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GameSpot's 10 Best Games Of 2021

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These are the 10 best games of 2021 across PS5, PS4, Xbox Series X|S, Xbox One, PC, Stadia, and Switch.

2021 was an odd year for video games, with more delays than Apocalypse Now and plenty of controversy, but there were still a lot of excellent titles released this year. Across all three first-party companies as well as other AAA publishers and indie studios, we saw game developers adapt to remote working environments and deliver tremendous experiences. They include returning favorites, innovative small-scale narrative games, and a whole lot of time looping. Seriously, there are three different games with time-loop mechanics in our top 10 alone!

Below are GameSpot's top 10 games of 2021, in alphabetical order. Keep in mind that there are light spoilers for a few of these, and the games listed were chosen after deliberating with the GameSpot staff. And now that some time has passed since this article has published, we're also ready to reveal our Game of the Year of 2021: Deathloop.

Before Your Eyes

Before Your Eyes
Before Your Eyes

Available on PC, Mac

In the final moments of Before Your Eyes, there's a line that's delivered with such authenticity and such sudden candor that it's haunted me all year. The 90-minute narrative-adventure game made headlines initially as "the game you play by blinking," but it not only justifies its novel gameplay mechanic, it also pairs it with such beautiful writing that it breaks new ground in the medium.

Before Your Eyes' basic concept is apparent in its title: What if your life were flashing before your eyes? What would you see, and what would you choose to see if you could control it? How long would you linger in a moment of happiness, flee from a memory of guilt, grapple with dormant traumas out of some sense of catharsis? In Goodbyeworld Games' magnificent debut, this is gamified by a webcam tracking your real-life eye-blinking. You'll blink to advance time, and it won't usually be clear whether that means by a few minutes or a few years. This gives every moment a sense of urgency, but even those who can withstand blinking for several minutes at a time will have no choice but to fall in line eventually to see how the twisting drama unfolds.

Tauntingly, it's a game with such a throughline of sobering sadness that it often plays in hard mode, as tears sit at the edge of one’s eyelids and beg for blinking. Other times, it subverts its own premise by instead asking players to keep their eyes closed, which gives the dialogue extra weight as the only sensory input during some of the most dramatic moments. Led by some brilliant character actors, the small cast shines in bringing the tightly written story to life in every vignette of protagonist Benny Brynn's life. His early crush, petty fights with his parents, his career mishaps--we see it all, but just like in real life, we can't see how it ends until we get there ourselves.

Before Your Eyes is a game that wants you to feel safe in its premise so it can pull the rug out in the final act. As the game slowly chipped away at my expectations, it created a sense of unease, which meant I was fully invested when the magician's prestige was finally performed in its waning moments. In its short runtime, it manages to take hold of players in ways few games ever do, and it does it all with new and almost universally accessible gameplay mechanics, making it an incredible game to play as much as it is a heartbreaking story to witness. -- Mark Delaney, Guides Editor

Deathloop

Deathloop
Deathloop

Available on PS5 and PC

"Rival assassins locked in a time loop" is a snappy way to describe the premise of Deathloop but doesn't do much to explain just how Arkane's latest manages to stand above the crowd in a year packed with time loop games.

Part of the reason that Deathloop stands out comes down to sheer style: Its bold, 60s-inspired art direction is immediately eye-catching and self-assured. Blackreef's four districts are packed with weird and wacky attractions, from a computer-controlled LARP to military bunkers and hedonistic underground bars, yet every bizarre item and quirky location looks and feels like it belongs. This makes sense when you consider that in-game, the island's aesthetic design is attributable to the brilliant, sometimes party-addled, minds of the Visionaries: brilliant, eccentric, and invincible, they are the ones who control Blackreef and the time loop that allows its occupants to party non-stop, forever. Another standout aspect of Deathloop is the game's story and its standout performances. Deathloop is more character-driven than Arkane's previous games. Colt Vahn (voiced by Jason E. Kelly), its playable amnesic assassin, is affable and funny, making him the perfect vehicle to drive you to explore the ins-and-outs of Blackreef and its inhabitants.

But what stands out the most is the confidence Deathloop has, not only in itself but the player as well. Its systems are numerous, interconnected, and elegant, and for a game that can confuse, its tutorials are comprehensive but not overbearing. Once the player is let loose on the isle of Blackreef, Deathloop trusts the player to satisfy their curiosity and explore. In Arkane's Dishonored games, players are encouraged to commit to either a high or low chaos playstyle, but Deathloop frees you from needing to conform your playstyle by stripping away narrative consequence from the gameplay. Thanks to the very time loop that you're trying to break, the day's events are repeatedly wiped from the minds of most characters, encouraging experimentation at every turn.

To that end, no run in Deathloop ever feels wasted: There's always a new lead to chase down, whether that's a power Slab to obtain, information to find, or Visionary to kill. Colt's goal to kill the island's eight Visionaries to break the loop once and for all requires multiple loops, meaning that players become intricately familiar with the comings and goings of each. This repetition helps push the player toward mastery of the game's systems, and its story is driven by the playful cat-and-mouse relationship between Colt and his mysterious adversary Julianna (played to perfection by Ozioma Akagha), seemingly the only two on the island who retain their memories through time loops.

There's so much more to say about Deathloop, a game that has taken the best of Arkane's previous titles and created something intensely special. In a year where time loops were in vogue, Deathloop has done more than enough to stick out from the crowd, making it one of the best games of 2021. -- Lucy James, Senior Video Producer

The Forgotten City

The Forgotten City
The Forgotten City

Available on Xbox Series X|S, Xbox One, PS5, PS4, PC, and Switch

The design of The Forgotten City is extraordinarily clever. The overarching narrative of its campaign is fairly simple to figure out and easily deduced through details in the game's opening moments, but the journey of reaching any of The Forgotten City's conclusions is, frankly, incredible. In a year packed to the brim with games that subverted the mechanics of how games work to form the basis of a time loop story, The Forgotten City stands out as one of the best, largely for taking that subversion and using it to further deconstruct the gaming industry as a whole.

