now, for the consumer — The Epic Games Store objectively does not offer a better experience over Steam.

https://i.imgur.com/SynNfar.jpg

Yes, Epic Games has promised to deliver some of those features. But Epic's promised features are continuously getting delayed on their Trello board.

Epic originally had cloud saves, a shopping cart, optional forums, optional reviews, and achievements done by April 2019.

Epic Games delayed it once already, and tried to bury that delay announcement in a news story about World War Z:

https://www.epicgames.com/store/en-US/news/epic-games-store-update

"We also have a delay to announce. A month ago we published the Epic Games store roadmap to share our release plans for new store features. We’ve shifted features targeted for April to May and June as development efforts have focused on supporting online features required for new game launches."

June has come and gone. Yet those features are still nowhere to be seen.

https://www.reddit.com/r/pcgaming/comments/bvh9x8/epic_games_misses_roadmap_goals_for_the_second/

Why should consumers continue to spend money on a storefront based on promises that weren't fulfilled?

It's like pre-ordering a game based on features that aren't in a game, but are planned to be. And we all know how that turns out.

The situations with Steam and retail, with Steam and the Epic Games Store are vastly different.

Steam did not kill retail. The market has been naturally shifting towards digital outside of PC games.

When Valve started accepting third party games on Steam, Valve did not pay those publishers to remove their games from brick and mortar stores.

Consumers still had the option to buy their games on Steam or physically at a store. Then consumers realized the convenience and accessibility of a digital storefront, and consumers chose to spend their money on a better shopping experience. Valve didn't have to pay publishers to force consumers into only 1 choice.

Let's look at the situation with Steam and Epic Games.

Epic Games are removing the consumers' free choice to choose which digital storefront to invest in.

If I wanted my copy of the Outer Worlds (a third party EGS exclusive) to have cloud saves, achievements, in-home streaming and family sharing — features provided for on Steam — I wouldn't have those because the Epic Games Store doesn't provide them.

A lot of those features aren't just on Steam, but on other services such as GOG. I can't give the best consumer experience and product my money, because Epic Games has removed consumer choice.

Yes, Valve and CD Projekt can invest money into buying third party exclusives. But that doesn't make Steam and GOG have more features. Epic is using their capital to remove competition for consumers, not to directly vying for it.

All of these market trends happened freely from consumer choice. Except for one, third party exclusives on the Epic Games Store.

@Kh1ndjal said:

"Overall, it's ironic you are against the Chinese Government because of its control over private companies and interference in the free market, and at the same time, are opposed to the free market competition that is heating up because of epic."

I'm not sure where you inferred Tencent money investments as free market interference.

@RikiGuitarist's comment on Tencent is that their source of capital is vile and immoral, not as a source of interference.

Money is money, no matter the source. But you're trying to tie it in with interfering in a free market. It has no logical follow-through. It's a non-sequitur.

And again, the only entities benefiting from this competition are the publishers. Consumers are not getting a better user-experience from the Epic Games Store due to these actions.

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Kh1ndjal

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@tuxedocruise: First, thanks for the properly constructed counter-arguments. i do appreciate civilized and to-the-point discussions on the internet.

1. I do understand why people are saying they are boycotting tencent's investments, and they have every right to do that. but it seems they are just saying it and not following through. I will concede that the source of tencent money may be immoral, i just don't see what it has to do with this discussion.

2. Blizzard is not being punished by its customers. it's being punished for its bad game design and bad business decisions (and frankly, shitty public relations). Yes, blizzard is going down, no it's not because of boycotts. if there had been a boycott it would have happened at the time of merger and not a decade later. bad products will fail and that's self-inflicted, not a punishment from consumers.

3. if consumers are treated unfairly, that could be case against epic taken to the courts by gamers or by the FTC (which is a consumer protection agency). If publishers are making more money without harming consumers, then no one really has anything to complain about.

"And why would publishers re-invest?" This is your worst argument. Valve is a private company sitting on billions of dollars whose co-founder is one of the richest men in the world (whose wealth can't be estimated easily because valve is a private company). Valve is the epitome of not re-investing. If this argument can be levied against anyone, it's valve, which reaps billions in profit from their market position (as a storefront with a handful of in-house games) without having to re-invest.

