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GoldenEye 007 Controls On Switch Are Wildly Unintuitive

What is this? What even IS this?

89 Comments

After years languishing in apparent legal limbo, the fan-favorite N64 game GoldenEye 007 has finally returned to modern consoles. The developer of the original game, Rare, has since been acquired by Microsoft, so both the Nintendo Switch and Xbox consoles received the game simultaneously as part of some kind of 007 custody agreement. Unfortunately, like many divorces, one parent has their shit together and the other one clearly doesn't. The Switch default controls are, in a word, terrible.

I wasn't sure if I would replay the entire game from my youth, but I liked the idea of at least revisiting it on a handheld, so I fired up the Switch version first. I started the Dam level and figured I'd find my bearings as I explored. Immediately I moved right in front of a guard, and mashed buttons wildly until I found the one that shot him. I crossed the bridge, awkwardly dispatched a few more guards, and then found myself staring up at the sky, somehow? I made it through the stage mostly by just hip-shotting my way through legions of Russian guards thanks to the generous aim-assist of Agent (aka Easy) mode.

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You see, on Switch, the default controls are virtually the exact opposite of every single thing you'd expect. The left stick looks and moves forward and backward, and the right stick strafes and looks. The D-pad also strafes. Either shoulder button aims down sights, but only the ZL button fires your weapon. The ZR button, the one you'd traditionally imagine firing a gun, does absolutely nothing. The B button reloads and opens doors and the A button changes weapons. X looks up and Y strafes left, for some reason? What is this? What even is this?

I briefly cycled through the other control options, but they were all different flavors of bad. The core problem seems to come down to the ZR button simply being off-limits for button mapping. The game is running in an N64 emulator, so it's assuming you're using an actual N64 controller and mapping the Switch buttons to specific N64 inputs. As a result, every control configuration has to place the fire button on ZL or a face button and then organize the rest of the controls around that.

Maybe these controls, the ones that feel like they were designed as part of some cruel social experiment on gamers, are actually reminiscent of the ones found on the original N64; I don't know. Frankly, I don't want to know. The Nintendo 64 controller was a bizarre three-uddered monstrosity by itself so of course a modern controller doesn't map cleanly onto its interface. The real question is why you would even try.

For the sake of curiosity I went ahead and downloaded it onto my Xbox as well and to my shock, it works just fine. The buttons are mapped to the places you would imagine they would be mapped to. I changed my weapon by tapping the Y button. I aimed down sights and shot using the correct shoulder buttons. It's a little clunky, as you'd probably expect from any modern port of a very old game, but it functions. Compared to the Switch port, it's Call of Duty.

There is a weird, backwards hacky way to get modern(-ish) controls into GoldenEye 007 on Switch. That option wasn't available to me, as the button remapping wasn't available on my Split Pad Pro controller. I wouldn't fault anyone for trying it out--especially if the Switch is your only option, and you're aching for that sweet nostalgia. Switch is also the only one with online multiplayer, so you'll need to find some kind of acceptable solution if you want to frustrate your faraway friends by picking Oddjob in every match.

But if you have a choice, and don't mind the lack of online play, just do yourself a favor and play the Xbox version. It may not be as accurate to the original, but it feels correct. No extra work or hoops required.

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nintendians

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the switch version is meant to play with a n64 controller, so demand nintendo to make more n64 switch controllers.

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skyx26

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The left stick looks and moves forward and backward
The right stick strafes and looks.
The D-pad also strafes.
Either shoulder button aims down sights
The ZL button fires your weapon.
The ZR button does absolutely nothing.
The B button reloads and opens doors
The A button changes weapons.
X looks up
Y strafes left, for some reason

WHAT... THE... FUCKING... ****?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?

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deactivated-642aa3233a1fc

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I can see the legal paperwork now: "Xbox: no online multiplayer but the controls will (mostly) work. Switch: can have online multiplayer but shitty controls"

Both parties: "Yeah, whatever, that'll do. They'll still eat it up."