In The Forgotten City, you're sent back in time to a Roman Imperial city governed by a single rule: Don't commit a sin. Breaking the rule dooms everyone in the city, and with no way of leaving, citizens are forced to police themselves on what exactly constitutes a "sin" and avoid such actions at all costs. You eventually meet the city's ruler and are told that someone will soon commit a sin and kill everyone, and it's up to you to discover who so that they can be stopped. You repeatedly travel through time in a never-ending loop to gather clues and chase down different leads.

What follows is a fascinating story about the existential relationship between humanity and its laws, but you can also discover intriguing side quests, startling revelations, and optional secrets. Most compelling of all is the discovery that the Roman city is literally built upon the layered remains of previous civilizations, each borrowing the history of those that came before to build their own culture, sense of morality, and "unique" story as a people. This is a reflection of The Forgotten City, which is itself a game based on a mod for The Elder Scrolls V: Skyrim.

The uncanny faces and stilted facial movements are a constant reminder of this--this is a video game, one very clearly built from an older video game, which was itself a sequel and thus built off the inspirations of games that came before it. It's a cleverly nuanced implication that not only are games built in a time-looping format of the player dying, resetting to a checkpoint, and trying again, but the act of making games is inherently one massive loop where developers turn to their predecessors to inform how to do so a little bit better--that process has repeated over and over for decades.

The goal of The Forgotten City is to escape a time loop and the process of doing so in the game requires you to escape the loop of The Elder Scrolls' design. The Forgotten City is built like Skyrim, with the implication that you're the hero. But The Forgotten City is mechanically built so that you propel a nobody NPC to be the hero instead. This is a game about breaking a loop, and it itself breaks the loop of adventure games so often focusing on the playable character. It's all just incredibly cool and absolutely worth checking out if you haven't already; and for that reason, The Forgotten City is one of the best games of 2021. -- Jordan Ramée, Editor

Halo Infinite

Halo Infinite
Halo Infinite

Available on Xbox Series X, Xbox One, PC

The reinvention of a flagship franchise and its decades-old mascot is no enviable task, and following two outings that proved to sour with time according to the fan consensus, 343 Industries' next Halo game felt make-or-break. Thus, Halo Infinite was deemed a soft reboot, both for the game's format--as the live-service era had grown dominant in the years since Halo 5--as well as for Chief himself. Given an extra year to get it right following a delay, 343 has cleared its high expectation bar. Halo is all the way back.

In the campaign, Halo Infinite looked outside of its arena- and corridor-shooter roots, and blew the doors off to put Halo in its first-ever open-world setting. The end result is a Halo that feels the most refreshing since Halo 3, or perhaps even the trailblazing original game. Staples like the bouncy Warthogs and a penchant for combat creativity are amplified by the suddenly expansive terrain and new toys like the Grappleshot, which is a must-have for all future Halo games. Master Chief himself is repainted with more character without losing his rule-of-cool origins. The stoic Spartan is hardly more talkative these days, but he finally has something to say.

In the multiplayer modes, Halo has been reimagined as a free-to-play shooter. While that's brought growing pains, these are by and large cosmetic only. The core gameplay that's here, even in its earliest days, is the best it's been in many years. It's nostalgic for those with memories old enough to fondly recall LAN parties, while also modernized and inviting for the many new players jumping in. Halo represents the endcap to Xbox's best first-party year in maybe a decade, and its way of hogging the holiday spotlight from giants such as Call of Duty and Battlefield is indicative of its greatness. Infinite has simply stolen the show and sets up a remarkably sturdy foundation for what is meant to be the Halo platform for years to come. -- Mark Delaney, Guides Editor

Hitman 3

Hitman 3
Hitman 3

Available on PC, PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch, Stadia

Hitman 3 is the game IO Interactive has been building toward, not just with the recent World of Assassination trilogy, but with the entire franchise over the last two decades. It represents the culmination of Agent 47's journey, both from narrative and design perspectives. While it might be an iterative sequel rather than one that reinvents the wheel, Hitman 3 is a masterful execution of what Hitman is all about.

This is demonstrated best in the level design, which is richer, deeper, and more creative than ever before. IO had already presented some of the best-ever Hitman levels in the previous two games with the likes of Sapienza and Miami, but Hitman 3 shows the studio at its apex, demonstrating a level of comfort and expertise only possible because of the many years of design that came before them.

Dartmoor serves as a Knives Out or Agatha Christie-style murder-mystery thriller where you can not just eliminate your target as usual, but solve the crime at hand (and even allow it to be carried out, saving you the trouble of doing the killing yourself). Berlin represents an inversion of the typical Hitman formula, filling the level with assassins who are out to get 47, putting you in a much more uncomfortable position than usual (but affording you the ability to take out those rival assassins yourself). The neon-soaked streets of Chongqing are a sight to behold and belie the top-secret ICA facility hidden underground. Even the somewhat maligned Carpathian Mountains, which presents players with a far more linear, murder-focused scenario than any other Hitman level, has its merits, as 47 is faced with a challenge unlike anything before, helping to cap off the narrative.

The ongoing live-service aspect of Hitman 3 warrants praise as well, as IO has managed to keep fresh, interesting content rolling out for the game all year long, both in the form of paid DLC and free additions like Elusive Targets. The announcement of a Year 2 roadmap confirms Hitman 3 will be around to stay for the foreseeable future, even with IO planning to put the franchise on the back burner as it shifts its efforts to other projects, including Project 007. And although it's not technically new to Hitman 3, allowing you to play all three World of Assassination games' content in one place (and with improvements introduced in the more recent games) makes this the definitive game in the series. -- Chris Pereira, Senior Editor

It Takes Two

it Takes Two
it Takes Two

Available on PS4, PS5, Xbox One, Xbox Series X|S, and PC

It Takes Two took a risk by being a game that was designed specifically for split-screen two-player co-op. What this means is that players can only play this game with a friend offline or by playing online with a friend or stranger. However, by focusing on this multiplayer aspect, it allows for It Takes Two to truly shine and masterfully execute on its premise.