I agree with much of what you're saying; epic has used shady tactics to secure exclusives, and i will reiterate that gamers have every right to not use the epic store. I just don't think that in the long run gamers will be harmed, or that they can walk the walk.

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TuxedoCruise

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@Kh1ndjal:

@Kh1ndjal said:

"1. I do understand why people are saying they are boycotting tencent's investments, and they have every right to do that. but it seems they are just saying it and not following through. I will concede that the source of tencent money may be immoral, i just don't see what it has to do with this discussion."

This was because your assumption in your original post was based on people boycotting Tencent merely on the fact that they are a large financial supporter of Epic Games and other gaming corporations.

Here is your post:

"all the people calling the epic games store "Tencent-Epic Marketplace", as if being being owned Tencent is going to destroy everything, need to be reminded about how Riot games has been owned by Tencent since forever, and judging by the success of league of legends (for its devs and its players), i don't think anyone has anything to worry about."

My point was that people have other reasons to be boycotting Tencent outside of the properties they've invested in. My point confers with your original post.

@Kh1ndjal said:

"2. Blizzard is not being punished by its customers. it's being punished for its bad game design and bad business decisions (and frankly, shitty public relations). Yes, blizzard is going down, no it's not because of boycotts. if there had been a boycott it would have happened at the time of merger and not a decade later. bad products will fail and that's self-inflicted, not a punishment from consumers."

I literally linked 2 articles that correlated the drop of Activsion-Blizzard stocks from 2015-2018, and why it fell again by 10% as recently as May 2019, to it's user base.

I also linked 2 articles about creatives in seniors positions leaving their positions at Blizzard due to low morale after the negative user reaction from Diablo Immortal.

Based on your post, customers can't boycott Blizzard based on bad game design, bad business, and bad PR.

"Blizzard is not being punished by its customers. it's being punished for its bad game design and bad business decisions (and frankly, shitty public relations)."

When the vast majority of boycotts in the video game are based on bad game design, bad business, or bad PR.

People are boycotting Diablo Immortal because of its game design. It's a re-skinned free-to-play mobile-only game, that was unveiled during BlizzCon 2018. A convention where you had to pay at least $200 USD to get in, where the audience are mostly gaming enthusiasts who play on PC or consoles.

The Blizzard response was the infamous "Don't you guys have phones?". Here is the incident if you're not familiar with it:

https://kotaku.com/blizzard-says-it-wasnt-expecting-fans-to-be-this-angry-1830204721

A case of bad PR. Which was another reason users boycotted Blizzard.

A large portion of users didn't boycott a merger because no one knew what the outcome of the merger was. Most users won't boycott a merger because it was too early to tell if it would have a negative or positive effect.

It takes time to see the full influence of a merger, especially given Blizzard's development time. That's why we're seeing tangible declines from Blizzard right now.

There are numerous accounts of Blizzard performing less-than-expected due to consumers lowering their investing in Blizzard products and marketing.

Your argument in trying to disassociate consumer disinterest from bad game design, bad business, and bad PR from Blizzard is adopting a strawman tactic that has no merit.

It's consumers that deem whether a game's design is bad or not. And they react with not engaging with that product, or reward it buy purchasing it and praising it.

Blizzard doesn't intentionally set out to make a game with bad game design. Developers don't get the final judgment on whether a game has good or bad game design. Consumers do.

@Kh1ndjal said:

"3. if consumers are treated unfairly, that could be case against epic taken to the courts by gamers or by the FTC (which is a consumer protection agency). If publishers are making more money without harming consumers, then no one really has anything to complain about."

If you think that the FTC can litigate merely on something being unfair, then you don't have a great understand of how the FTC works.

The FTC only enforces laws, they don't enforce fairness.

Now, some legislation was created to try to create and maintain fairness. But the FTC cannot take something to court based solely on the fact that it's unfair. The FTC only brings something to court when it's illegal.

Companies can harm consumers and/or markets are much as they want, as long as their tactics are legal.

For example, take the net neutrality issue that the FCC overturned a few years ago in the United States.

The FCC allows Internet service providers to throttle different kinds of Internet traffic with prejudice, as long as the ISPs make that kind of service known to the consumers.

Are consumers getting a bad deal? Yes.