(And before anyone moans, yes I'm one of those who ate it up lol)

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sladakrobot

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I wonder how anyone who betatested the game said "yep,the controls are just fine and intuitive" :-)
Is the lack of FPS games on the Switch the reason the devs had no comparissons?
Ok,thats impossible ...i bet any Nintendo dev who worked on this revival,plays COD or Warzone (or,or,or) at home.


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skyx26

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@sladakrobot:i bet any Nintendo dev who worked on this revival,plays COD or Warzone (or,or,or) at home."

You just remind me what Blizzard said at Diablo Inmortal announcement "Do you guys not have phones?"

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sakaiXx

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Edited By sakaiXx

@sladakrobot: the game is emulated on switch. It's a proper port on Xbox.

I suspect Devs probably thought let's just leave this shit to Nintendo.

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sippio

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This dude writes gaming articles & plays game son easy mode.

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sakaiXx

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@sippio: I see no problem with that. Game is accessible to everyone why so elitist.

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ID0ntKn0w7

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@sakaixx: easy mode isn't for gamers. It's for their kid brother.

There's nothing elitist about that. Kindly clutch those pearls elsewhere

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sakaiXx

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Edited By sakaiXx

@id0ntkn0w7: I disagree, that is an elitist mindset why u gatekeep gaming? people game for different reasons and everyone can call themselves a gamer.

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ID0ntKn0w7

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@sakaixx: "gatekeeping" is an overused term.

It's a game. The challenge is a necessary part of it. Reviewing it with the challenge off is counterintuitive and serves no purpose for people who are seeking a review of the GAME. Had we said the same thing about people who play anything other than the hardest difficulty, we would be elitists (and virgins). But easy mode? That was probably literally conceived of to get gamers' little brothers into video games.

And hey, I once saw a woman who looked ravishing in her new dress. Therefore I am a fashion designer. Everyone can call themselves a fashion designer

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sakaiXx

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Edited By sakaiXx

@id0ntkn0w7: I have to disagree. Then what about those who play narrative driven games like life is strange or farming sim like stardew valley or building games like minecraft? Are they not gamers just cause those are easy? Idk why the gatekeep you can play any level u want doesnt negate ur a gamer.

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ID0ntKn0w7

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@sakaixx: a walking sim is hardly a game. It's more of a slightly interactive story. Telltale games are electronic choose-your-own-adventure novels, and you do you, but that isn't a game like Forza and Horizon and Atomic Heart and Final Fantasy and Ghost of Tsushima and Call of Duty and Mario.

I've never played Minecraft but I have tried to design levels in Little Big Planet and Super Mario Maker and I have been astounded at just how difficult it is to design a fun level (for me, anyway). Creation is another kind of challenge. Or maybe I'm wrong, and recreating the Sistene Chapel in Minecraft is easy. Interesting that you used this as an example, since so many young children make up this demo. I'm sure a lot of them are future engineers.

Options for games are so thorough that they can be daunting. Hell, just adjusting the HDR for a new game can be difficult if that aspect wasn't designed intuitively. So developers provide insight to help gamers have the best experience. For example, they often identify which difficulty level they, the creators of the game, deem to be the ideal experience, either for newer or experienced gamers, or in general.

If you review a game on easy, you haven't reviewed that game. You have reviewed the story and the graphics and sound. You have said nothing about the ease of picking up the game and the thrill of overcoming a challenging obstacle and the satisfaction of mastering it. Because (ahem) IT IS A GAME. I don't know how to catalogue challenge-free sims and design tools such as Dreams and Mincraft, because at some point the distinction becomes merely semantics, which has nothing whatsoever to do with playing an action, racing, sports, RPG, survival horror or stealth game on easy mode.

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sakaiXx

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@id0ntkn0w7: I beg to differ. Regardless of what type or genres or difficulty, they are playing games.

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ID0ntKn0w7

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@sakaixx: sure, dude. Simpler is better when you don't have an arguement

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sakaiXx

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@id0ntkn0w7: there is no arguement. Its a game, u enjoy games, ur a gamer.

