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Final Fantasy 7 Remake's "Dramatic Changes" to Combat Discussed

Director Tetsuya Nomura hints at some changes in store for the PS4 game.

605 Comments

The upcoming remake of Final Fantasy VII will feature "dramatic changes" to the game's combat, although it won't be altered so much that it becomes unrecognizable, according to director Tetsuya Nomura.

He indicated this in an interview with Official PlayStation Magazine (via GamesRadar), though he also offered some reassurance for fans hoping the project resembles the classic it's based upon.

"And of course, that being said, we want to clarify: We're not going to be changing it into a shooter or something like that," Nomura said. "We are going to be bringing dramatic changes, but we want to make sure it's still recognizable."

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Previously, Square Enix had been coy about any changes it might make. Nomura said in June that the company doesn't "want to interfere with what makes the original title so iconic." However, it also wants to give it a "fresh feel," with the goal being to not have the remake "become a one-to-one remake, or just the original Final Fantasy VII with better graphics."

Unfortunately, we still don't have any specifics on how combat or anything else will change, though you can expect major plot beats and other areas to remain the same. "There are certain plot points we don't want to interfere with or disturb, nor will we want to change elements that fans have very big attachments to," he said last month.

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In the new OPM interview, Nomura also suggested that Advent Children, the critically panned Final Fantasy VII movie he directed in 2005, will offer some inspiration. Specifically, it'll be used for visual reference, though its 3D models won't be pulled directly for the remake, both because of the differences in technology and the fact that the movie is now a decade old.

The Final Fantasy VII remake was officially announced at E3 in June. It's slated to come to PlayStation 4, but does not yet have a release date.

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neil_law

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Edited By neil_law

I just want to know why

http://www.gamefaqs.com/boards/168653-final-fantasy-vii-remake/72027538

OVER 70% want to keep turn based, so why, why, why????????????

I just don't get it, this is why we can't have nice things, because retards (the director) make decisions which are just BAD to change what people want!

Edit - My question of 'why' is not to those that want to keep it turn based, because I am one of those, but to the director who wants to change that! Did any of you read the article??

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Ichirei

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@neil_law: Of course we want it to be turn-based, all the best ones have been turn based. Most Final Fantasy fans have become fans of the series thanks to turn based titles, which involve strategy and actual thinking, and the last ones being action have been a huge disappointment.

So you should maybe reflect on who is the retard here.

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neil_law

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@ichirei: Maybe re-read my edit, I obviously didn't make myself clear

We all want it to be turn based but the director will be changing that. Retards making bad choices is the developers straying from this!

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Yoru

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@neil_law: Retards keep claiming that FF7 was turn based when it was actually ATB.

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selodaoc

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@yoru said:

@neil_law: Retards keep claiming that FF7 was turn based when it was actually ATB.

Stop trying to act "cool"

ATB and Turn based are very similiar. The only differance is the waiting time.

They sure are more similiar than Turn based and Action combat.

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Yoru

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Edited By Yoru

@selodaoc: I'm not?

I can agree that ATB is closer to turn based than RTB, they are definitely different though.

I kind of want them to use the conditional turn based system. (FF X)

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JayQproductions

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Edited By JayQproductions

@neil_law:Because there is a lot more strategy and skill required with turn based combat, something the last 3-4 Final Fantasy games have been lacking. Changing it from turn based will just dumb it down for the newer generation that can't be bothered to think while playing a game and just want to mindlessly mash one button over and over.

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Joben420

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Edited By Joben420

@JayQproductions:

Lol...you're kidding with the "strategy and skill" crap right? Virtually every FF is incredibly easy ESPECIALLY as you get towards the end of the game. I mean crap you don't even have to overlevel and you can easily kill Sephiroth in one turn, and it's pretty much the same in FF6, FF8, FF10 off the top of my head. Only exception in my eyes is FF12, which wasn't turn based. Sure the really challenging fights were optional, but the difficulty throughout the regular story at least wasn't a faceroll. Even more recent example is Bravely Default, same scenario of being able to get vastly overpowered without much effort and being able to win almost any fight in roughly one offensive "turn".

Now let me be clear I enjoy turn based combat, I play/replay old JRPGs often, but if there's one thing I've noticed it's how easy they are. Saying turn-based/ATB requires more strategy and skill than combat such as in Tales games for example (you can up the difficulty, but again, on normal it's not a faceroll) is pretty laughable, I'd be very interested to hear what turn-based RPG you think is difficult/requires strategy or skill. Maybe something I haven't played, definitely not a Final Fantasy game.