Did the company let you know about the bad deal beforehand? Yes.

Does that make it illegal? No.

The FCC will only forward cases to the FTC when consumers are being mislead or misadvertised.

The FTC only handles cases of legality, not fairness.

From your original post, Epic Games can be as "evil" or as "ruthless" as they want to be. But what they're doing is completely legal.

Epic Games are wealthy enough to have a dedicated legal department to finely look over every move Epic makes before Epic makes them. Epic has too much net-worth to try to do something blatantly illegal.

But are Epic Games doing something blatantly shady? Of course.

@Kh1ndjal said:

""And why would publishers re-invest?" This is your worst argument. Valve is a private company sitting on billions of dollars whose co-founder is one of the richest men in the world (whose wealth can't be estimated easily because valve is a private company). Valve is the epitome of not re-investing. If this argument can be levied against anyone, it's valve, which reaps billions in profit from their market position (as a storefront with a handful of in-house games) without having to re-invest."

Your argument that Valve being a non-publicly traded company with a CEO with a net-worth in the billions equates to Valve not re-investing in their properties makes no logical sense.

You know what else is a non-publicly traded company with a CEO with a net-worth of billions of dollars? Epic Games.

There are numerous non-publicly traded companies with CEOs in the billions-worth, and those companies re-invest back into their ventures.

Where does it show that if a company is a private company with a wealthy CEO equates to the company not re-investing based on that fact?

Your statement also shows that you're not following Valve closely at all, or that you're selectively ignoring what they do.

Valve still has development teams working on games as far back as Half-Life 1, their first game from 1998. Valve continuously updates HL1 and their other old games:

https://www.techspot.com/news/70088-valve-patching-half-life-nearly-20-years-after.html

Valve also continuously adds free content to Team Fortress 2, Counter-Strike: Global Offensive, and Dota 2.

Valve has invested millions of dollars into Linux support via Proton. Proton makes Windows-only games without Linux support run natively in Linux.

In fact, Unbuntu (a popular Linux distribution) recently announced that it's dropping support for 32-bit. Yet Valve has pledged that Steam will support 32-bit Linux until at least the year 2025:

https://www.ghacks.net/2019/07/01/steam-and-ubuntu-support-until-2025-and-20-04-lts/

Valve is also investing in providing multiplayer support for Proton. Bringing native multiplayer to Linux for Windows-only game is a massive undertaking:

https://phoronix.com/scan.php?page=news_item&px=Proton-4.2-6-Steam-Play

Valve is the biggest corporation that continues to re-invest into Linux, something that Epic Games has abandoned. The Epic Games Launcher/Store app doesn't run on Linux, and Tim Sweeney said they won't support Linux:

https://www.engadget.com/2019/02/19/linux-gaming-steam-valve-epic-games-store/

And none of this work is proprietary or exclusive. Linux is a open-source platform that anybody can freely use without charge.

Valve is also on the forefront of VR development, and continues to re-invest heavily into VR, something they took at risk on at a stage of its infancy with the HTC Vive.

After the HTC Vive, Valve has released another headset with the best price-to-performance ratio:

https://www.pcworld.com/article/3405558/valve-index-vr-review.html

Here is an e-mail response from Gabe Newell on what he thinks about exclusives in the VR market:

https://www.altchar.com/games-news/599892/gabe-newell-responds-to-epics-exclusives

Quote from Gabe Newell's e-mail response:

"We don't think exclusives are a good idea for customers or developers.

There's a separate issue which is risk. On any given project, you need to think about how much risk to take on. There are a lot of different forms of risk - financial risk, design risk, schedule risk, organizational risk, IP risk, etc... A lot of the interesting VR work is being done by new developers. That's a triple-risk whammy - a new developer creating new mechanics on a new platform. We're in a much better position to absorb financial risk than a new VR developer, so we are happy to offset that giving developers development funds (essentially pre-paid Steam revenue). However, there are not strings attached to those funds. They can develop for the Rift of PlayStation VR or whatever the developer thinks are the right target VR systems. Our hope is that by providing that funding that developers will be less likely to take on deals that require them to be exclusive.

Make sense?"

Just because you don't pay attention to, or use the things that Valve re-invests in, doesn't mean that Valve isn't re-investing in those things.