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ID0ntKn0w7

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@sakaixx: Oh, I provided you with ample argument, all of which you have ignored. Yours requires that you call experiences without challenge games. That is categorically fallacious.

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sakaiXx

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Edited By sakaiXx

@id0ntkn0w7: ignored because there are many type of games, and people who play games are gamers regardless of level. You are gatekeeping.

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ID0ntKn0w7

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@sakaixx: You're defaulting to name-calling in lieu of an argument. And you've gotten away from your response to sippio's observation that someone who reviews games lacks the qualifications and in fact is not reviewing the actual games. Congratulations. But you're still wrong.

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sakaiXx

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Edited By sakaiXx

@id0ntkn0w7: name calling now? From the start I call u out for gatekeeping.

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ID0ntKn0w7

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@sakaixx: exactly, instead of forming an argument. Finally, we agree on something.

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sakaiXx

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Edited By sakaiXx

@id0ntkn0w7: there is no argument. I am pointing out you are dismissing gamers of different levels compared to you thus "gatekeeping".

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ID0ntKn0w7

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@sakaixx: you're an NPC stuck in a loop.

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t_e_s_l_a

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Edited By t_e_s_l_a

what I don't get is, why not both, or remaps??

remapping controls is a great reason to have a modded console...

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phili878

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If you have issues with aiming, shoot the huge toxic gas tanks in one if the missions, impossible to miss and you suffocate the enemies in the room.

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skyx26

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@phili878: "you suffocate the enemies in the room."

Aaaaaaand yourself in the process, if my memory serve me right...

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DeadlyMustard

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Yeah... the controls were shit in the original as well but it's all we had back then. Welcome to Goldeneye, bitch!

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skyx26

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@DeadlyMustard: Oh, I see!, its for the full nostalgia effect. You got shitty controls back in the past, you are going to have even more shittier controls now!

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Sepewrath

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I guess if you grew up on dual analog, this setup would be very alien to you. But if you have half your childhood to this game, you get use to throwing out years of shooter growth and back to headshotting mofo's with a single stick pretty quickly.

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Spartan_418

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@Sepewrath: Still no good reason not to include both. There could be original N64 style controls for purist and nostalgia purposes, AND more modern options for accessibility

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Jimminyfixit

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No Mr Bond I expect you to die….of cramp

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ghostspartan

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Edited By ghostspartan

meh. i love old games where the button setups change wildly and the games dont have any handholding tutorials to them. learning and mastering the controls specific to this game is just like how youd start a new sport from tennis to scuba diving and need to learn everything.

there are games with bad controls but that has nothing to do with mappings. ive never understood people who immediately after having started a game jump into menu and start to tweak the controls.

ill say this because these kind of articles are annoying because some studios might read these and go "oh we need to map jump into A because every game does that". no you dont. control setup is part of the "story". nintendo sort of understands that games are like modeling clay, not industrial mass garbage

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TreeChopper88

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@ghostspartan: Uh control setup is pretty much standardized for every genre.

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ghostspartan

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@treechopper88: it has, in the last decade or so. before that there were fps games where you crouch with b, or with right stick, or with left stick, or with left trigger, or with x etc.

i understand for people who run through games as fast as possible like fast food so they can jump into the next ones its an amazing concept. but otherwise learning the controls is like learning to handle recoil or learning the maps or learning anything, part of the experience. using copy paste controls is like copy pasteing levels. then again guys at assassins creed studio for example are copy pasting everything else so why not the controls

there are very few wrong choices like having to push down the right thumbstick to aim down sights while also having to move the stick to move the aim which is physically almost impossible. even that would be ok if the game was intended to be so slow paced and easy its somehow excused

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TreeChopper88

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@ghostspartan: Im not really talking about learning a new concept, which granted is a thing in other niche genres.

This is an FPS. The controls are standardized so the player doesn't have to jump through hoops to learn it. That is not present in this emulated version.