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Yoru

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@Joben420: Really? The most difficult you can remember is FF12? The game that you could literally AFK and have the game kill the strongest enemy for you? You didn't even have to be really high leveled to kill Yiazmat, just set up your gambits correctly and come back in 10 hours to see that it's dead.

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neil_law

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@JayQproductions: Maybe re-read my edit, I obviously didn't make myself clear

We all want it to be turn based but the director will be changing that. Retards making bad choices is the developers straying from this!

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xolivierx

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I just want a remaster with better controls(not the tank controls via DPAD), better sound, better visuals, TURN BASED ACTION. The only thing they could improve is to add new Materias. Everything else should stay the same.

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Yggy

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@xolivierx: The game didn't have tank controls....

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horizonwriter

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@yggy: lol I was thinking the same thing.

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lcrava

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Edited By lcrava

All I know is that there better be Materia right at the center of it and it better work as good as it did in the original.

Please don't come with stupid ideas for the sake of changing something that doesn't need to be changed to begin with.

It's bad enough what's been done to FFXIII...

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AndreGreen3000

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Edited By AndreGreen3000

I really hope they keep it to a turn-based system and nothing else. That is what made the game spectacular and so many games like it like Xenogears. I miss turn-based action RPG's cause it allowed for more cinematic moves to be performed like the first Xenosaga on Playstation 2. I understand possibly adding things to the turn-based combat system to make it more fluid and designed looking and allow the player to be drawn into the fight, but don't mess this up please. There just are certain games that should have the turn-based combat system and there are those who should have the more free roaming combat system. This game needs to stick with the turn-based combat system and just have additional techniques, cinematic's and other things added to it to make it better and more fun.

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Yggy

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Edited By Yggy

@AndreGreen3000: Nothing has ever been made "spectacular" by turn-based combat. Seriously, if that's what makes the game for you, you have a woefully narrow vision.

If they wanted to keep things "turn-based" while being fast enough to seem more like real-time, they could always use FF13's system (though without the 'leader dies, game ends' bit). As for "cinematic"...Real-time systems can be cinematic.

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horizonwriter

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@AndreGreen3000: I see your point but I think that a lot of people are failing to realize that the reason why those older games are turned based is because of the technical limitations of the past. If devs could have implemented a way to control a group of characters with ease that wouldn't have been turn based they most certainly would have. Those controls worked out well in the past and on more traditionally designed RPG's like Child of Light but it may not fit in well with the vision that they have for this re-imagining. I believe there's a happy medium to find between modern game play and traditional turn based (Final Fantasy XIII's combat was not it at all) that would allow one to have control over all members of their party instead of just one lead and 2-3 AI helpers, but SE just hasn't found it... yet.

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Yggy

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Edited By Yggy

@horizonwriter I'd say FF13 did the best job of combat in ages. Fast-paced, heavily tactical. The only real flaw was the 'leader dies, game over' aspect. For FF7, they could lift it whole (minus the paradigm stuff - that's strictly 13's thing) and just cut that bit away. Then if the 'leader' dies, the game just auto-swaps control to somebody else and you chuck a Phoenix Down.

As for control, there is simply no way to control three guys literally simultaneously real-time but they could have you control Cloud (default) in real-time with the others being basic melee AI, and add a button-activated 'Switch' for shifting manual control between the characters to utilize more strategic stuff. So basically, you control [X] while [Y] and [Z] just punch or shoot or whatever 'Attack' is for them. If you need [Y] or [Z] to do something like toss a potion or summon or spell, you just swap over in real-time and make it happen. There'd still be AI party by necessity at times but the AI would be simple and overridden at a button press as needed, affording semi-full control of the whole party.

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horizonwriter

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@yggy: I found FF13's tactical but not fast paced. Once the animations triggered it was a pretty quick showing but it just felt sluggish waiting for those bars to fill and since everyone's filled at the same rate there was no differentiation in character speed outside of attack animation, with Sazh's taking way too long for a guy with a pair of pistols.

I was actually thinking something extremely similar to what you described. I think that auto attack is a bit of an inevitability for the default attack (with the ability to toggle it off) but being able to switch between characters on the fly with one or two presses on the left or right trigger button would satisfy the want to control more of the team's involvement. Like you said, there has to be at least a little AI involved but it can be boiled down to something really basic while leaving the player to control the more important decisions. This could also be used to set up some really interesting party chain attacks if done right and could result in some useful effects, particularly on bosses, but not to the point where it all becomes dully formulaic.