@Kh1ndjal said:

"I agree with much of what you're saying; epic has used shady tactics to secure exclusives, and i will reiterate that gamers have every right to not use the epic store. I just don't think that in the long run gamers will be harmed, or that they can walk the walk."

It's too early to tell what the outcome of boycotting the Epic Games Store will look like.

But here is a recent example of gamers following-through with a boycott, and it having far-reaching effects.

When Star Wars: Battlefront 2 came out, and gamers found that they could only unlock their favorite characters through agonizingly long grinds from random loot boxes, there was a major boycott.

The boycott was severe enough that it resulted in Battlefront 2 not meeting sales expectations:

https://www.forbes.com/sites/davidthier/2018/01/30/ea-star-wars-battlefront-2-misses-sales-expectations/

The massive negative reaction from loot boxes in Battlefront 2 caused legislators worldwide to examine the nature of loot boxes.

This resulted in new government laws that regulated loot boxes and their nature:

https://www.theverge.com/2019/5/8/18536806/game-studios-banned-loot-boxes-minors-bill-hawley-josh-blizzard-ea

Even Epic Games' own Fortnite had to re-evaluate their loot boxes to avoid litigation. Now the odds of their loot boxes must be made known beforehand:

https://kotaku.com/loot-boxes-are-changing-in-fortnite-save-the-world-1832082152

This boycott from gamers is only a little bit over a year old. But it took about a year to actually see its outcome.

So yes, gamers can successfully boycott something with far-reaching results.

It's too early to tell how it will pan out for the Epic Games Store exclusivity boycotts. So it can't be dismissed as a failure or confirmed as a success yet.

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Kh1ndjal

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@tuxedocruise: i concede the point about the FTC being mostly powerless, however, you're wrong about blizzard and you're not right about publisher reinvestment.

A boycott is when consumers refuse to deal with an organization or business because of its actions or values, unrelated to the market value of the product itself. not buying bad products is not a boycott, this is normal consumer behavior. no one boycotted blizzard and there's no evidence to that. Everything you've linked to about blizzard shows that users are upset, but it doesn't mean that it's a boycott. when people didn't buy artifact, they were not boycotting valve, and we know this because they just went on to spend many millions of dollars on the dota 2 international battlepass. It just means that artifact had shit microtransactions. Same thing with battlefront 2. If blizzard or EA released an amazing game tomorrow, everyone would still buy it.

Now if a company like blizzard happens to crap all over most of their IPs in one release cycle, that reflects on its business but it's still not a boycott. Note that overwatch has continued to do well because it has not suffered from poor game design or gameplay-busting lootboxes.

As for valve's investments, i pointed out it's a private company precisely because everything that valve says needs to be thought of as such. Not being a public company, it has no obligation to tell the truth about how much it's investing and where it's investing in. We can only be sure of what valve's done, not what they are saying they are doing. Gabe could be lying to all his customers and the press and we would be none the wiser (we've already established the FTC can't do anything).

But here, you've negated your own point. you say that valve reinvests, but other publishers won't? we know valve is reaping millions because of its market position as a storefront because that's exactly what apple is doing from its AppStore and Google doing from its play store; leveraging their store fronts for limitless profits because consumers have no real alternatives.

How can you be sure that other publishers won't reinvest their newfound, yet temporary, profits from the epic games store? Makes absolutely no sense to do that for a publisher in the video game industry. Either way, you can't say valve is the only publisher that wants to re-invest profits. It's safe to assume that if valve reinvests, so do all the publishers.

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SpaceMedafighterX

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@Kh1ndjal: U're that rare sensible guy on the internet, huh? Keep up the good fight. Most of these Steam supporters reek of brand loyalty & fanboyism. Every article published regarding this matter has stated that the whole situation is more complicated than that.

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BigBlueBUSTN

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@spacemedafighterx: im a fan of steams policies on certain things,specifically refunds but beyond that you cant be loyal to any company.

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SpaceMedafighterX

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@bigbluebustn: Another rare sensible guy on the net. Im liking all ur comments.

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Richardthe3rd

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Edited By Richardthe3rd

@Kh1ndjal: "First of all, most of the arguments against the epic store are exactly the same ones leveled against steam 15 years ago,"

Try again please, because this isnt even remotely the case.