The game starts with simple platforming mechanics but slowly evolves throughout the game to encompass a plethora of fleeting abilities that only last as long as the gameplay mechanic feels fresh. What this means is that once you start to get overly comfortable with a brand-new hammer you may have found to bash things in and help with platforming, this will be stripped from you in favor of potentially being able to walk along certain walls, or ride on top of a spider. It Takes Two never allows its mechanics to grow stale, and it's honestly impressive just how many types of abilities and gameplay styles are at play within the game as you progress through a similarly impressive world in terms of scale and imagination.

By focusing on the game's multiplayer mechanics, It Takes Two could truly shine in the way it forces players to solve puzzles together. Every new area means a fresh new set of abilities and style of puzzles you'll need to solve with your partner. And everything is designed with this multiplayer mechanic in mind. There are no puzzles here that feel bloated and out of place. You'll always need to rely on your partner to help you progress, and it all makes for an engaging and fun teamwork-building game. While the game merges action with puzzle-solving, the game's puzzles mostly hit right in that perfect medium of not being too challenging, but still making you feel good about yourself for solving them.

All of these mechanics and ideas are perfectly suited for the game's narrative, running in tandem with the story. The characters you control are a married couple at odds with each other on the verge of divorce--and the narrative focuses on working together to find each other's strengths and build each other up. Each gameplay mechanic has a narrative reason for existing, and oftentimes, even a thematic reason for what the mechanics represent.

It Takes Two goes above and beyond in giving players the best 3D platforming co-op experience it can. Not only are there extremely varied levels and mechanics, but there are even hidden duel minigames players can find, which feature ways for players to get competitive with each other if they want to take a break from teamwork.

A strong passion and creativity shine throughout, and it's truly impressive just how many interesting ideas, gameplay mechanics, and varying worlds are crammed into this game. It Takes Two is not only one of the best multiplayer co-op games of the year, but one of the best multiplayer co-op game experiences available to date. -- Dave Klein, Video Producer

Metroid Dread

Metroid Dread
Metroid Dread

Available on Nintendo Switch

After a lengthy hiatus, Metroid finally returned to its roots in 2021 with a brand-new side-scroller. Metroid Dread capped off Samus Aran's current story arc, which started 35 years ago. A tall task? You bet, but Metroid Dread succeeds in nearly every facet. Perhaps most impressively, developer Mercury Steam--the studio behind Metroid: Samus Returns for 3DS--didn't try to do too much different with Dread. Sticking to the fruitful foundation that has inspired an endless number of like-minded games, Metroid Dread offers an adventure that feels decidedly old-school in its approach, with just enough modern flourishes and surprises to keep both dedicated fans and newcomers pleased.

Metroid Dread's familiarity is apparent out of the gate. Samus Aran is stranded on an alien planet--stripped of her powers, of course--and must find a way back to her ship by traversing through danger-filled locales filled with baddies big and small. Dread deftly walks the line of gently pushing you along in the right direction while still giving you the freedom to explore for yourself.

The richly detailed environments aptly deliver the atmospheric tension and persistent sense of isolation that has marked the Metroid series since the very beginning. Beyond that, though, Dread also has some stellar writing--a trait that's not necessarily associated with Metroid games. Especially for longtime fans, Metroid Dread aptly caps off the decades-long story arc, filling in critical gaps and giving Samus herself--the person beneath the suit--more depth.

From a mechanical perspective, Dread is silky smooth in motion and undoubtedly feels the best to play out of all of the Metroid side-scrollers. Mercury Steam brought over some of the best mechanics from Samus Returns, including free aiming and the satisfying counterattack that is utilized in practically every combat encounter, from foes who roam the corridors to the series of increasingly challenging boss battles. Familiar faces such as Kraid return in Dread, but the adventure also introduces some new larger-than-life monstrosities that keep you on your toes and require you to master Samus' steadily growing arsenal of weapons and gadgets.

Dread also injects some neat horror and stealth game elements into the mix with the EMMI, creepy-crawly robots who patrol designated zones that lead to game over if you're caught. Each EMMI has slightly different tendencies and, critically, Samus cannot harm them with her traditional weapons. While the EMMI don't drastically alter Metroid's DNA, they do offer an interesting suggestion of where the series could head next in terms of style.

Metroid games have always had a knack for encouraging players to replay the adventure over and over again. If we have to wait a long time for the next side-scrolling Metroid, at least Dread sticks with that trend. Filled with more secrets than any of its predecessors, Metroid Dread is well worth running through numerous times. --Steven Petite, Commerce Editor

Psychonauts 2

Psychonauts 2
Psychonauts 2

Available on PC, PlayStation 4, Xbox One, Xbox Series X

Many action-platformers have some thematic resonance, but few of them commit so wholly to a central idea like Psychonauts 2. A game about "empathy and healing," according to its mental health disclaimer, the long-awaited sequel from Double Fine takes on heady topics surrounding trauma, self-care, and community. It's one of the most wholly beautiful sentiments in video games this year, and it comes from an unexpected source.

The game tells us its thesis statement at its outset. After the hero Raz irresponsibly meddles in the mind of a senior Psychonaut, she gently chides him, explaining both the idea behind the Psychonauts as a fictional construct and the larger goals of mental health at large. "We're not here to change people's minds, not here to fix people," she says. "We're here to help people fight their own demons." This mistake informs the rest of the game, though not with a cruel streak of harping on his worst moment. Raz learns from it and it makes him better, and his mentor understands she doesn't need to push him harder than he's already pushing himself.

What follows is an array of trauma as Raz unravels a mysterious conspiracy by exploring the memories of several founding Psychonauts. Following a battle that left many of them deeply scarred, they all withdrew into their own coping mechanisms. Helping them accept the past and their roles in it is necessary for driving forward the central plot, but also a deeply humane thing to do.

If that all makes Psychonauts 2 seem dour or self-serious, it's anything but. The game is a colorful fantasia of inventive ideas and level design. Raz's array of powers make navigating the world a satisfying challenge, and entering a new mind is always a combination of enjoyable platforming and a slow dawning realization of what the imagery represents. As you swing, jump, and battle your way through a mindscape you grow to learn about the characters' deepest fears and anxieties and you want to help them overcome it all. It's also often laugh-out-loud funny thanks to sharp voice performances and Double Fine's characteristic comedy dialogue. And the Burton-like visual style established in the first game pays off wonderfully here as the capabilities of gaming hardware have caught up with the studio's kaleidoscopic vision for the world.

