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GoldenEye 007 Controls On Switch Are Wildly Unintuitive

What is this? What even IS this?

89 Comments

After years languishing in apparent legal limbo, the fan-favorite N64 game GoldenEye 007 has finally returned to modern consoles. The developer of the original game, Rare, has since been acquired by Microsoft, so both the Nintendo Switch and Xbox consoles received the game simultaneously as part of some kind of 007 custody agreement. Unfortunately, like many divorces, one parent has their shit together and the other one clearly doesn't. The Switch default controls are, in a word, terrible.

I wasn't sure if I would replay the entire game from my youth, but I liked the idea of at least revisiting it on a handheld, so I fired up the Switch version first. I started the Dam level and figured I'd find my bearings as I explored. Immediately I moved right in front of a guard, and mashed buttons wildly until I found the one that shot him. I crossed the bridge, awkwardly dispatched a few more guards, and then found myself staring up at the sky, somehow? I made it through the stage mostly by just hip-shotting my way through legions of Russian guards thanks to the generous aim-assist of Agent (aka Easy) mode.

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You see, on Switch, the default controls are virtually the exact opposite of every single thing you'd expect. The left stick looks and moves forward and backward, and the right stick strafes and looks. The D-pad also strafes. Either shoulder button aims down sights, but only the ZL button fires your weapon. The ZR button, the one you'd traditionally imagine firing a gun, does absolutely nothing. The B button reloads and opens doors and the A button changes weapons. X looks up and Y strafes left, for some reason? What is this? What even is this?

I briefly cycled through the other control options, but they were all different flavors of bad. The core problem seems to come down to the ZR button simply being off-limits for button mapping. The game is running in an N64 emulator, so it's assuming you're using an actual N64 controller and mapping the Switch buttons to specific N64 inputs. As a result, every control configuration has to place the fire button on ZL or a face button and then organize the rest of the controls around that.

Maybe these controls, the ones that feel like they were designed as part of some cruel social experiment on gamers, are actually reminiscent of the ones found on the original N64; I don't know. Frankly, I don't want to know. The Nintendo 64 controller was a bizarre three-uddered monstrosity by itself so of course a modern controller doesn't map cleanly onto its interface. The real question is why you would even try.

For the sake of curiosity I went ahead and downloaded it onto my Xbox as well and to my shock, it works just fine. The buttons are mapped to the places you would imagine they would be mapped to. I changed my weapon by tapping the Y button. I aimed down sights and shot using the correct shoulder buttons. It's a little clunky, as you'd probably expect from any modern port of a very old game, but it functions. Compared to the Switch port, it's Call of Duty.

There is a weird, backwards hacky way to get modern(-ish) controls into GoldenEye 007 on Switch. That option wasn't available to me, as the button remapping wasn't available on my Split Pad Pro controller. I wouldn't fault anyone for trying it out--especially if the Switch is your only option, and you're aching for that sweet nostalgia. Switch is also the only one with online multiplayer, so you'll need to find some kind of acceptable solution if you want to frustrate your faraway friends by picking Oddjob in every match.

But if you have a choice, and don't mind the lack of online play, just do yourself a favor and play the Xbox version. It may not be as accurate to the original, but it feels correct. No extra work or hoops required.

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SebB

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Press Select to shoot

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illegal_peanut

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Edited By illegal_peanut

See this is the one thing I don't like about Nintendo. They hold so many IP rights for old and classic games we like. And handle them like an 8-year-old kid would handle a chore.

A lot of complaining and pushback, It's done too late, and the execution is so bad. You sit there and think to yourself, "Man, I could've done better handcuffed, blindfolded, With a pineapple-sized butt-plug up my ass.".

And to top it off. the original looked better and ran better before they touched it.

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TeslaCoi1

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Now I'm glad I already played the leaked version. The controls in that one work just fine.

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deactivated-648f26c075524

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🤣 also you can remap your zl to zr on the switch. under “remap” in controllers 🤣 🤣

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Avatar image for deactivated-648f26c075524
deactivated-648f26c075524

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@warmeatgames: i did it before reading this article so funny to have an opinion and not even know how to use the hardware dude.

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deactivated-648f26c075524

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if you every played golden eye. you would know that the auto aim makes it so all you have to do is move horizontally. obviously its not as good as new fps shooters but that’s because they make the controls far to simple nowadays. head shooting no scope while jumping off a car is the new normal but back in this era they made is difficult not easy and grind based like most game today.