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Kh1ndjal

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@Richardthe3rd: "So when Fortnite sputters and dies at point X in the future, can I rely on Epic to maintain its Tencent-Epic Marketplace with the same level of consistency and enthusiasm that Steam has for almost 2 decades?"

Exactly the argument made about half-life when it was released on steam, almost word-for-word. Let me make it easier: [2004] "So when Half-Life 2 sputters and dies at point X in the future, can i rely on valve to maintain its marketplace with the same consistency and enthusiasm as GameStop for almost 2 decades?"

Also, the number of digital video game storefronts that have died since steam: 0.

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Richardthe3rd

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@Kh1ndjal: "Also, the number of digital video game storefronts that have died since steam: 0."

GFWL and the Razer games store are 2 that immediately come to mind, so yes there are DD services that have shuttered.

And the best part about those 2 examples? The companies that started them still exist, they just shut them down because they wanted to for whatever reason.

Outcry against Steam was also in large part because people wanted to play offline and have the media separate from an online DRM service.

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Richardthe3rd

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So when Fortnite sputters and dies at point X in the future, can I rely on Epic to maintain its Tencent-Epic Marketplace with the same level of consistency and enthusiasm that Steam has for almost 2 decades? Or will they need more cash?

They definitely need to do something about their trash launcher/store now, and they have a looong way to go.

Sweeney can say whatever he wants but if he thinks this is just about money he's missing a huge part of the picture. And the whole argument of "its better for smaller devs" is pretty hard to make with all the shovelware that gets hocked on Steam. If anything the threshold to publish is too lenient in some ways.

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gargar

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@Richardthe3rd: Well, Epic got a long list of features incoming. I think we can expect at least achievements and cloude saves when Borderlands 3 hits the store and there are ton of other features coming.

Also, Epic store won't take any game. My guess is that they won't take most of the trash Valve list on Steam. Tim stated in an interveiew that they will only take game of "decent quality". Meaning that they won't list the host of shovelware you got on Steam.

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NSA_Protocol44

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Edited By NSA_Protocol44

@gargar: A lot of games on the Epic store scored really low. Sinking City got a 3. They definitely don't have all the quality games. That is for sure.

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gargar

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Edited By gargar

@nsa_protocol44: Indeed. But it's not a shovelware game. It's just not a really good game.

Steam is a mess now due to the amount of crap games you see everywhere.

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Richardthe3rd

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@gargar: so they're just giving a higher cut to publishers with the resources to make the game anyways? Got it.

That just comes down to publisher greed, plain and simple, coupled with Epic taking a disruptive swipe at kaling marketshare.

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gargar

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Edited By gargar

@Richardthe3rd: Huh, not any publisher is EA. some of them aren't rich.

Also, look how many developers and publisher have gone bunkrupt in the last 10 years. You think it's so easy to make money?

Know Larian Studios? For Divinity Original Sin they had to borrow money from all sorts of places, had to delay tax payments (something which can get you to jail I believe) and basically spend money they didn't have to release the game. In the end it workd good. But for each success story like this you get ten that ends up bad. A publisher usually risk his own money to pay a developer for a game. So you're telling me it's bad that a publisher want to get that money back? What, they work for charity?

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Thanatos2k

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Edited By Thanatos2k

"Wester went on to say that the 70/30 revenue split is antiquated. It might have made sense in an entertainment world dominated by physical media, but now that games are increasingly digital--especially PC titles--the revenue split should change, he said."

He's lying to our faces. The revenue split for physical copies is LESS than 70/30. I remember this famous Kotaku article about it a long time ago:

https://kotaku.com/what-your-60-really-buys-5479698

Developers were getting LESS THAN FIFTY PERCENT revenue split with physical copies. A 70/30 split for digital meant significantly more money in the pockets of developers/publishers, which is why they leapt at moving their games to digital and encouraging customers to buy digital.

You can say you want even more, sure, but to claim it's because of physical media is to intentionally try and obfuscate reality and blatantly lie. You're getting more money for less work through digital and you know it.

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gargar

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@Thanatos2k: You don't get it do you? What he said, and due to you being stupid didn't get, is when physical games were a thing the 70/30 split was great for publishers/developers. But in this day and age 70/30 is the norm since physical based games does not exist on PC anymore.