Psychonauts 2 has been a long time coming, but it feels like the full realization of the clever concept Double Fine concocted more than a decade ago. It's constantly surprising, endlessly creative, visually distinct, and a delight to play. But most of all it has a big heart, and it shows how we can all take care of ourselves and each other in a community. We might not have powers like Raz, but we can all be like the Psychonauts. -- Steve Watts, Associate Editor

Resident Evil Village

Resident Evil Village
Resident Evil Village

Available on PS4, PS5, Xbox One, Xbox Series X|S, PC, and Stadia

The Resident Evil series has come to encompass a lot of different elements across its 25-year history. The first few Resident Evil games helped define the entire survival-horror genre. Resident Evil 4 laid major groundwork for what third-person action titles were capable of. Resident Evil 7 redoubled a focus on horror while inlaying new ideas, like a first-person perspective. And there are numerous and varying mixes of them all in between.

Resident Evil Village was an exciting and memorable experience this year because it felt fully aware of the franchise's history, and took advantage of all that knowledge, experimentation, success, and failure. First, it starts with Resident Evil 7's innovation, sticking with a first-person perspective. But rather than the slow movements through dark and narrow hallways of that game, it takes a Resident Evil 4-style swing. Village is a faster, more action-heavy game, with a lot more shooting than its predecessor--and a lot more running for your life when you encounter things you can't easily kill.

That adjustment alone would make Resident Evil Village an exciting new entry into a storied series. RE7 was a beautifully terrifying mix of old and new, returning to the haunted house survival horror of the original game, but changing the formula with its perspective, characters, and boss fights. Instead of offering more of that mixture, Village creates a new concoction from similar ingredients. It is to Resident Evil 4 what RE7 was to the original Resident Evil.

Whereas RE7 was largely about sneaking, hiding, and conserving ammunition, Village is often a guns-blazing fight through hordes of werewolves and ghouls, their fangs and knives dripping with blood. The underlying mechanics of RE7 remain, but the gunplay is stepped up and the weapon haul is expanded. One of the first big moments of Resident Evil Village has you desperately shotgunning werewolf creatures in the face as you shove shelves in front of doors and climb ladders to find escape routes from houses slowly crumbling under the onslaught of mutated monsters. Where RE7 did jump-scare terror, Village does chaotic, overwhelming panic.

But Village goes farther than just mixing one game's signature ideas with another's. It pulls from everywhere in Resident Evil's deep history. Instead of a single haunted house, Resident Evil Village is a theme park of them. Each new section of the game recalls some element of the franchise's past, or of the horror genre at large, and while they all put you through different types of action and horror gameplay, they're all equally powerful. The chest-tightening gasps you produce as Lady Dimitrescu suddenly ducks through one of the castle's opulent doorways right in front of you is the same as the one that escapes at the sound of a Soldat Eins' drill arm revving in the darkness of the Factory.

Resident Evil Village is a trip through a huge swath of the Resident Evil franchise--even some of the less-than-great parts--and it is fully, exceptionally aware of what that franchise is at its core. It's campy, it's frightening, it's funny, and it's disgusting. Most of all, though, Resident Evil Village is a love letter to everything great about the Resident Evil franchise over the last 25 years, and it does a phenomenal job of revisiting and remixing those ideas into something new. -- Phil Hornshaw, Senior Writer

Returnal

Returnal
Returnal

Available on PS5

Housemarque proclaimed "Arcade is Dead" just four years ago, shifting its focus from retro-style shooters like Resogun and Nex Machina to AAA-scale projects in an attempt to stay afloat. Its first attempt in this new space was a battle royale game called Stormdivers that felt like it was playing follow-the-leader, and the studio smartly paused the project and shifted to something more ambitious. That game, Returnal, ended up proving that Housemarque's arcade shooters could influence much larger projects, combining tough-as-nails bullet hell-style action with a cerebral time loop story.

Set on a hostile planet that seems to morph at random and with no outside help to speak of, Returnal uses the roguelite structure in a narratively meaningful way, having protagonist Selene return to her crashed ship upon death. Tethered to the planet for a mysterious reason, her only mission is to escape, but Housemarque made sure things wouldn't be so simple with plenty of dark secrets uncovered about her family, tragedy in her past, and the surprising links she seems to have to some of the enemies, equipment, and areas on the planet.

But being a Housemarque game, the way Selene must escape is by shooting the hell out of anything that gets in her way, and it's here where Returnal--and its structure--really shine. Via upgrades that are lost on death and a series of vastly different weapons, Selene can effectively power up and take down bosses, eventually opening up shortcuts that make subsequent runs shorter and less frustrating. It's like Dar… never mind.

Returnal handles death in a way that is both punishing and (usually) fair. Yes, you can lose some progress after some unlucky fights, but your progress is persistent where it counts, and dying often opens up new opportunities and allows you to explore areas that may have been missing from a particular biome on your previous attempt. It also makes your eventual triumphs all the more satisfying, especially when they precede entering the terrifying barn house for another peek at Selene's disturbing familial drama.

Like the best roguelites--last year's Hades comes to mind immediately--death is merely another opportunity for storytelling, and the fact that a studio known for barebones narrative on top of arcade-style shooting managed to accomplish something so ambitious speaks to Housemarque's talent. And with the actual baddie-blasting retaining Housemarque's excellent arcade-style fluidity and aggression, Returnal stands as one of the best games in the developer's long history. -- Gabe Gurwin, SEO Editor


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Halo Infinite is a masterpiece. It's the best Halo since Halo CE (nothing will beat the original) the gameplay is just awesome. Fighting hunters this time round is the best. I love using the grapplshot to get behind them and sticking the soft part with plasma and spike grenades and shooting them.

I'm currently 24 hours in with 62% completion on legendary. Phenomenal. I'll be playing this campaign for years. Can't wait to see what 343i do for dlc.