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Joben420

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@horizonwriter:

Don't understand many of the complaints against XIII's combat system, it was pretty much classic ATB with a shiny coat of paint. Paradigm system was a nice touch to add some actual tactics, and at least it maintained a semblance of relative difficulty throughout the game which is something almost every Final Fantasy game has failed to do, other than 12, 13, and I assume 13-2 though I haven't played it.

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wettaco13

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Edited By wettaco13

@Joben420: Black guy with afro and guns and a boy with a boomerang named Hope. I was pretty disappointed. Not a very good role-playing game if I can't stand the god damn characters. I didn't really care for the battle system but it wasn't awful. With better characters I may have actually finished the game.

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Xenro4

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@Joben420: Umm.. because there's a button called Auto-Battle that will get you through the game with not much thought being taken.

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Yggy

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Edited By Yggy

@horizonwriter: Exactly! It's the best they could do, I think.

Also the speed of the ATB bars in FF13 could be altered with passive stats, in-combat status effects, class choice (some were actively faster), etcetera.

I always found myself puzzled by most of the complaints against that game overall but "it plays itself" had to be the most ridiculous. Any game plays itself if you grind over-level and deliberately choose to mindlessly mash buttons. Meanwhile I've got my eye on party configuration, enemy type and configuration, attack patterns, health, statuses, and all this constantly switching paradigms and tactics on the fly at any given moment in response to changes in these things.

I'd probably rank 13 (having not played its sequels yet) as my favorite under 8 (another one that gets some weird complaints - "DRAWING IS SUCH A GRIND!" says the JRPG player. Also gets big nostalgia points, and I love the setting and Triple Triad). X takes third only because I find its many instances of linearity frustrating (whereas 13's linearity is thematically appropriate and thus serves the game well). X-2 gets points despite its screwy continuity issues just for bringing the job system into the 3D era - however fanservicey - and for somehow making Blitzball coaching (and math!) fun.

Never enjoyed 7 much - I find the Lego-man graphics lack expressiveness (compared to either sprites or later 3D attempts) and leave the plot un-engaging despite itself. Also the fanbase's adoration of a god-complex mama's boy as the "greatest villain ever" is insufferable, no matter how badass his theme music. He's a gothy Seymour Guado and he doesn't deserve that title. But the remake should address that engagement issue nicely.

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Buck_Swaggler

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Im more interested now. Im glad they arent afraid to change some things. I've already beaten the original multiple times.

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thenybo

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Edited By thenybo

Oh god they're gonna turn it into that shit from ff13 aren't they? Why square enix insists on ruining this franchise is beyond me.

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Yggy

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@thenybo: If they did do that, why would it be a problem? FF13 had the most tactical combat in the main series to date.

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thenybo

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@yggy: Riiigght.... well first of you keep telling yourself that, and secondly I never said anything about which was more "tactical". Only that I disliked the combat in FF13.

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Naewulf

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@thenybo: maybe they ruin stuff for old school fans like ourselves, but they're following the market to sell more. People just dont like turn based fights today... I miss them though.

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thenybo

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@Naewulf: I miss them so much dude. But that's why I'm keeping my old consoles so I can play the great oldies... I don't know how many times i've played through Chrono Trigger or Super Mario RPG. :)

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selodaoc

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@Naewulf said:

@thenybo: maybe they ruin stuff for old school fans like ourselves, but they're following the market to sell more. People just dont like turn based fights today... I miss them though.

Problem is FF series ha sold bad since they walked away from turn based combat.

Unfrotunally SE are not clever enough to understand that and instead goes even further into the shithole that is action combat.

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thenybo

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Edited By thenybo

@selodaoc: True but they've still sold. But After FF13 I'm NOT buying ANY of their stuff on release date anymore. I'll be skipping until that shit is on sale :)

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ferna1234

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I don't care. just keep the characters, music and places intact and make them look great, I really don't care if you make combat a trading card game or a dance dance revolution thing, but don't touch the story.

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Naewulf

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@ferna1234: if they touch the story like capcom did with RE1 Remake, it will be awesome.

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CyrenII

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Edited By CyrenII

@ferna1234: Yeah, and bring back the traversable world map from Final Fantasy VII.

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Lief_Katano

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@ferna1234: Please don't give them ideas.

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ag_04

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Well it seems it's happening. I hope at least they put the option to toggle the combat between the new and the classic ATB system. Probably the best solution and it wouldn't delay much the release since the game will take at least 5 years to finish anyway.

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JasonBrownlie84

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@ag_04: they should make 2 versions and see which one sells better

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MegaPhilX2

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Edited By MegaPhilX2

This is exactly why the E3 announcement scared the crap out of me.

If they make it real-time action-oriented, then it's all going downhill.