So it is time to lower it again.

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Thanatos2k

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@gargar: Except he's not talking SPECIFICALLY about PC games. He's talking about the consoles too.

And he makes no argument why 70% isn't acceptable. Just "More money please."

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RikiGuitarist

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@gargar: You're missing the point of his comment.

The mere notion that you believe publishers got 70% of their revenue from physical sales shows that you didn't read the Kotaku article in the comment, or that you didn't understand it at all.

Publishers got even less than 70% from physical sales. Which means that the actual 70% they are getting from digital sales is true to the actual 70/30 split.

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gargar

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Edited By gargar

@RikiGuitarist: That is exactly what I mean. Wester states that the 70/30 was a good deal in the physical only market before Steam but now, when It's mostly a digital market, this is the norm. He compares Steam 70/30 and Epic 88/12 to the physical/digital revenue split before Steam days. Steam is now the physical as they offer a worse split.

And on a side note, A happy and well paid developer will provide a better game for us all. Thus, I support Epic fully. Valve sits on billions already. They really don't need my money. Tim Sweeney stated more than once that if this happens Epic will stop with the exclusivity. But Valve won't do it. Why doesn't Valve to this? One simple reason. Greed.

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RikiGuitarist

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@gargar: You are missing the point again.

It's not truly 70/30 for physical sales. It never was.

When you can understand this fact, then you can construct an informed opinion.

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gargar

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Edited By gargar

@RikiGuitarist: Ok, seems like you have hard time reading. I'll make it simple so even you can understand

Physical: HIGH SPLIT! sometimes even 60 for store and 40 for developer and publisher. fun days.

Digital: (steam) 30 for Valve. 70 for publisher/developer.

Digital: (Epic) 12 for Epic 88 for publisher/developer. Unreal engine free.

Westner states: Steam 30/70 was good compare to physical 60/40

Westener states: Epic 12/88 is good compare to Steam 30/70

Westener states: Steam is now the most expensive way to publish something and Epic is the cheaper. Just like ONCE Steam was cheap and physical was more expensive.

If you don't understand than goodbye.

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TuxedoCruise

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Edited By TuxedoCruise

@gargar: @gargar said:

"Westener states: Steam is now the most expensive way to publish something and Epic is the cheaper. Just like ONCE Steam was cheap and physical was more expensive.

If you don't understand than goodbye."

Steam remains the cheapest way to publish digital PC games.

Developers and publishers can generate Steam keys for free, and sell those keys on their own proprietary website. Valve takes 0% of those sales, because those transactions weren't on Steam.

Also, I found it odd that it took 3 user comments for you to finally understand that physical stores took more than the 70/30 split. And Steam's 70/30 split was actually a better cut than physical stores.

Your comments aren't trying to improve things for consumers or developers.

Your comments are blindly just anti-Valve and anti-Steam.

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gargar

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Edited By gargar

@tuxedocruise: If, from what I wrote, you think I only now realised it you're dumb.

I'm not pro or anti Steam/Epic or any other company. This is just stupid. I care none for both. They both sit on billions of dollars. Valve from Steam and Epic from Fortnite and Unreal engine licensing and both don't really need our money anymore.

I am however pro small-medium developers and publishers, which is the majority of the gaming industry. Most of the gaming industry is not as rich as EA or Activision and you can see it from the amount of small studios and publishers who goes out of business or getting bought by the bigger ones. Any means that change the scale a bit and leave more money in their hands is a welcome one for ALL gamers and I don't care who is responsible for this, Be it Epic or Valve or anyone else.

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TuxedoCruise

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@gargar:

@gargar said:

"If, from what I wrote, you think I only now realised it you're dumb.

I'm not pro or anti Steam/Epic or any other company. This is just stupid. I care none for both. They both sit on billions of dollars. Valve from Steam and Epic from Fortnite and Unreal engine licensing and both don't really need our money anymore.

I am however pro small-medium developers and publishers, which is the majority of the gaming industry. Most of the gaming industry is not as rich as EA or Activision and you can see it from the amount of small studios and publishers who goes out of business or getting bought by the bigger ones. Any means that change the scale a bit and leave more money in their hands is a welcome one for ALL gamers and I don't care who is responsible for this, Be it Epic or Valve or anyone else."