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@gamerbum: It's "meh." On one hand, it's briefly nice to be able to just explore a ring. ...But then after a couple of hours, the rote-memorized pattern of "every damned open-world action game ever" sinks in, and all you're left with is "Why?!?" The FOBs require nothing more than loading screens between the main bases, and "going inside" any main structure just loads normal Halo levels anyhow.

It's a nice gimmick for a moment, and everything "works," but it's still just more Halo. Same stuff we've done for 20y now, but prettier. The grappleshot (as seen in Just Cause and other games) is the only truly fresh / new gameplay element here, and it definitely adds some fun.

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blaznwiipspman1

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@Pyrosa said:

@gamerbum: It's "meh." On one hand, it's briefly nice to be able to just explore a ring. ...But then after a couple of hours, the rote-memorized pattern of "every damned open-world action game ever" sinks in, and all you're left with is "Why?!?" The FOBs require nothing more than loading screens between the main bases, and "going inside" any main structure just loads normal Halo levels anyhow.

It's a nice gimmick for a moment, and everything "works," but it's still just more Halo. Same stuff we've done for 20y now, but prettier. The grappleshot (as seen in Just Cause and other games) is the only truly fresh / new gameplay element here, and it definitely adds some fun.

you can say taht about every single playstation game released to date. Halo is a fantastic game with fantastic environments. You don't have to do the side missions, but you lose out on the unlocks, like the wasp, the ghost, scorpion, etc.

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Edited By dancol1986

@Pyrosa: Lol it's obvious you are trying too hard to downplay the game. "It's briefly nice to be able to just explore a ring".... lol that says it all. In fact, I think you haven't played the game at all. Halo Infinite isn't an open world like Skyrim... or whatever, it just lets you explore TO DO THE MISSIONS YOU LIKE. Why didn't you mention the hundreds of missions in your salty comment? haha!, because you are butthurt. You don't just wonder "in a ring" to find unicorns or treasures ... you complete great missions and make progress in the main story, which is THE BEST IMO of all Halos. The Game is a Masterpiece.

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@dancol1986: "Why didn't you mention the hundreds of missions in your salty comment".

Because there aren't hundreds of missions. Not even close.

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@dancol1986: Talk about trying too hard .. You trying to get a spot on their marketing team?

Dude, it is THE definition of "open world." No one called it an RPG; you brought that in. Identical to ~every UbiSoft game, and I'm over a dozen hours in. ...and the whole time, "it's okay " -- no amount of your fanboying changes that After the first 2 linear missions, it's just a pattern of slowly going from Firebase to enemy base to freeing marines, with the SAME "give your Marine shotgunner a sniper in the Warthog" as every other Halo Map -- except now with an open world map. I intentionally put off the main yellow diamond levels to scour every pickup and event from the map, despite the fact that none of the upgrades are useful other than grappleshot and shields.

Will I finish scouring the map, and all the main linear levels? Yeah. It's not BAD, it's just "meh." Cortana-2 constantly -- I mean CONSTANTLY - chirping at me to go check out the next Forrunner site is ANNOYING so I basically have to. Free some marines? She nags. Pick up MP armor I'll never actually equip? She nags. (Tell me again how I didn't play, fanboy.)

Oh .. and let's talk about "overly breathy voice actors." Is sighing constantly every other word supposed to convey emotion? The dude on the recordings (familiar voice, sounds like Troy Baker) and the pilot over-deliver every line. Annoying recent VO trend.

If this repetiton tickles your sense of joy, then good for you. But net-net, over a dozen hours in, it's just a prettier version of Halo that is NOT made better with an open-world map. It's just "okay," whether you're 2hrs in or 12+ hrs in.

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@Pyrosa: In addition to that, exploration is pretty underwhelming. Your curiosity is rarely rewarded with more than a power weapon you can carry til you run out of ammo. On rare occasions, scaling high place might get you a skull or an easter egg but it's, well, rare. Sometimes I'll find spartan cores that weren't marked on the map, but idk if capping a nearby outpost wouldn't have just revealed it. Leaves the whole thing feeling pretty empty. Very familiar open-world issue.

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Pyrosa

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Edited By Pyrosa

@jadedjarl: I wondered this myself, and I hit scan periodically if I'm not near a FOB. Turns out the main map zoom level is what determines how much stuff you can see on it. So if you're like me, and prefer the main map zoomed out, break that habit and zoom all the wai in.

I had to re-travel the entire Northern half of the map due to A) the zoom-problem, and B) the fact that they LEAVE completed items showing (but light grey) and there's no way to turn it off.

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jadedjarl

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@Pyrosa:I touch the map as little as possible because it moves with my mouse. haha I did notice things start to disappear when I zoom out though. I think I tried zooming in further but found it doesn't go very far. Found that out when I had 2 objectives that were on top of each other and couldn't get close enough to see which one I hadn't completed, which also speaks to your point about the completed items not going away. It's possible I just missed it though so thanks for the tip regardless.

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phili878

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Edited By phili878

@gamerbum: you’re pushing it a little. Halo 1-3 incl. ODST cannot be beaten. 90% of the game you use the grappling hook, all other abilities are actually not even needed, pinging for instance, waste of programming. The physics of driving vehicles is flat out terrible, even on the original Halo:CE it was like 1000x better.

The side objectives get repetitive af about 8 hrs into the game and MP is still beneath Halo MCC.

Do not take me wrong, game otherwise is great, but the original Halos are master pieces with a huge background story, amazing lore and you actually get a feel like humanity is lost for good, the atmosphere was brilliant.

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Pyrosa

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@phili878: Truly, the rest of the equipment is pointless. I played with each one briefly, but even with the dash upgraded, Chief is fatter and slower than in his Halo 5 gazelle form.

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NilsDoen

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Edited By NilsDoen

@phili878: yo the halo story has always been completely whack buddy. you were a child when you experienced it first, thats why you enjoyed the atmosphere. also -- try playing the campaign on legendary. ull need the tools

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phili878

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Edited By phili878

@nilsdoen: I was actually already an adult when Halo 2 came out. And I beat all original campaigns on legendary and same again on MCC. The story was never whack 😂😂😂 They even wrote several sci-fi fiction books set between Halo game timelines. You’re funny.