They should really specify if they are going turn-based or not. They should obviously go turn-based but Square is really good at messing things up so...

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Yggy

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@MegaPhilX2: >They should obviously go turn-based

Why should they OBVIOUSLY lean on an outdated combat model that was only ever used due to technological limitations anyway?

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wettaco13

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@yggy: yup that's why no games use a turn based combat system anymore. Not even one of the best selling games of all time Pokemon. You know that game that still sells millions of copies on day one.

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Flyin3lvl

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Final fantasy advent childern complete edition is the best movie and follows the story on strongly, this version of the game will bring it perfectly into the style of the universe shown in the spin off games derge and crisis i hope in some respects the people who played them in the film will repraise there roles, the narraritor in the trailer sounds like vincent,

The movie was epic the spin off games hold there own and would like a hd version of the psp core and ps2 cerberus

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wettaco13

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Edited By wettaco13

@Flyin3lvl: Didnt like either of those games. I'd prefer no voice acting. Also keep all those terrible Advent Children characters out.

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JimmeyBurrows

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@Flyin3lvl: Aerith's had several voice actresses, I'd personally go for her voice in Crisis Core over the others.

As far as hd remasters go, I think Dirge needs a complete overhaul, that gameplay was terrible, though I think the lack of practice making shooters could have been the problem... I can double jump and all kinds of acrobatics, but I gotta walk around this small railing!

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RSM-HQ

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Starting to sound more like a Reboot than a Remake.

Remakes tend to focus on production values and keeping the nostalgic mechanics of the original games. Offering new variations; but nothing that alienates its core fanbase.

Reboot however. Is basically same name, change everything else.

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Sandpark

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@RSM-HQ: This what I have been saying. If too much changes it's a reboot, not a remake. I'd rather have a new FF if it is a reboot.

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RSM-HQ

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@Sandpark: Not really hating the project, in fact I'm curious. Just think it needs reworded, otherwise it's misleading.

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Sam-os_IMP

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They're gonna mess it up.

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nickfitz_99

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Does it mean that they are getting rid of the camp undertones and slight racism in the game?? I really hope that if it is voice acted- they get Mr T to voice Barrett.... thats the only voice I had in my head when playing the original!

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gothic_kane

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I actually have a friend now who has done nothing but bitch moan and complain that turn based combat has no place in modern gaming this is while he playing the Final Fantasy X (HD Remaster) failing to see it's the same game from 2001 with pretty graphics.

Now onto the relevant point, I've got to say any time FF7 and dramatic changes are put in the same sentence can be almost always seen as a bad idea, it needs it's core to be kept the same, almost everything about FF7 worked (Minus the lousy translation) It was easy enough to pick and play, TB combat meant you had great control in how you fight each and every battle.

What they will change I have no idea how can you make changes while keeping it recognisable? That's the bit that keeps me both worried and yet somehow curious. I don't want them to change what made it an amazing experience, and I'm excited to see it finally take on modern competition and show all those FF7 wouldn't hold up along side a modern RPG doomsayers completely how wrong they truly are. Can it surpass the original that I highly doubt but you never know they may get damn close.

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deactivated-58270bc086e0d

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@gothic_kane: If they kept everything identical and improved the graphics as far as I'm concerned they have automatically made everything better.

Doesn't even need voice actors. Make the world look more realistic and alive coupled with the awesome story and combat and you have everything you need for mega sales.

Yet they don't seem to want mega sales because they are gambling what everyone loves with their new ideas which as seen from every Final Fantasy since 11 we already know we don't love.

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gothic_kane

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Edited By gothic_kane

@Dannystaples14: Yea all we really wanted in truth was a direct remaster, which oddly they chose to ignore, in favour of a remake which makes me wonder.

The game has essentially to be built from the ground up, but in essence upgrade the graphics to modern standards, fix the issues it had like the translation, hell throw in Voice Acting for the pure fact you can do it now. But that's all they needed to do and it will sell as you said regardless.

My concern is they will dumb it down and make it too simple to play, XIV has the sweet spot between old FF and new FF combat in my personal opinion so if they went that route I wouldn't be so bothered, it's a little more complex to execute but it does work well.

Still if they **** it up then we are gonna be all over them and they know that

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Sohaim

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nomura wat ur doing? nomura staph!

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Silverline62

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Oh crap, real-time combat bull**** incoming. F*** you SE if that happens.

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BaconTopHat45

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Wow so many people freaking out and making assumptions without having seen the actual game. Anyways, they have my attention, at least until some actual gameplay is shown.

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franzito

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The s*** will slowly hit the fan until it gets splattered in everyone's faces...

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