The majority of capital is controlled by large corporate publishers.

What you are referring to is the output of games. Just because there are more $20-$40 USD games, doesn't mean those games are the ones dominating the market.

And it's not the $60 USD triple-A games that are the sole dominators.

It's actually free-to-play games. The ones invested in by large corporations and conglomerates.

Believing that publishers receiving more profits always equates to a better environment for gamers is naive and has been shown to be false by the current state of glitchy or unfinished games. There is no mandate that says publishers need to re-invest their ROIs on their products that have already returned their revenue.

And why would publishers always re-invest into a product that has already given them their ROI? Because it's a double-risk tactic that the majority of the industry doesn't do.

Having to result to ad hominem retorts just shows that you have no evidence to back up your claims, and falling back to insulting me is the only option.

I'm happy to further discuss this, but not with this uncouth behavior.

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Richardthe3rd

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@gargar: you basically just said the same thing he did.

And no shit, Epic is giving a larger cut. That's 5th grade arithmetic. The disingenuous part of the argument here is that the 70/30 was equivalent to physical media, which is an outlandish lie that Sweeney is shocking.

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Heqteur

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Edited By Heqteur

quote "Wester went on to say that the 70/30 revenue split is antiquated. It might have made sense in an entertainment world dominated by physical media, but now that games are increasingly digital--especially PC titles--the revenue split should change, he said."

Yeah... no... How the heck is steam supposed to efficiently sell physical games to the entire world? It doesn'T even make any sense. Moreover, with all the monetization options on the table for any publisher or developer, it's their own fault if they think they aren'T making enough money.

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mrbojangles25

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@heqteur: on that same note, have you seen the DLC options for Cities: Skylines? There's about four or so good ones with significant content (industry, colleges, transportation, etc).

The rest? Radio stations, paid access to mod content, and so on.

I don't blame the developer, this is 100% Paradox.

Same thing is going on with Stellaris. About half the DLC is decent, the other half just a way to drip-dry you.

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mrbojangles25

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Edited By mrbojangles25

Yeah I don't doubt we can do better than a 70/30 split, and I really don't care about having another launcher to load up, but two things I want to say about this:

1. Cities: Skylines is only as successful as it is because of Steam. I don't think it is right for them to be critical of it when it has essentially turned them into one of the more respected developers of the past decade. Cities: Skylines is a smash hit and most of those sales were on PC, and most of those were through Steam.

2. While the Tencent-Epic Game Store might be great for publishers and developers concerning the revenue split, it's not great for gamers. Since most of us are not developers, and since there are much better options for customers than the Tencent-Epic Game Store, if the developers have an ounce of respect for their customers they will not do an exclusivity contract with Tencent-Epic.

Let's also not forgot the incredible Steam Workshop support Cities: Skylines has through Steam with the extra maps, props, buildings, and so on. Until Tencent-Epic Game Store has something like that in place, that alone will make it an inferior option from now until eternity.

*also why the hell is there a Shenmue clip on this article? Does Gamespot have some rule where they have to put a video in every article, even if it is dated as hell or completely irrelevant?

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Stedmister

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Locking to a launcher really not the way for PC games to go in this day and age, I should be able to buy any DLC from any store and use it on the game I have be it steam, gog, epic, paradox, etc. This locking to pc locker needs to stop

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Heqteur

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@Stedmister: GOG seems to have that fix coming for you. I just hope their beta goes well and a final release build comes up soon.

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Stedmister

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Edited By Stedmister

@heqteur: Library yes, store, no. NVIDIA, has pretty much the same thing. I was referring to buying, not playing. If I buy the game in steam, I can't buy the DLC for it in Epic

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mrdinghat

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Edited By mrdinghat

So Paradox has fallen too then? Ok, I'm still not going to go to Epic.

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SbargoVox3

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@mrdinghat: Very worried about Vampire the Masquerade Bloodlines 2 now.

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Thanatos2k

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@mrdinghat: If you look back, he's been praising them for months, despicably.

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kami_amaya

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Sure, it would have been great, if Epic would have just had a little patience & WAITED for devs/pubs to come to them instead of using a strat that is pissing off the majority of PC gamers.

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