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NilsDoen

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Edited By NilsDoen

@phili878: lol bulletproof

but seriously the halo story isnt very nice... i enjoy the general setting which is very similar to ie mass effect but its handling of everything is crazy cringe and all characters (except actual chief and the aesthetics of USMC or whatever they called) is horrendous

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phili878

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@nilsdoen: fair enuff mate

👍

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GunsBlazing777

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Edited By GunsBlazing777

All this shade going against Halo, yet the industry and its fans, for the most part (because yes, you can't make everyone happy) gives it praise. "It's just more Halo..." Yeah because thats what the fans wanted, more Halo 3 vibes. With the solid gameplay with new features, its a great mix of return to form and new. Microsoft is finally hitting its strides and delivering for it's fans and all of a sudden some people are intimidated by Xbox having a solid year.

And for all the Sony fans that want to argue with me (because I know you will), you should be happy. Competition is good. Because of Game Pass, youre getting Spartacus. You may very well see a day that you don't have to shell out $70 for every game that you love.

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dancol1986

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@gunsblazing777: Couldn't agree more with you

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GamerBum

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@gunsblazing777:

They'll most likely still have to shill out $70 for new games though as spartacus most likey won't have their big exclusives day n date. Jim 'dance moves' Ryan has already came out and said that they won't...welp!

If sony truly wants it to compete with Xbox Game Pass they need to release all their exclusives on there DAY n DATE or else it's just gonna end up in the subscription graveyard like ps now.

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Laurenriley3332

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@gamerbum: Why give away for free what people are willing to pay for?

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dancol1986

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@laurenriley3332: LOL!! really??? you are defending a greedy corporation that doesn't give all the value they could?? lol... this has to be the greatest form of manipulation and "blind brand loyalty". I guess we have to congratulate the marketing teams. Here we have blind sheep that will pay whatever their master wants them to pay. lol... it's almost sad.

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Laurenriley3332

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@dancol1986: What are you talking about? I am not defending anything. This is called capitalism. If people are willing to pay a higher price for a certain good, then why not charge more. If you work and job and someone pays you $40 an hour to do the job instead of $18, you are not going to sit there and ask to paid less because that is what is fair. You are going to do what benefits you. If someone is willing to pay you $40 you will take it regardless of what everyone else is doing. Sony charged $70 for releases and it paid off for the company. People were willing to pay it, and so the price stays. I am not defending anything. Why should Sony or Nintendo give sell things at a minimal price when the consumer keeps deciding to pay the maximum price? Demon's Souls, Spider Man and Ratchet and Clank all have sold in the millions on PS5 at full price. Why should Sony do what Microsoft is doing when the sales say otherwise. People did not buy Xbox One. Halo 5 had the worst launch sales of any Halo game ever. Microsoft went the route it did to find a new audience for its games because the sales dropped off a steep cliff since the 360 days. Xbox series sales only beat the PS5 by 50,000 on Black Friday and that was with both Forza and Halo being out. Sony has had no new big release since the middle of September. As long as people continue to pay, the price tags will be here to stay.

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blaznwiipspman1

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@laurenriley3332: its also capitalism, when playstation starts to get its lunch eaten by xbox.

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Laurenriley3332

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@blaznwiipspman1: People still prefer PlayStation to Xbox. Gamepass is not going to push people to choose Xbox over PlayStation. If that were the case, then Microsoft should have already surpassed Sony. So Xbox outsold PlayStation this holiday season because there were a bunch of Series S consoles still in stock. it did not even outsell PS5 two to one. Again, I stress that Halo is Microsoft's biggest franchise. Meanwhile, Sony has not come out with its biggest franchises on the console as of yet. As big as Bethesda is, it cannot beat Spider Man. With Insomniac making a Spider Man sequel plus Wolverine in addition to God of War and Horizon coming out next year, Microsoft cannot compete worldwide. Even though the consensus on the Internet is that Forza is the better game, Gran Turismo still sells more units. Even GT Sport sold 10 million, and that is considered the weakest entry out of all of them. Sony has Horizon and Gran Turismo coming out in spring. God of War usually comes in Spring as well.

Halo 5 only has 9.5 million units God of War and Spider Man have sold over twice that amount. Gran Turismo Sport has sold as much as Forza Horizon 4 despite Forza being seen as the vastly superior game.

Psychonauts 2 did not sell that well. Ratchet and Clank Rift apart sold over a million units in its first month after release. Ghost of Tsushima was rerelease, and it took the number 2 spot in NPD charts in August. The people have chosen to pay $70 per game. Explain how Xbox is catching up the PlayStation? It only caught up when it released its biggest game and Sony has not released any big titles since September. Xbox barely surpassed Sony with its BIGGEST title.

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blaznwiipspman1

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@laurenriley3332: I know everyone has their own opinions, but right now xbox is the better console. Gamepass makes it so. I owned a ps5 for 8 months from launch till about july, and it barely got any love even then because of my xbox. GP is that good, and frankly sony feels threatened by it enough that they feel they need to build up their own subscription service. The funny thing is that as recently as 2nd quarter of 2021, sony called GP unsustainable, and that they would never do something like it, they'd never put their first party games on the service. But they changed their tune pretty quickly because they're afraid of GP. I have no doubt that they will be forced to put their 1st party titles on their own subscription service, because they will have no choice. GP is steamrolling them, its picking up subscribers non stop. Its not even the xbox series x thats pushing sony to the edge, but the series s, the $300 trojan horse and the fact that the service is available on the PC.

Psychonauts 2 didn't sell well on ps4? Maybe thats true, but it did fairly well on gamepass with maybe a couple million people playing it. Its also the higher rated game according to metacritic.

You talk about sales like its a big deal. Of course those games did well when the ps4 had around 120 million units sold. Do you know, pokemon sold 20 million copies on the switch, and they did it in 1.5 years. That puts all of sony games to shame doesn't it? Also why are you comparing sales numbers of xbox one to ps4? Ps4 had 120 million consoles sold, the xbox one only had 40 million.

If sony actually thought like you did, they wouldn't feel the need to make their own subscription service. But here we are. They don't want to get crushed by xbox, so sony is doing what it needs to in order to survive.