Everyone was done a disservice. The emulator Xenia with the leaked XBLA completed game should be given away with each copy sold with this. I hope people read this post and realize that everything I am alluding to, was already done 100% complete native recompile of the game for XBLA, and go try it out because as far as you should be concerned, as long as you own some version, especially this one, that is a fair game download.

Plays like Halo, feels like Goldeneye. It was going to be huge on XBLA online, and predicted to take away from Halo 2 online, so they canned it.

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deactivated-648f26c075524

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@treechopper88: yes but because of lazyniess. every game doesnt have to play the same, is jump that important in every game? in zelda botw jump is x not a because jump isn’t that important, rather than know put jump where everyone else does.

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deactivated-64a3ced8b46b8

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@warmeatgames: Including different control schemes, or the ability to remap the controls, is the exact opposite of laziness.

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TreeChopper88

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@thecupidstunts: Its standard? Lazy is not doing it. Lets not pat devs on the back for adding basic features.

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deactivated-64a3ced8b46b8

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@treechopper88: "Lazy is not doing it."

Maybe I'm misunderstanding what you're trying to tell me here, but this is exactly what I said. It's absolutely lazy for devs not to include the option to remap controller settings.

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TreeChopper88

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@thecupidstunts: Yes but including them doesnt mean the dev is not lazy, its par for the course. Not including the ability would be lazy.

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deactivated-64a3ced8b46b8

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@treechopper88: "Not including the ability would be lazy."

Yeah, I've said that several times now, I'm not sure why you think we're saying different things here.

Not every game gives you the ability to freely remap controls, (and some games only offer limited choices, like swapping sticks or bumpers only). Not having the ability to remap the controls freely is laziness on the part of the dev. Although changing them at a system level is an option, being able to just do it in game is more convenient.

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TreeChopper88

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@thecupidstunts: I just think I have a more realistic idea of what the "exact opposite of laziness is."

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deactivated-64a3ced8b46b8

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@treechopper88: OK.

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mogan  Moderator

@warmeatgames: But moving, looking, and shooting are important in basically every first-person shooter, which is why FPS games have moved towards mapping common controls into similar configurations over the years. So that players who have gotten used to moving/strafing with the left stick, looking with the right stick, and shooting with the right trigger don't bounce off the game because it doesn't allow for that standard control scheme.

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johnny0779

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Edited By johnny0779

Let's say the Switch version aged as "well" as an opened avocado in hot day.

What was Nintendo thinking releasing something this old without any enhancements?

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deactivated-648f26c075524

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@johnny0779: yall really dont be playing the stuff you criticize. based on the n64 version on my tv, the switch version is far better looking its got a resolution bump for sure. it supposed to be the n64 version on the n64 list of games available, why would you expect it to be different? the fact that it is in 60fps and high resolution makes it much better than using my n64.

it looks and plays much better. you can tell everything is faster and more clarity with no jaggies.

yall always got opinions on stuff you havnt even played.

“im so mad this isnt an upgrade”

but it is DA.

you can remap every button on the switch to play it how a new school game controls.

but the game doesnt behave the best like that because its not made for that kinda action. you have to eventually use the “scoped” r or L aiming.

the game looks like its on an emulator with 800x600 resolution (original was 640-480) all the n64 games on switch look like they have a better resolution than 640-480.

my favorite part of the n64 games on switch is they look much better than the n64 version.

no more jaggies and they run fast.

sorry for you guys not having a switch and bashing everything. must be nice:

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pillarrocks

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Love the Xbox version as it's mapped perfectly, if I had to play this on Switch, I would to remap the maps for the Pro controller.

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deactivated-648f26c075524

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@pillarrocks: i use to play with 1.2 and moved with the c buttons, all i had to do was remap zl to zr. its the same game. but seens much better looking and runs much faster than the n64 cart

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jakneute

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Do a little research and you'll find out that the controls are mapped as cleanly as possible from the 6 face button n64 controller to the standard 4 face button configuration we have today. The ZR button actually acts as a 'shift' button that maps the C-buttons to the face buttons when holding it down.

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