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Avatar image for deactivated-64a3ced8b46b8
deactivated-64a3ced8b46b8

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@warmeatgames: You're kind of all over the place on this. You say that Goldeneye makes it so that you only have to move on a horizontal plane, because the game auto aims for you. Then you say controls on modern FPS's are far too simple, (even though they have nowhere near the aggressive auto aim that Goldeneye has).

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Bahamut50

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@warmeatgames: "far too simple" there's a difference between intuitive and "too simple".

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NEVRfearJBhere

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Edited By NEVRfearJBhere

I don’t see what the problem is. This is 100% what I was expecting when they announced this game. I’ve been using a retro fighters brawler 64 controller and it’s exactly how I remember it from playing on an actual n64.

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notjm

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you know, this is a perfect example of knowing when to let go of a game when it is past its time.

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Cherub1000

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Absolutely gutted! Thanks on the article for highlighting just how bad this issue is. C'mon Nintendo sort this out! This is a fantastic game, do it the courtesy of letting us be able to actually play it properly!

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ironhorse89

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Glad the game actually is playable on Xbox. The controls are excellent.

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mrbojangles25

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Just like the controls on the N64! A true nostalgic remaster rofl.

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Oinker

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Thank you for verbalizing my disappointment.

I am still bewildered by the fact that these bizarre controls got the green light.

As you pointed out, all of the alternative control settings are equally terrible.

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Avatar image for deactivated-64a3ced8b46b8
deactivated-64a3ced8b46b8

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SeX it is then.

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rohanrocks88

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Ehh if you can find it the xbox remaster on PC looks and plays wonderfully with the buttons mapped out where they should be and you can toggle old and new graphics

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Rewound

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Edited By Rewound

So glad my feelings are shared by others! We have to put pressure on Nintendo to fix this, talk about disappointment!

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MattWoahYeah

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Killed by the first enemy as I strafed into the wall using the left joystick, looking straight up at the sky.

Totally ruined the anticipation they built with it. I'll bet they sell some N64 controllers though.

This is like a totally different Nintendo than I grew up with.

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MattWoahYeah

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Killed by the first enemy as I strafed into the wall using the left joystick, looking straight up at the sky.

Totally ruined the anticipation they built with it.

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hardwenzen

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@mattwoahyeah said:

Killed by the first enemy as I strafed into the wall using the left joystick, looking straight up at the sky.

Totally ruined the anticipation they built with it.

🤣Esports ready.

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naryanrobinson

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Sometimes I really wonder if Nintendo actually hates its fans.

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TreeChopper88

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@naryanrobinson: They care about their Japanese fans. Case in point compare the Wii-WiiU eshop lists between the regions.

Japan got so many games for each system that there are duplicates between systems (FF6 on Snes and GBA).

US\EU got about 75 games total.

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The_Deepblue

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@naryanrobinson: Wait. Is this a first party Nintendo title? What am I missing here?

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hardwenzen

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@naryanrobinson said:

Sometimes I really wonder if Nintendo actually hates its fans.

They don't hate their fans. They simply don't care. You're supposed to purchase without complaining, and it doesn't matter if your complaints are valid or not.

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sasren

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Wow, Modern game journalist who has never played a pre-halo FPS, amazing, also you can press start and LOOK at the controls. But i will break it down for you since you can't seem to wrap your head around the controls, One shoulder button is your Look around button you hold that down to adjust your view. the other shoulder button is your Target button. i usually don't comment on pointless articles such as this, but because this guy is so lacking with skill and ability to think i had to.

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deactivated-64a3ced8b46b8

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@sasren: Ooooh, can I touch you?

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Rewound

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@sasren: I couldn't agree more with this article, sorry we're not on your godly level. The controls are an absolute nightmare for any casual gamer.

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MattWoahYeah

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Edited By MattWoahYeah

@sasren: Usually the goal with video game controllers is to create as seamless an experience as possible, but you keep swinging that donger around like the champ you are.

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sasren

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Edited By sasren

@mattwoahyeah: these were the seamless controls of the day, a lot changed with halo. A notion people at this site can't seem to comprehend.

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MattWoahYeah

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Edited By MattWoahYeah

@sasren: You're missing the point. It's not about how the controls were in 1996, it's about how they're mapped to Joycons.

Nobody is immune from having a notion that they can't comprehend, it seems.

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Chubby170

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Well those controls sound like it makes it an unenjoyable experience.

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ZmanBarzel

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@chubby170: Bing bing bing!

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