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Laurenriley3332

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@blaznwiipspman1: Sales dictate the market. GP may be a better deal for some people, but the fact of the matter is that PlayStation is not losing any customers because of Gamepass. If you are cool with just renting games, that is fine. Sales matter because if something does not sell, it will continue to get made. Sony's software and hardware has been selling through the roof. If Gamepass was going to take a bite out of Sony's market, it would have already. I believe that PS5 is keeping pace with PS4. Microsoft is not really doing too much to put a dent in Sony's business. You do not see Nintendo offering its games day for almost free. The company knows its games sell. Game Pass is cheap now, but Microsoft will raise the price little by little. I hear Halo Infinite is pretty good, but people do not the microtransactions. It has been criticized for how polished the menu for microtransactions are compared to other things. What do you expect when the game is "free" with game pass? Microsoft is making its money back on those microtransactions.

I have never been invested in the Xbox brand, so there is no big reason for me to change now. The games that I want to play next generation are Ratchet and Clank, Kena, and Horizon. Most of the third party games I play are fighting games, and with Sony purchasing Evo as well as having exclusive deals with Arc System Works, I am sticking with Sony because it has the games I want to play. Will I pay $70 for each game? No. I am willing to buy Ratchet at full price, but that is it.

At the same time, do you think Microsoft is not going to jump on the $70 bandwagon when it sees Sony, 2K, Activision, EA, and Square getting away with it. Ghost of Tsushima was rereleased at $70 at was number 2 on top of the NPD charts for games. Why does this matter? Because the game is not even new and people still bought it. If people are buying rereleases at $70, Sony is not hurting at all. Why should Sony offer day 1 release rentals when people are buying their games for $70 that are not even new games? You cannot find a PS5 anywhere, and a lot of Sony's titles have sold over a million on PS5? Microsoft pulled the moves it did because the software sales for its games did not sell anywhere near as well as in the 360 days. Microsoft went for a different market and is getting out of the console business. Sony will not get out of the console business until its hardware and software sales start to slump. Why do you think Sony shut down all of its Japanese studios and consolidated everything into Team Asobi? Hot Shots Golf and Gravity Rush are no more because those franchises never sold too many units. Why do you think Sony is making deals with Japanese third party developers? It knows Final Fantasy is more popular than Gravity Rush and Hot Shots Golf could ever hope to be. Sony will shut down an IP that did not fare well critically but still sold pretty good. Days Gone is an example of this. The Bend studio is not working on Days Gone 2. Of course Sony is going to try and do a Game Pass like service, but it is not going screw over its cash cow in order to do it. Its titles sell too well to give away.

I tried game pass on PC. It is cool for trying out games, but I would not make it the dominant way I play games whatsoever. I want to play games when I want to play them. If I play a game, put it down for six months, I want to be able to come back to this game and not be charged for all that time I am not playing. I actually play a lot of games. However, I don't play 20 billion games in one month. Game Pass is awesome if you play A LOT of games per month. If I go through periods where I do not play all that much, then Game Pass is just a waste of money. I also do not feel the need to play every new game day 1.

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blaznwiipspman1

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Edited By blaznwiipspman1

@laurenriley3332: first of all, Microsoft is the 2nd largest company in the world only behind apple, with a market cap of $2.5 trillion. Do you think they care about earning a few dollars, making $70 per customer for a game or do you think MS is looking at the long term game? Whether you like it or not, for gaming a subscription model is the future just like it is for movies and TV shows.

Sony aren't the gaming juggernaut that nintendo is. For every good Sony game, you can find something as good or better on gamepass. As an example, psychonauts2 is on gp, and scored higher than r&c did.

Sony is selling consoles purely off hype, that's all. There are barely any games worth buying the ps5 for at the moment. I'm a gamer, I've always purchased every console including the playstation. I usually buy it 2 years after launch when a new uncharted releases. People are buying the ps5 because of FOMO. For Microsoft they said their goal is more for selling gamepass subscriptions than selling xbox. Whether you're using an Xbox or not doesn't matter to them. Because you also have gamepass, you're considered part of the xbox family. Welcome. Even if only looking at console sales, the xbox series is selling faster than the xbox 360 did. And the 360 sold 85 million lifetime units. So MS is still very much in the console business.

For the final point, you say gamepass isn't worth it, but you're wrong. Even if it doubled in price, people would still pay the price. GP costs $180 per year. But that includes xbox live which is a $50 value. On top of that, you can use gp to play on pc also, which adds more value. $180 - $50 = $130 per year. This is the cost of 2 full priced games in any given year. This is already a ton of value. But gp isn't only about cost. It's about providing people experience with new games they never would have played other wise. I played two games this year that I sunk 2 hundred hours into, 2 games that I never would have played otherwise. I got to try the best racing game out there in forza5 without paying a dime. MSFS20 is the best flight simulator game out there. To play it, you need a pc that's $2k, and spend another $70 for the game. I got to try it out for free on an xbox. I got to try out games like unpacking, 12 minutes, lawn mower simulator, and stardew valley and enjoyed all of them. These aren't games I typically would have bought, and I would have missed out if not for gp. So for me, gp is more about trying new things, different experiences.

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Laurenriley3332

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@blaznwiipspman1: I am glad you think that Game Pass is so great have fun with it. I do not think that Microsoft has an equivalent for every game Sony has, so it is not really comparable. According to metacritic, Psychonauts 2 has average score of 87. Ratchet Rift Apart has average score of 88. the scores are pretty much negligible to compare. It does not matter anyway, because Psychonauts 2 is multiplatform. Obviously it runs the best on Xbox because Microsoft bought the studio, I. joined game pass on PC for a month and then quit. Granted, I know the console version version has a good bit more, but Game Pass did not blow me away. A lot of the games it had were old, and I could have purchased the games for as much as I paid to rent them. You originally commented that Xbox would outsell PlayStation. That is why I brought up sales. It does not matter if it is FOMO or not. People are buying the system and its games. You say that there is barely anything out on PS5. What is out exclusively on the Series X? Nothing Forza 5, Psychonauts 2, and Halo Infinite can be played on Xbox One.

I do not care about system wars. If you are happy renting games, then more power to you. The PS5 will continue to sell out regardless of why. I do not play games a whole lot per month. I am still working through Raman Legends, and it has taken me two weeks to play through 75% of it. Game Pass is not for everyone. It is only a good value if you use every aspect of it. I am not going to jump between console and PC, so being able to do so wouldn't interest me anyway.

This is my last response.

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Vodoo

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@laurenriley3332: They're not giving it away for free. It seems like that, but look up how game pass games make money. Cause I just did it the other day.

You're paying for the service, first off. Then they have all different arrangements with publishers. Some get paid by number of downloads, some get an upfront paycheck, ect... Not to mention Gamepass Ultimate is expensive. And the games aren't owned and are for a limited time to play them, the 3rd party ones.

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dancol1986

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@Vodoo: You can also buy games in Gamepass tho.... Pony fanboys can't believe this is possible.... they always mention the "rent is bad because you don't own" argument.

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christhunder2

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Just finished psychonaughts 2, I never played the first but damn it was well made..graphically interesting level designs that look amazing.

I personally enjoyed tales of arise and thought she be on the list too

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Spike1980

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Goes to show what a bad year it was that Halo Infinite and Hitman 3 make this list...

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mogan

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@spike1980: Hitman 3 was a great.

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dmblum1799

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I just added an X box series x to my Ps5 but haven't been able to play many games due to RL. But Forza 5 seems a pretty darn good game, and I don't really like racing games (I still play a lot of Demon Souls). I have not played a great game that came out this year. I'll get to Halo campaign finally this evening - but I'm not sanguine about the story, and story is important to me. Elden Ring and Horizon - I'm reallly hoping those two pay off.

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Spike1980

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@dmblum1799: Demons Souls is amazing! You will play Forza for like a week and then get bored... most repetitive game ever.

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GamerBum

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@spike1980:

It's only the best racing game ever made! What planet do you live on? Oh yeah I forgot planet pony.

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mogan

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@gamerbum: Keep the system wars name calling on the system wars forum.

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Pyrosa

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@gamerbum: LOL no -- I uninstalled it after ONE hour -- they never... shut... up. Never in my life have I thought, "you know what would be great in a high-speed racing game? Fkn non-stop voiceovers."

The DnB soundtrack is amazing, but even then the cringe-worthy lines they wrote for the DJs... Augh.

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VooDooPC

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@gamerbum: It does get boring very quickly if you played Horizon 4. It's very repetitive, but I feel like the repetition comes from playing the same game again, not doing the same thing over and over in Horizon 5. Race a train... race some guys on bikes... knock down some sign boards. Zzzzz.... Been there done that.

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dancol1986

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@VooDooPC: lol it's clear you haven't played the game, pal. Keep trying hard in forums...

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VooDooPC

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@dancol1986: I did play it. I knocked the signs down, discovered most of the roads, did a big chunk of the races, then I was so bored I fell asleep at the wheel.

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jenovaschilld

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Considering the long long lists of games that got pushed back and developers/studios that got delayed because of Covid pandemic, I am amazed we got this many new games this year. I looked up new games set for 22' and there is a ton, though a crowded released itself may push games back for fear of saturation.

I have only played a few games out of the list above, with so many many more on my to do list. Good time to be a gamer.

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Ultramarinus

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Edited By Ultramarinus

This was a very dry year that which the best games I played during it was older games. I can't even say I have a personal GoTY from 2021. 2021 has been an altogether bad year overall so no reason here I'll recall anything from it fondly. Hopefully with studios going back to more regular work schedules, 2022 will be better.

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GamerBum

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@Ultramarinus:

Whaaaaaaaaaaaaaatttttttttttttttt? Theres been tons of great games what are you even talking about?

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djezhel619

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@Ultramarinus said:

This was a very dry year that which the best games I played during it was older games. I can't even say I have a personal GoTY from 2021. 2021 has been an altogether bad year overall so no reason here I'll recall anything from it fondly. Hopefully with studios going back to more regular work schedules, 2022 will be better.

So you played all these games before calling it a bad year for gaming? lol go play Returnal and Metroid Dread.

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Zombie8814

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@Ultramarinus: Lately, all I've been doing is going back and playing old games. I forgot how good games used to be. And all this time I thought I was getting bored of videogames in general. Nope. Turns out I just don't enjoy the newer games. The only games I want to play on this list are Psychonauts 2 and Deathloop. I'll grab them both once they're under $20.

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Boom4Real

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Edited By Boom4Real

@Zombie8814: I've felt the same way for a long time. I have more fun and Interest In older games , mostly 5th and 6th gen , but anything between 3rd - 7th gen. Only modern games I'm looking forward to are Elden Ring , Starfield , Stalker 2 , RE4 Remake , HFW , FF16 , BOTW 2 , Homeworld 3 , Warhammer 3 , and hopefully Age of Mythology 2/Remaster.

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NilsDoen

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@boom4real: not really how quotation marks work, virgil

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Allercon

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Forza 5 should never had won the accessibility award as the feature isn’t even available yet.

Any of the other nominees could add sign language at a later stage. Absolute bs that was.

Great idea to have it but have it implemented first.

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doubtless1

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@allercon: Have you seen all the features that are in the game since launch?

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37824

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Any year with The forgotten city, village, and H3 is an epic year

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Boodger

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Valheim was my personal favorite game of the year, but I'm not offended it didn't make this list

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Thanatos2k

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@P00DGE: It's early access. It's not out yet.

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appariti0n

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@P00DGE: Yeah, I got a TON of mileage out of that one with friends for the whopping $20 it cost.

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Mkeegs79

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I own all of these except for Psychonauts 2 and Halo Infinite but I have game pass :)

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drod0756

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Edited By drod0756

Still feels like a very weak year. Deathloop was great but the rest are all retreads of something already done. I will admit I haven't played Before your eyes and it definitely sound interesting but a little gimmicky for a GOTY nominee. Here is hoping 2022 is better.

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BDRTFM

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This is a list of games Gamespot staff felt were the games they liked the most this year. But go ahead and tell them what should and shouldn't be on it. LOL.

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